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 Houjin [Jutsu List]

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Houjin
Jounin (S)
Jounin (S)
Houjin


Posts : 26
Ryo : 800

Houjin [Jutsu List] Empty
PostSubject: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 5:58 pm

---- D-Rank ----

Name: Breath of the Dragon
Canon/Custom: Custom
Rank: D
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: short (0-5m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This jutsu was originally meant to be a way to stay warm in cold climates. It is derived from an exercise taught to Jun Chi during their acolyte training; a test they must pass to progress to the next level. The user inhales deeply and slowly, charging the air with Katon chakra until it ignites; at which point it is exhaled through either the mouth or nose; depending on the range and effect the user wants. If exhaled through the nose, it is best used as an ignition source, or as a way to keep warm. Through the mouth, the trail of flame can extend up to 5 meter before dissipating. In either instance, the jutsu does not cause much damage, as the flames are only orange hot, and therefore rather “cool” in terms of fire. A first degree flash burn is about all the power this jutsu has, offensively speaking.

Name: Dancing Dragon
Canon/Custom: Custom
Rank: D
Type: Offensive, Defensive
Element: Katon
Range: Short (0-5m), Mid (5-15m)
Specialty: Taijutsu, Ninjutsu, Jun Chi Clan
Duration: 2 posts
Cooldown: 4 posts
Description: This is a specialty of the Jun Chi clan. It is both a Taijutsu kata as well as an offensive jutsu; a product of the generations of martial arts training based on the legends of the clan. It was long standing lore that the Jun Chi descended from dragons; and they used the clan's meditation dances as visual performance pieces that would teach the legends to the children. All Jun Chi learn the basic steps; which for all the world resemble a dragon circling it's prey in a wide circular pattern; but few think to combine the dance with the fires of the clan in an offensive manner. The final step of the dance has the user bring his/her body into a particular stance that gives the impression of a dragon roaring. In order to effectively use the jutsu offensively; the user much be able to move flawlessly through the steps of the dance while charging chakra in their lungs at the same time. Upon reaching the final step, the user cranes their head so that they are facing the direction that they need to spit the flames, then do so. If done correctly; then the user truly does resemble a dragon billowing flames while roaring. The flames are very hot, but fairly short lived. It is difficult to gather the amount of air needed for a prolonged burst of flame due to the movements of the dance itself. The flames can easily burn away clothing, but the actual damage to skin and flesh is moderate at best; with a very small area (less then 2 inches square) of second degree burns, with a larger area (less then 1 square foot total) of first degree burns.


Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.


Name: Dance of the Dragons: Earth Row Upheaval
Canon/Custom: Custom
Rank: D
Type: Offensive, Defensive, Supplementary
Element: Earth
Range: Short (0-5m)
Specialty: Taijutsu
Duration: 2 posts
Cooldown: 4 posts
Description: A simple enough jutsu to perform; the user assumes a specific stance and begins to move through a set sequence of steps; each sequence ending in a sharp kick to the ground. Each kick releases a short burst of chakra; which travels in a straight line outward for a maximum of 5 meters. This burst of chakra does little more then cause the top 4 inches of earth to break and upheave. This jutsu is best used to break the stride of running ninja; as well as disrupting Earth jutsu of equal rank that travel through the ground.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.


Name: Choke Slam (Nodowa Otoshi - 喉輪  落とし)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.

Name: Iron Claw (Aian Kurō - アイアンクロー)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: This move simply entails the user squeezing the target's face with his hand. This move however, also has offensive uses as an actual technique, taking the opponent by the face, and slamming them into the ground.

Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.

Name: Stone Foxtail (Ishi Fokkusutēru - 石フォックステール)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique begins in much the same manner as the Leaf Gale technique, utilizing a simple rear spinning low kick in order to throw an opponent off balance. Following this, the user quickly raises themselves upright before the target can regain their balance and attacks with a series of palm strikes delivered to the chest to push them back and keep them disoriented.

Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.

Name: Fire Dragon's Sword Horn (Karyū no Kenkaku - 火竜の剣角)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user coats their entire body in flames, with the majority of the fire power focused at the top of their head, then launches themselves toward their opponent so that they connect with a headbutt attack. The flames cause 1st degree burns on impact, as well as possibly cracked bones from the force of the headbutt.



