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 Mizuko [Jutsu List]

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Mizuko
Jounin (S)
Jounin (S)
Mizuko


Posts : 26
Ryo : 850

Mizuko [Jutsu List] Empty
PostSubject: Mizuko [Jutsu List]   Mizuko [Jutsu List] EmptySun Aug 30, 2015 10:16 pm

---- D-Rank ----

Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.

Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Name: Water Release: Carp Rapid-Fire Gun (Suiton: Koi Sokushahou - 水遁: 恋の速射砲)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. The user can create up to 6 bullets using this jutsu.

Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳)
Canon/Custom: Custom
Rank: D
Type: Suppleentary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description:This jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.


Name:Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術)
Canon/Custom: Custom
Rank: D
Type: Supplementary, Defensive
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts.


Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.


Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.


Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.


Last edited by Mizuko on Sun Aug 30, 2015 10:34 pm; edited 1 time in total
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Mizuko
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Mizuko


Posts : 26
Ryo : 850

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PostSubject: Re: Mizuko [Jutsu List]   Mizuko [Jutsu List] EmptySun Aug 30, 2015 10:21 pm

---- C-Rank ----


Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.


Name: Water Release: Gunshot
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The maximum number of bullet that can be produced it 6. By taking advantage of gravity, the bullets can brutally increase in power. With a user the size of Gamabunta, the bullets can actually be more like cannonballs, making them much deadlier.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.


Name: Water Release: Wild Bubble Wave (Suiton: Hōmatsu Rappa - 水遁・泡沫乱波)
Canon/Custom: Canon
Rank: C
Type: Offensive || Supplementary
Element: Suiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per Post
Cooldown: Duration + 4
Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.


Name: Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Mid (5-15 meters)
Specialty: Ninjutsu
Duration: -15 chakra per Post
Cooldown: Duration + 2
Description: A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.


Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond.


Name: Water Release: Bullet Rain Technique (Suiton: Dankoū no Jutsu - 水遁・弾降雨の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user creates a "glove" of water over her hand. With a jerk or throwing motion, needle-like projectiles of water shoot from his/her hand towards the target. The projectiles are capable of piecing up to 1/2 of flesh, and are stopped by D-rank or higher armor.


Name: Water Release: Starfish Armor (Suiton: Hitode no Yoroi - ヒトデの装甲)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Suiton
Range: Self
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration + 3
Description: This technique uses Shape Transformation to transform and then condense water into the shape of a starfish before directing it to cover their back. With each of the five points covering the body, the user is granted protection from attacks coming from behind them. While this technique can protect against Fire Release Ninjutsu and most lower-ranked Wind Release Ninjutsu, it is weak against Earth Release and Lightning Release. In the case of Lightning Release techniques, this technique will actually amplify it.


Name: Water Release: Bullet Ball Barrage (Suiton: Danganbōru Shūchūhōka - 水遁・弾丸ボールの集中砲火)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user focuses chakra into their chest and throat to create several ball of water similar to the Giant Bullet Ball technique. However, the user is able to create 6 smaller balls versus 1 giant ball, each of which is 1/3rd as powerful as the larger version. The bullets are fired in rapid succession, and deal C-rank concussive damage.


Name: Water Release: Water Claw (Suiton: Sui Sou - スイ ソウ)
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive, Supplementary
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This technique allows the user to use a pre-existing water supply for attack. The technique's user forms a sizable hand made out of water and launches it horizontally forward. The hand's size, the velocity at which it travels and the turbulence in the hand's "claws" make it difficult to avoid and deadly if it connects. The technique, however, can only travel in a straight direction, making it's trajectory predictable and easy to dodge. The speed of the technique and the inability to control it once it has been fired can possibly put the user and allies at risk. This technique also has practical uses outside of battle. It can be used to douse flames and remove obstacles, such as fallen rocks or trees, from passageways. It can also be used (minimally) for defense; used to push incoming projectiles, such as thrown objects, out of the way of the user.


Name: Futon: Kazejuugan [Wind release: Air bullets]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near.


Name: Heavenly Wind Palm (Amafūshō - 天風掌)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify.


Name: Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone.


Name: Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack.


Name: Echoing Screams (Kodama Kanakirigoe -木魂金切声)
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive, Supplementary
Element: Sound
Range: 35 meters
Specialty: Ninjutsu
Duration: /
Cooldown: Duration + 2
Description: As much a reaction as a jutsu or ability, the user is able to release concentrated blasts of sound in all directions. Anyone within the stated range is instantly rendered deaf to outside noises due to their ear drums shattering and paralyzed with pain. Because the sound resonates with the targets bones, the sound continues to assault the brain even after the affected ear drums are shattered. So long as any part of the auditory system works, this jutsu is effective.


