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PostSubject: Item Guidelines   Item Guidelines EmptyThu Aug 27, 2015 5:01 pm

Item Guidelines Tumblr_mvrfagNraY1sifb6xo1_500_zpsf05a7854

All the information you need for Items, Weapons, Armors, Poisons, and Acids are found in this guide.


Anything that is not an outright weapon nor a type of armor is considered a general item. The vast majority of creations will fall in this area, as will all items of a medical nature.  for example: scalpels are considered general items, not weapons; however an actual knife would be a weapon; no matter it's intended function. As a note, any item that is worn that is not armour counts as a general item. This includes pins, broaches, cloaks, etc. These cannot give damage reduction of any form.

The template for general items is simple enough:



Items are priced dependent on their general rank, as well as what they do. The more complex an item, the higher the rank, and the more expensive. However, there are cases in which the pricing will be done under special circumstances; and as such are up to Admin decision. These prices may change as time goes on, depending on the needs of the site. All items must be spoilered the same as jutsu when used in threads.

D-rank: 0-300 ryo
C-rank: 300-600 ryo
B-rank: 600-1000 ryo
A-rank: 1000-1500 ryo
S-rank: 1500 ryo- 5000 ryo
SS-rank: 5000 ryo +

This general guideline is also in effect for customized weaponry and armor; so make sure you can afford the items before you attempt to purchase them.


Certain weapons, depending on nature, will be allowed to be used by any specialization. If a weapon is locked to a specialization, it will remain locked to that specialization (Swords and bows). If a new specialization for a certain weapon is introduced, who were approved before implementation will be grandfathered in. All others will have to have the specialization.

As I said, certain weapons will be allowed to be used, regardless of specialization. Things like

  • Gloves
  • Claws
  • Daggers/knives
  • Staffs
  • Spikes/Stake
  • Hand Scythe/Sickle

Now, mind you, simply because you wield a weapon, does not mean you are all powerful with it. Someone with Taijutsu, if at equal rank as you, will be better than you with a weapon. Why? Because, Taijutsu gives you the physical strength and endurance to properly utilize a weapon for extended periods of time.

In addition, certain weapons will require Taijutsu to use, no matter what. Things like

  • Scythes (Two-handed Reaper Scythe)
  • War Hammers
  • Great Axes

If you would like to app a weapon that doesn't fit into the 'normal' category, feel free. However, it will be Admin discretion as to if the weapon is allowable as far as site standard, and whether you are able to use it or not. Rulings are final.

As for generic weapons; the weapon catalog will be updated as we are able too; and as needed. The vast majority of basic weapons will be found there; and what is there is allowed to be slightly changed (minor cosmetic changes). Anything not in the catalog at any given time may be created using the Self Creation Template. Any weapon you feel should be in the catalog but isn't may be created using the same template; and submitted to an admin for review. If it works, we'll add it. The general idea for the strength of a weapon is as follows:

D Rank: Very basic weaponry like kunai and senbon.
C Rank: Somewhat more advanced and powerful weaponry; such as staffs and Fuma Shuriken
B Rank: More advanced and higher quality weapons; such as swords, axes, and war fans. Weapons of this rank may be used in conjunction with Chakra Flow.
A Rank: Weaponry with inherent elemental affinity. (All legendary weaponry starts as A-rank)
S Rank: Weaponry with inherent chakra abilities. (Example: Raijin Blades)
SS Rank: Extremely powerful; almost god-like weaponry (Example: Tools of the Sage of the Six Paths)

For things such as larger weapons (scythes, war hammers, swords) you'll need to meet a specific strength with your stats before you can wield it regardless of your rank, the weapons rank, or the specs rank (if you need a specific spec for it). These are as follows:

D Rank: 0 Strength Required
C Rank: D-1+ Strength
B Rank: C-2+ Strength
A Rank: B-3+ Strength
S Rank: A-3+ Strength
SS Rank: SS-0+ Strength

Custom Creation of weapons and items is allowed, and encouraged in many ways. If you’re going to take the time to use a weapon, might as well make it your own right? Template for custom creation is as follows:

Name: (Obvious.)
Type: (What type of weapon is it?)
Rank: (What rank is the weapon?)
Upgrade Slots: (How many empty slots does it have?)
Affinities: (Does it start with an elemental affinity?)
Description: (What does the weapon look like? You must provide at LEAST 1 paragraph (50 words minimum) description, even if you have an accompanying image.)
Enhancements: (Starting abilities/non-elemental enhancements)

[b]Upgrade Slots:[/b]


Armor functions much the same as weaponry; only all armor must be individually created; with the exception of the basic village flak jackets. However, the flak jackets must still be purchased; they are not free.

D Rank: Basic boots and gloves (offer little to no protection)
C Rank: Basic cloth and leather armors (offer slightly better protection)
B Rank: Basic metal armors (chain, ring mail, chest plates) (Minimal rank for slight chakra enhancement via chakra flow)
A Rank: High quality steel or chakra metal armors; may have chakra or elemental based abilities
S Rank: Legendary armors; offer massive amounts of protection

[b]Upgrade Slots:[/b]
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PostSubject: Re: Item Guidelines   Item Guidelines EmptyThu Jan 14, 2016 10:31 pm

Updated to include strength requirements for weapons.
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