Last edited by Houjin on Fri Sep 11, 2015 7:12 pm; edited 1 time in total
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Houjin
Jounin (S)
Jounin (S)
Houjin


Posts : 26
Ryo : 800

Houjin [Jutsu List] Empty
PostSubject: Re: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 6:01 pm

---- C-Rank ----

Name: Katon: Flame Whip
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: 5 posts
Description: The user focuses fire chakra into their hands; which is then formed into long whips of fire that the user may control as a weapon. The fire is hot enough to burn clothing and cause first degree burns if contact is made with unprotected flesh. If contact is maintained, a second degree burn forms after 2 posts. This jutsu may also be used as an ignition source for other jutsu.

Name: Flare Blitz
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Katon
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 5 posts
Description: A somewhat different jutsu, this is both a movement jutsu as well as a trap of sorts. The user focuses their fire chakra into their feet, which if done correctly will basically light said feet on fire. By focusing and forming the fire, they can create an almost jet-like effect, increasing movement speed by 50% for a maximum of three posts. Due to the nature of this jutsu, it leaves a trail of flame in the user's wake. This is useful for trapping opponents in walls of flame, or creating diversions in the form of the fire itself. Also useful as an ignition source for other jutsu.

Name: Flame Knives
Canon/Custom: Custom
Rank: C
Type: Offensive, Supplementary
Element: Katon
Range: Melee
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: 3 posts
Description: This is a somewhat different jutsu; where the user concentrates Katon chakra into the palm of their hands. The chakra is condensed until it manifests as an extremely dense ball of fire, which the user then shapes into the general proportions of a small dagger; roughly 5 inches long. The fire knives are extremely hot glowing yellow hot and able to cause second degree burns on contact. Due to the power of the heat, any wounds inflicted by this jutsu are instantly cauterized, which reduces bleeding. While the fire is highly concentrated and dense, it is not solid; so while it damages and burns flesh easily, it has no effect on bone or solid object beyond heating. However, this can be used to cut through metals that have a melting point within the range of the fire's heat; which makes this jutsu rather useful in certain non-combat circumstances.


Name: Stomping Salamander
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Katon, Doton
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu, Taijutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: Stomping Salamander is one of the lesser seen Jun Chi techniques; many of the younger generation find the movements silly and refuse to learn it. However, the technique is still very effective when used correctly. The user assumes a classic earth based stance known as the Horse stance; knees bent and arms raised to shoulder level, elbows bent to 45 degrees so that the user's arms are in front of the body. Bracing their body, the begin to channel chakra through their body, focusing doton chakra in one foot, Katon in the other. The arms are shifted into the upper arm is parallel with the knee, at which point the user begins to stomp their feet. The rhythm is very stable and somewhat slow, allowing each infusion of chakra into the earth a moment to settle before it is pulsed across the spectrum between earth and fire. This causes the minerals and earth to begin to melt into a 'cold' lava; still several hundred degrees, but not hot enough to glow the classic reds and oranges unless preformed in a dark place, or at night. Once the earth has melted, the force of the stomping feet send blobs roughly the size of baseballs (1-3 posts) into the air, which the user punches with their fist to send flying towards an enemy. An area of roughly a meter around the user is left solid, with a ring of the melted earth cover meter 4 and 5 of the circle. The user is able to send the balls of molten earth flying a maximum of ten meters before the earth fully colls and solidifies back into just a solid earth bullet; which can fly an additional 5 meters before crashing to the ground. While still heated, the bullets cause serious 2nd degree burns at the point of contact; however the earth cools very quickly, so the area of burning is fairly small. Bruising and crush damage can happen if the target is within 7 meters of the user. The size of the bullets grows as the dance continues, after 3 posts the bullets grow to the size of a rugby ball, and after 6 posts they max out at roughly the size of a soccer ball. The user is able to circle within the solid area, so long as they maintain the rhythm of the stomping and do not break the stance.


Name: Salamander Spin
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Katon
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu, Taijutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: Simple in execution but heavy in control; the user must have near perfect bodily control and spacial awareness, or else they risk the dance failing and causing injury to their own body. The user must be able to balance while spinning in a very tight area; the common area allowed for the spin is a tight 1.5m3 radius. The movement of the hands and feet creates a swirling pillar of flame around the area of the spin while still allowing for continuous bursts and trails of flames to be fired over a significant distance. The flames cause moderate burns, less then 1inch of 2nd degree burns on contact with radiating 1st degree burns covering the rest of the contact sites.