Name: Sound Release: Blisters (Onton: Odeki - 音遁・御出来)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Sound
Range: 10 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user creates a high pitched noise from their mouths or any kind of instrument, which spreads out over a 10 meters radius from the user. The noises vibrations agitates the skin of the enemy causing painful blisters to appear all over their body, which begun to rupture and bleed profusely after 3 posts without medical attention. If a target is in contact with the sound waves for 3 posts, and does not receive medical attention within 6 posts afterward (total of 9 posts), they will die from hemorrhagic shock.


Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.


Name: Air Burst (Tei Heki - 体劈)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user gathers chakra into their fist and thrusts it, releasing it in the direction of their target. This causes a blast of condensed air to travel along the path the user aimed, delivering a blow with power equal a normal punch. Because of the nature of the impact, this attack is only able to bruise the impacted site, as the condensed wind has no solid structure, nor any ability to cause lacerations. The attack will only travel 5 meters before dispersing into a harmless gust of wind.


Name: Autumn Twister (Aki Tatsumaki - 秋竜巻)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: 4 posts
Description: After gathering chakra in their legs, the user sweeps their leg against the ground in a spinning motion releasing a crescent shape wave. They immediately stand up and kicks while spinning, releasing a second wave. The user then quickly jump and releasing a third wave before landing back on the ground.


Name: Early Sacrifice (Hayanie - 早贄)
Canon/Custom: Canon
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.


Last edited by Mizuko on Sun Aug 30, 2015 10:36 pm; edited 1 time in total
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Mizuko
Jounin (S)
Jounin (S)
Mizuko


Posts : 26
Ryo : 850

Mizuko [Jutsu List] Empty
PostSubject: Re: Mizuko [Jutsu List]   Mizuko [Jutsu List] EmptySun Aug 30, 2015 10:24 pm

---- B-Rank ----


Name: Anemone Shield
Canon/Custom: Custom
Rank: B-S
Type: Defensive, Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Maximum of 10 posts
Cooldown: Duration + 5
Description: This jutsu is the penultimate expression of the fusion between the user and the anemone. The user is able to channel chakra directly through the anemone, causing them to explosively grow in size until they completely cover the user's entire body. This creates a shield of the anemone tentacles and body in which the user is able to hide safely. However, the creation of the anemone body forcibly roots the user to whatever they are currently standing on, at which point they loose all ability to move independently. In this state, the user is completely unharmed by all blunt force physical attacks of equal rank or lower; and while they feel the pain from a piercing attack, unless the weapon is able to pierce fully through the anemone body, the user takes no damage. Suiton jutsu of all ranks are negated entirely; while Raiton based attacks gain an addition +2 damage. Katon damage is reduce by one rank so long as the anemone is able to remain damp. Fuuton jutsu does normal damage. While in this state, the user is unable to use jutsu of any type, however the anemone body is able to fire a pressurize jet of water from the central mouth structure. The tentacles of the anemone body can be manipulated by the user, which is able to sense shadows and light via the primitive sensory system that all anemone possess. The tentacles react the same way they normally would, direct contact will cause an explosion of poisonous cells to be fired into whatever makes contact; however if the user possesses multiple types of poisons or toxins, they can choose which is injected at the time of contact. However, the user may only change poison/toxin once per post; and the poison/toxin cannot exceed the rank of the jutsu itself. Under no circumstances should this jutsu be maintained beyond ten posts; nor should anyone attempt this at all. If the jutsu is maintained for longer then ten posts; the anemone itself will 'consume' the user; integrating them into it's body and killing the user.


Name: Water Release: Water Encampment Wall
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Water
Range: /
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: 10 posts, three uses per thread.
Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.


Name: Water Release : Giant Bullet Ball
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.


Name: Water Release: Cascading Water Waves (Suiton: Kasukēdo Tsunami - 水遁・カスケード水の波)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: Suiton
Range: 45 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: The user uses surrounding water from a nearby area to create an enormous wave of water. This wave, like Water Release: Water Colliding Wave, can be manipulated directly by the user using hand movements and can also be broken up into several smaller waves. This allows the user to pummel the opponent(s) with a barrage of water waves that will leave them incapacitated. Another advantage of this technique is that it can be used with atmospheric water. This eliminates reliance on a large body of water and opens up several new possibilities, including the use of this technique in buildings and other places were there is no visible water. The giant waves generated can also act as a defense, mainly against fire based techniques, though.