Name: Fire Release: Flame Bullet (Katon: Endan - 火遁・炎弾)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.

Name: Fire Style: Wall Of Woe (Katon: Shouheki no Kafuku - 牆壁墻の禍福)
Canon/Custom: Custom
Rank: C
Type: Supplementary, Defensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: A defensive jutsu where the user summons a wall of flame to surround himself or his opponent. The user releases the technique as a tiny fireball, and upon hitting the ground, quickly travels in a circle, creating a wall. The wall aids in the protection of physical attacks, and can help trap weaker shinobi, however, levels above genin will have little difficulty dealing with it. Ultimately, this jutsu functions more as a distraction, or a spur of the moment defense.

Name: Earth Release: Tearing Earth Turning Palm (Doton: Retsudo Tenshō - 土遁・裂土転掌)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 Posts
Cooldown: 3 Posts
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Name: Earth Release: Subterranean Voyage (Doton: Dochū Senkō - 土遁・土中潜航)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Doton
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: -15 chakra per Post || Maximum of 6 Posts
Cooldown: Duration + 4
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".

Name: Earth Release: Devouring Earth (Doton: Muchū Chikyū - 土遁・夢中地球)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Doton
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: This technique allows the user to control stones and rocks in the area to attack the enemy, forming several enormous jaws made out of the earth that will swallow and crush the enemy.

Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.

Name: Early Sacrifice (Hayanie - 早贄)
Canon/Custom: Canon
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.

Name: Fire Release: Iron Fist (Katon: Tekken - 火遁:鉄拳)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: The user engulfs their hands in large flames and uses it to increase the power of their punching attacks. The powers behind the punches are strong enough to cause significant amount of damage, along with the added effect of causing slight burns upon impact.

Name: Prison Lock (Kangoku Kagi - 監獄鍵)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: The user channels chakra into their fingertips and wraps their fingers around the back of an opponent's head. Using the chakra to lock the fingertips, the user proceeds to force an opponent down, and repeatedly knee the opponent's face repeatedly and high speed.

Name: Fire Dragon's Roar (Karyū no Hōkō - 火竜の咆哮)
Canon/Custom: Custom
Rank: C-A
Type: Offensive
Element: Katon
Range: 25 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3-5 posts (C: 3, B: 4, A: 5)
Description: The user quickly gathers as much air and fire chakra into their lungs as they can while bringing their hands to their mouth and forming a 'tunnel' for the expelled flames to travel through once inhaled. The force of the user's exhale combined with the restrictive nature of the tunnel condenses the flames and intensifies their power, allowing them to deal more damage than they would otherwise.

C: flash burns and mild 2nd degree burns to impact site
B: 2nd degree burns and 1 meter knock back
A: 2nd degree burns over 25% of the body, 5 meter knock back

Name: Fire Dragon' Crushing Fang (Karyū no Saiga - 火竜の砕牙)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: The user coats their hand in dense flames and slashes at the target, using nails, brute strength, and the power of the flames to cause severe damage to the target. The power of the slashing motion causes lacerations up to 1/2in deep, and the flames leave thick trails of burned flesh (moderate 2nd degree burns; up to 1/4th inches into the flesh).



Last edited by Houjin on Fri Sep 11, 2015 7:13 pm; edited 1 time in total
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Houjin
Jounin (S)
Jounin (S)
Houjin


Posts : 26
Ryo : 800

Houjin [Jutsu List] Empty
PostSubject: Re: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 6:02 pm

---- B-Rank ----

Name: Fire Release: Great Dragon Fire Technique
Canon/Custom: Canon
Rank: B-rank
Type: Offensive
Element: Katon
Range: All ranges
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Fire Release: Wildfire Devastation (Katon: Yamakaji Kaimetsu  - 野火の荒廃)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user fires a huge storm of flames at the opponentfrom his mouth , inflicting a massive amount of damage through a fiery explosion. Thethe flames of this jutsu have often been compared to the fires of a volcano. Contact with the flames of this jutsu cause instant 3rd degree contact burns to unprotected flesh, with 2nd degree burns to the rest of the body without proper armor or Katon resistances.

Name: Fire Release: Searing Inferno Flame Blast (Katon: Yōnajigokuhonō Bakuhatsu - 火遁・地獄炎爆発)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames which covers an expansive range, making it extremely difficult to avoid or block.  The walls of this jutsu reach a maximum of 10 meters high.

Name: Fire Release: Ten Thousand Fireflies (Katon: Yozaru Hotaru - 火遁・萬螢)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post set up || 1 post attack
Cooldown: 6 posts
Description: The user brings their hand to their mouth and blows out a stream of small sparks that appear to be harmless and float in the air. With a wave of their hand, the sparks shoot forward, converging on the opponent and engulfing him in a huge explosion. Each spark is fairly weak on it's own; however the power of this jutsu lies in sheer numbers. Each spark explodes for D-rank damage, which compounds with the number of sparks exploding upon the target. While a large amount of explosions occur, unless they happen in an enclosed space, the damage is somewhat mitigated. Expect widespread 1st and 2nd degree burns at the impact sites. Sparks that explode near unprotected eyes will cause 1 post of reduced vision; dropping movement and attack speeds by 1 rank for the duration of the effect.

Name: Fire Release: Sacred Fire Barrier Wall (Katon: Shinka Kakuheki - 火遁・神火隔壁)
Canon/Custom: Custom
Rank: B
Type: Denfensive, Supplementary
Element: Katon
Range: 25 meters
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 10 posts
Description: This technique allows the user to create a wall of fire at a wide angle in front of the user that can intercept most attacks due to the force and intensity of the rising flames. After the performing the necessary hand seals the user will expel intense torrent flames mouth that will expand upward with surprising might into the shape of a wall. The force generate by this technique is enough to knock back most opponents as well as deliver dangerous burns.

Unlike Water Release: Water Encampment Wall, a technique using similar shape manipulation, Sacred Fire Barrier Wall doesn't require constant chakra to be maintained an will burn for several minutes on its own. As such it is easier to utilize this technique in collaboration with wind based ninjutsu, though this also makes the user vulnerable to wind when the user isn't inputting chakra, which will usually eliminate such techniques with ease

Name: Fire Release: Phoenix Safe Fire Meteor Shower (Katon: Hōsenka Ryūseiu - 火遁・鳳仙火流星雨)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user exhales a large mass of fire upwards, which upon reaching a certain altitude disperses onto several fire balls that come crashing down at high speeds, inflicting major damage in a wide radius. Due to the area of effect of this technique, it's best used when allies are behind the user to avoid friendly fire.

Name: Fire Release: Burning Ocean (Katon: Umi Moeru - 火遁・海燃える)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 75 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: A strong fire jutsu where the user puts the tips of their fingers and thumbs together and blows into the oval/rectangular shaped gap between the first two fingers and thumbs. A large wave of flames sweeps across the area, burning anything in its path making the area literally look like a sea of flames. Not only is it an offensive jutsu but it can also be used as defensive move by using the jutsu and turning around in a 360 degree angle, making a circle of fire with the user safely in the center.

Name: Fire Release: Furious Cloud Technique (Katon: Retsugumo no Jutsu - 火遁・烈雲の術)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 30 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 5
Description: The user exhales a straightforward stream of condensed, gaseous heat with such force that it can physically push back other objects or even smash through defenses. The gaseous properties of this technique are combustible to sparks and fires alike and it is because of this, objects that are touched by this technique sustains from burns to actually being lit on fire depending on the degree of contact.

Name: Fire Release: Great Dragon Rocket Technique (Katon: Gōryūka Roketto no Jutsu - 火発売:世界最大級竜ロケット技術)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 40 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: After gathering fire chakra and making the necesary hand signs, the user blows a giant, dragon-shaped blast of fire out of thier mouth that exgulfs their opponent. The user then manipulates the blast, so that it takes the target in any direction they choose by momentum, usually the up towards the sky. Then, once the target and the fireball is at a safe distance, the user detonates the blast, creating an explosion that resembles a bottle rocket bursting in midair. It is usually accompanied by a white burst of light beforehand.

Name: Earth Release: Earth Mausoleum Dumpling (Doton: Doryō Dango - 土遁・土陵団子)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Doton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 6 Posts
Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.

Name: Earth Release: Epicenter Strike (Doton: Shinou Kougeki - 土遁・震央攻撃)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Doton
Range: 25 meters
Specialty: Ninjutsu, Taijutsu
Duration: 1 post
Cooldown: 6 posts
Description: After gathering enough chakra in the foot, the user jumps high into the air and performs a heel axe kick in front of their target. The moment the kick connects with the ground, the chakra from their foot spreads out and creates a devastating shockwave that extends up to fifty meters. If the opponent is directly below the kick, they will suffer major and most likely fatal damage to their body. If they are away from where the kick lands, the shockwave will take the effect of a short but powerful mini-quake that can upturn the earth and cause tremendous damage to those on the ground. If the user has chakra-enhanced strength, the damage and resulting quake can increase in power and length.