Name: Water Release: Fury of the Dolphins (Suiton: Iruka no Gekido - 水遁・海豚の激怒)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: A jutsu to similiar to that of Water Release: Water Shark Missile Technique. This technique is used to shape the water, about the same size as an adult male. After forming the dolphin the user will then launch it towards the enemy, the dolphin moves at a pace similar to that of a running Special Jounin but is known to leap in the air out of the waters used to form it as if it were a real dolphin.


Name: Water Release: Great Typhoon Wave Technique (Suiton: Gotaifuu Nami no Jutsu - 水遁:台風波法)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: After forming the needed hand signs, the user can manipulate a large body of water to generate a gigantic tidal wave that can crash upon and submerge a large multitude of enemies. Depending on the chakra level of the user, the wave's water pressure can be increased from just being enough to wash away opponents to becoming strong enough to crush anything it touches. This technique can also generate lesser Water Release techiques if another Water Release user is present.


Name: Water Release: Dance of the Swordfish (Suiton: Kajiki no Mai - 水解放: メカジキのダンス)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: his technique uses Shape Transformation to transform and then condense water into numerous swordfish. Once the swordfish have been created, the user will launch them at an enemy. The technique has been shown capable of tearing down rocks and trees and leaving relatively-sized trenches in the ground. Enemy shinobi must a suitable defensive technique or dodging maneuver to survive.


Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: 10 meters
Speciality: Ninjutsu
Duration: -15 chakra per post
Cooldown: Five turns
Description: The user charges chakra around their body, creating a rising stream of high-velocity wind that picks up all loose dirt and particulate matter to create a blinding dust cloud. Inside the cloud the air moves like the center of a typhoon; raging from all direction and turning the particules in the air into a giant sandpaper blast. Between the abrading dusts and high pressure winds, nearly anything caught within the cloud but the user is torn to shreads.


Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.


Name: Divine Protection of the Wind (Kaze no Kago - 風の加護)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: Simply put, Divine Protection of the Wind (風の加護, Kaze no Kago) is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness.


Name: Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output.


Name: Sound Release: Shatter (Onton: Tatakikowasu - 音遁・たたき壊す)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Sound
Range: 25 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 5 posts
Description: Creating a ball of pure sound in her mouth or between their hands; the user focuses chakra and condenses the ball down until it is essentially a typhoon of sound. The ball is then crushed; releasing a shockwave of sound and energy that shatters and destroys anything in range. Crush injuries are a given due to the shock wave's initial impact and the impact of whatever you hit after you're sent flying; and internal injuries such as internal bleeding and heavy bruising are guaranteed.


Name: Barricade Crash (Barikēdo Shōgeki - バリケード衝撃)
Canon/Custom: Custom
Rank: B
Type: Offensive || Defensive
Element: Fuuton
Range: 30 meters
Specialty: Taijutsu
Duration: 2 posts
Cooldown: 6 posts
Description: The user leaps into the air and causes a ball of air to condense around themselves over the course of 1 post. This ball is razor sharp and causes severe lacerations to anything that comes in contact with it, as well as repelling all D-Rank jutsu and weaponry entirely, and reducing the damage from all C-rank attacks by 50%. On the second post, the user performs an overhead spin kick within the ball, causing it to fly with speed comparable to a Jounin (B) level ninja's sprint toward their opponent. Upon impact, the ball explodes, causing both laceration damage and impact damage, able to crush bones and cause significant internal bleeding.


Name: Cannonball Strike (Kyanonbooru Ouda - キャノンボール 殴打)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: 10 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 5 posts
Description: After getting a running start, the user jumps into the air and uses their chakra to propel them forward as they curl into a tight ball. Upon reaching the target, the user can execute either a heavy drop kick or a downward axe kick, depending on their position. This attack is a great follow-up move and is also a last-resort defense when up against projectiles and the need for close combat is dire.


Name: Cross Block (Kōsa - 交差法)
Canon/Custom: Canon
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 4 posts
Description: With this technique, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.


Name: Mahjong Cannon (Mazejan Hou - 麻雀砲)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 5 posts
Description: A Taijutsu technique, the user channels chakra to his legs, giving them greater power. He then unleashes a barrage of kicks at an opponent, that can shatter their bones should they connect. The user can also use this technique to kick numerous trees, rocks and other debris present in the battlefield towards an opponent.