Name: Black Dragon Fist (Kuroryuu Hirate -黒竜 平手)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: The user forms a large dragon-shaped shroud of black chakra around their hands, then attacks the opponent with them. The chakra enhancement allows what would otherwise be a devastating, but still normally damaging punch and boosts the power so high that broken bones are guaranteed, along with internal bleeding and moderate laceration injuries. If the impact lands on a smaller or weaker joint, it can be completely dislocated and heavily damaged, which would render an appendage such as a shoulder, elbow, or the like unusable until medical attention is received.

Name: Blazing Meteor Strike (Ranran Ryuusei Ouda- 爛爛 流星 殴打)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 6 posts
Description:  The user jumps into the air and cloaks their foot in flames. They then slam the target into the ground with an axe kick. This jutsu creates a large crater in the ground and causes massive trauma to the impact site. Impacts to the head will cause instant unconsciousness and very likely break the bones in the shoulder and upper chest. Impacts to the chest itself cause massive internal injuries (internal bleeding, rupturing of smaller organs, broken ribs) and can cause the heart of weak (2 ranks or more below the user) to stop.

Name: Earth School: Iron Parry (Ji-ryū: Tetsu Kawasu - 地流・鉄交す)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Doton
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 5 posts
Description: By first getting into the Earth School: Mountain Stance, the user sets up for an attack. When the incoming attack is throw, the user does a simple but very effective parry that uses enough force capable of knocking the opponent a few feet back without physically throwing them or using a large amount of force. This is achievable from the attackers own momentum; but what makes the parry even more effective is the martial art of Earth School and the fact that the user's skin is as hard as iron. The parry is not only capable of knocking the opponent back, but also giving a substantial amount of damage from the parry itself. If caught at a right angle, or using enough strength, the user can easily break an opponent's skin, break bone, extensive nerve damage, etc. This could be also increased depending on the user's own strength as well.

Name: Earth School: Mountain's Peak (Ji-ryū: Yamazetchō - 地流・山絶頂)
Canon/Custom: Custom
Rank: B-Rank
Type: Defensive || Supplementary
Element: Doton
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 5 posts
Description: The user first goes into their Earth School: Mountain Stance, during an incoming attack the user stays in this stance and positions the tip of the triangular gesture towards the attack. They then focus all of their strength and chakra if need be into that one point to block/catch that incoming attack. This technique is mainly to block very large incoming attacks; once the incoming attack is blocked/caught, the user can do a number of things with the object.

Name: Fire School: Incinerating Kick (Ka-ryū: Enten Ashige - 火流・炎天足蹴)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 5 posts
Description: After unleashing a devastating low sweep, the user cleans up, by jumping into the air. Once in the air, the user focuses fire-based chakra into the bottom of the foot, unleashing an arc of intense flames that travel 5 meters before dispersing.

Name: Pulverizing Punch (Funsai Sentō - 粉砕剪刀)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: The user pumps chakra into their arms, performs a high jump, and punches at their target; producing a punch capable of breaking bones and rendering the target unconscious.

Name: Fire Dragon's Brilliant Flame (Karyū no Kōen - 火竜の煌炎)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Katon
Range: 20 meters
Specialty: Taijutsu || Ninjutsu
Duration: 1 posts
Cooldown: 5 posts
Description: The user focuses fire chakra to both hands until they are coated in flames, then slams them together in a clapping motion so that the blast created by the impact fires fire off in the direction of their opponent. The flames of this attack are condensed enough to cause physical damage on impact; on top of 2nd degree burns upon impact, the flames cause moderate crush damage (bruising and cracking of smaller bones) as well as a 1 meter knock back so long as the target is within 5 meters of the user.



Last edited by Houjin on Fri Sep 11, 2015 7:13 pm; edited 1 time in total
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Houjin
Jounin (S)
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Houjin


Posts : 26
Ryo : 800

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PostSubject: Re: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 6:03 pm

---- A-Rank ----

Name: Fire Release: Deon Lantern (Katon: Onidōrō - 火遁・鬼灯籠)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 20 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 7 posts
Description: This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The fireballs can last up to 3 posts without being used before dispersing without causing any damage.