Last edited by Mizuko on Sun Aug 30, 2015 10:38 pm; edited 2 times in total
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Mizuko
Jounin (S)
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Mizuko


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Ryo : 850

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PostSubject: Re: Mizuko [Jutsu List]   Mizuko [Jutsu List] EmptySun Aug 30, 2015 10:28 pm

---- A-Rank ----


Name: Water Release: Torrential Tsunami Annihilation (Suiton: Gōutsunami Mekkyaku - 水遁・豪雨津波威却)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 75 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: A technique where the user converts chakra into a great volume of water and puts it under a high pressure. When the water is blasted from the users mouth it turns into a gigantic wave that spans across a wide area and distance making it extremely difficult to avoid or contain. Being caught by this wave is similar to being caught by a natural tsunami; broken bones and other concussive damage from debris in the water, as well as the weight of the water itself, are guaranteed; and the chances of drowning are very high if you unable to escape the torrent.


Name: Water Release: Tidal Wave (Suiton: Tsunami- 水遁・津波)
Canon/Custom: Custom
Rank: A
Type: Offensive, Defensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: The technique itself is rather simple. The user can generate water by expelling it out of his or her mouth, or by using a pre existing water supply, such as a lake or an ocean (with an ocean being preferable). A huge wave is formed and slowly moves forward from whatever direction the user is facing. The water travels for many meters, crushing and sweeping any obstacles or enemies out of the way, and swamps the land it crosses over. Once the water reaches its apex and crests completely, the huge wave comes crashing down, completely annihilating whatever it collapses down onto. Only the strongest of reinforcements can withstand the force and sheer volume of water the wave brings. Enemies are easily swept off their feet and washed away or even drowned, and obstacles such as barricades or walls are crushed. The remaining water remains behind, enabling other Water Release users to utilize it as a source for their jutsu.


Name: Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality.


Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, -30 chakra per post
Cooldown: Duration + 8
Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts.


Name: Water Release: Imploding Water Wave Bullet (Suiton: Yabu Mizunami no Dangan - 水遁・破水波の弾丸)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: The user kneads a massive amount of water chakra inside their body then expelled from their mouth and at the feet of the target, The massive amount of water then implodes in a upward fashion upon impact causing major damage to the target.


Name: Water Release: World of Water (Suiton: Mizu no Sekai - 水遁・水の世界
Canon/Custom: Custom
Rank: A
Type: Supplementary, Defensive
Element: Suiton
Range: 60 meters
Specialty: Ninjutsu
Duration: -50 chakra per post
Cooldown: Duration + 10
Description: This jutsu is used to trap a victim inside a large virtually inescapable sphere of water that is many times larger than the original Water Prison Technique, capable of imprisoning many opponents at once. The user forms water clones around the area they wish to encompase, the number of clones is dependent on the size of the area that the user wishes to trap within the jutsu. When the clones have been formed each clone performs the neccessary hand seals and thrusts both palms toward the area, forming the trap between the surrounded area. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth or taking water from the air around the user. The user may or may not participate in the forming of the jutsu, allowing the user to launch an added offensive once the opponents are trapped within. Once trapped the target is unable to move due to the increased heaviness and sheer volume of the water. The only downside of this technique is that each clone must keep both hands within the sphere at all times in order for the targets to remain imprisoned, rendering the clones useless outside of the forming of this jutsu.


Name: Water Release: Rising Dragon Ripping Earth Technique (Suiton: Shōryū Retsudo no Jutsu - 水遁・昇竜裂土の術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: This technique has the same properties as Water Release: Rising Pressure Geyser Technique, only the water from the geyser transforms into a dragon like figure. This makes it where she is capable of controlling the direction of the water dragons path. Its powerful enough to crush most obstacle's in its way such as shield. Though the number of Water Dragons the user is able to create is limited to three, as they also drain a fair amount of chakra.


Name: Water Release: Salamander Technique (Suiton: Hitokage no Jutsu - 水遁・火蜥蜴の術)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: Similar in form and function to the Hydrification Technique belonging to the Hōzuki clan, this technique involves hydrating the users body with a film coating of water, much akin to the watery, moist skin of actual salamanders. Unlike the Hydrification Technique, the user's body is not liquefied, instead only benefiting from a thin covering of water - an outside "shell". The coating of water itself is not very defensive or protective, being fairly thin. However, defense is not the aim of the technique - supplementing a user's jutsu is. By coating the body with water, a user has access to a very personal source of water to amplify or draw on for other Water Release techniques. However, this technique is not without drawbacks. It is costly in chakra to create and then sustain; as long as the water coats the user's body, it constantly draws upon their chakra source. Left unchecked, the technique will eat through a user's chakra reserves fairly quickly. In addition, the technique offers extremely minimal protection to the user and many techniques can shred through the coating with ease.


Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.


Name: Wind Release: Beautiful Destruction (Futon: Adeyaka Kaimetsu - 風遁・艶艷壊滅潰)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 30 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 8
Description: The user creates hundreds of highly pressurized air bubbles that glisten in the light and have a prismatic rainbow effect on any light that passes through each bubble. Each bubble will detonate on contact with the opponent or at the will of the user; the pressure contained within an average bubble is enough to blow a hole through a stone wall. Each bubble is able to be controlled individually or they all may be controlled as a barrage. The user is able to create roughly 200 bubbles, each of which explodes with D-rank force. Due to the nature of this attack fire jutsu will result in instant detonation due to the immediate decompression of the air.


Name: Descent of the Eagle (Washi no Kakou - 鷲の下降)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 25 meters
Specialty: Ninjutsu
Duration: -40 chakra per post
Cooldown: Duration + 10
Description: After the required hand seals are perform the user utilizes their mastery of Wind Release techniques to create a large low pressure column around their intended target.  After the low pressure area is created the pressure difference in the atmosphere attempts to fill the void that the technique has left.  This results in a powerful, yet artificial, downburst that crashes down and expands outward on the intended target with a force that could level buildings and trees alike. While this technique would be incredibly powerful against a single target, the preparation time combined with the relatively sluggish targeting system makes this technique more suited for targeting enemy bases and large immobile groups.  Since this technique utilizes natural wind, as opposed to Wind Chakra, this technique is largely unaffected by Fire Release techniques.  When used in a humid area or over water this technique has the ability to randomly affect the weather.  This may result in creating a storm artificially or from prematurely ending a storm that is already raging.


Name: Sound Release: Sound Barrier (Onton: Otonokabe - 音遁•音の壁)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: Sound
Range: 3 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: By causing the chakra in their body to vibrate at high speeds;the user is able to release a high frequency bubble of sound around herself. This special sound is able to disrupt Ninjutsu, Genjutsu, and other Chakra based attacks on an atomic level; by causing the attacks to basically fall apart into nothing. The sound barrier is only able to stop jutsu of equal or lower rank; and can be countered by releasing a countering sound of equal power; which will cause the barrier itself to fail.


Name: Sound Release: Nerve Breaker Technique (Onton: Shinkeishadan no Jutsu - 音遁・神経遮断の術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Sound
Range: 25 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: This technique allows the user to interfere in the brain's communication with the rest of the body. The sound waves are interpreted by the eardrums and enter the nerves. It can make the enemy deaf, blind, mute, paraplegic, tetraplegia, etc. However, if the enemy uses ears buffers or protects their ears from the sound, it may not be affected. Anyone within 5 meters of the user when this attack is released will find themselves suffering from extensive internal injuries; massive organ bruising and possibly rupturing, internal bleeding, cracked bones, damaged nerves, etc.


Name: Sound Release: Sound Wave (Onton: Onpa - 音遁・音波)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Sound
Range: 10 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: This technique creates a spherical, invisible sound wave that can crush bones and liquefy organs in humans and animals, while turning inanimate objects into dust. 1 post of contact will cause massive internal bruising and cracks to appear in small, weak bones; while turning up to 2 inch thick rocks to dust. 2 posts will cause internal organs to begin hemorrhaging badly, while larger bones such as the long bones in the arms and legs with crack and shatter. 5 inches of rock will have turned to dust, while iron and low quality steel will have heated up so much from the vibrations that they are melting. 3 posts of contact will kill an unprotected human, and most armors will have melted away causing their own additional damages. 4 posts of contact will cause massive damage to even the strongest of chakra beasts.


Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.


Name: Water School: Crashing River Flow (Mizu-ryū: Tsuiraku Kawanagare - 水流・墜落川流れ)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: Suiton
Range: 25 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 8 posts
Description: Founded upon the idea of supporting one strike with the strength of another strike, the user projects the force from one arm through another arm via a strike to the user's own elbow, thereby merging the force generated by two muscles and sending them through a single medium, which is then smashed into the target.


Last edited by Mizuko on Sun Aug 30, 2015 10:38 pm; edited 2 times in total
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Mizuko
Jounin (S)
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Mizuko


Posts : 26
Ryo : 850

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PostSubject: Re: Mizuko [Jutsu List]   Mizuko [Jutsu List] EmptySun Aug 30, 2015 10:31 pm

---- S-Rank ----


Name: Water Release: Great Water Drill
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.


Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.


Name: Leaf Dragon God (Konoha Ryūjin - 木ノ葉龍神)
Canon/Custom: Custom
Rank: S-Rank
Type: Offensive
Element: /
Range: 40 meters
Specialty: Taijutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: This is the ultimate taijutsu technique created by a legendary taijutsu master. It appears to be initiated by an upward spin kick at which point it quickly becomes a tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp winds inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's true form is that of an ordinary tornado, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed it can be dispersed without inflicting damage.
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