Name: Fire Style: Searing Napalm (Katon: Nenshou Napaamu  - 火遁・燃焼ナパーム
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user first converts their chakra into a flammable liquid and and shoots it at their target. The user then exhales a steady stream of fire from their nose to ignite the liquid. This jutsu works one of three ways. The first way is to shoot all of the flammable liquid at once, which is powerful, but unfocused and doesn't last long. The second way is to shoot the flammable liquid in a continuous stream, which is slightly weaker, but is easier to control and lasts longer. The third way is to shoot the flammable liquid in multiple smaller blasts. The third way is the weakest, but enables the user to hit multiple targets. This technique is highly beneficial because the flammable liquid sticks to whatever it hits, causing it to burn longer. The napalm liquid will stick to any surface for a maximum of 2 posts before vaporizing harmlessly and becoming inert.


Name: Fire Release: Single Point Burst (Katon: Tanitsu Bochi Heki -火遁•単一点劈)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 45 meters
Specialty: Ninjutsu
Duration: 1 post set up || 1 post attack
Cooldown: 6 posts
Description: The user targets a single point on his opponent or in the environment and gathers fire nature chakra in the palm of their hand, condensing it rapidly. The condensed chakra is then fired at high speed towards the point that was selected, reaching it in an instant, and will either detonate upon impact or at the user’s command. The projectile may also be formed in other areas besides the hands, creating the possibility for surprise attacks. This projectile is controlled and directed by the user but the high speeds at which it travels makes it impossible to turn at anything other than right angles. The projectile nature of this attack means that it can be thrown off target by a strong gust of wind. If it is reinforced at the cost of additional chakra by the user it can be used as a homing missile, given a chakra signature to find and punching through most obstacles to reach its target. By paying an additional 10 chakra, the user is able to activate the homing effect.

Name: Fire Release: Burning Fortress (Katon: Nenshou Joukaku - 火遁•燃焼城郭廓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Katon
Range: 35 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: The user channels Katon chakra to their hands and slams them to the ground. From around the opponent, walls of flame erupt and then join, entrapping the opponent in a dome of burning fire. The flames do not radiate heat, meaning the temperature of the area within the walls will not rise significantly; however the flames themselves are extremely hot and will cause 3rd degree burns upon contact.

Name: Fire Release: Blazing Blade Surprise Attack Technique (Katon: Enha Kishuu no Jutsu - 火遁・炎刃奇襲の術)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: Fire Release: Blazing Blade Surprise Attacke Technique is a powerful Fire Release ninjutsu used for short ranged surprise attacks. The advantages of this jutsu is the possibility to perform it quickly, as it only takes two hand seals, and the cutting power of this jutsu. When activated, it forms a very powerful curved scimitar-like blade around the user's hand. The blade can then be used to deal deadly blows to the target.

Name: Fire Release: Exploding Fireworks Technique (Katon: Bakuretsu Hanabi no Jutsu- 火遁:破裂花火技術)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 7 posts
Description: After molding enough fire chakra and weaving the correct hand signals, the user creates a series of multicolored sparks in their hand. Despite looking friendly and somewhat humorous, this jutsu is not to be taken lightly. The sparks are superheated and concentrated, easily capable of causing second to third-degree burns. Once connecting with a target via punch, palm, or claw, the sparks engulf the target and violently explode like fireworks, capable of leaving a crater can setting anything in the immediate area on fire.

Name: Earth Release: Swamp of the Underworld (Doton: Yomi Numa - 土遁・黄泉沼)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Doton
Range: 40 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Name: Dance of Fire (Hi no Mai - 火の舞)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive || Defensive
Element: Katon
Range: Self
Specialty: Taijutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: A technique which utilizes fire release and incorporates Taijutsu. The user flows chakra all over their body and can release it in the form of fire from their fists, feet etc.

Name: Hot Fist (Nekkiken - 熱気拳)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 6 posts
Description: The user focuses their chakra into their arms and fists and condenses it until it heats up to the point of causing steam to leak from their pores. The user then fires a massive number of high speed punches at the target, which when combined with the superheated chakra and steam heating of the air around the user and target creates the perfect storm of extreme physical trauma and severe burns. The target is almost guaranteed to suffer catastrophic internal injuries as well as second and third degree burns over a significant portion of their body.

Name: Fire Dragon's Grip Strike (Karyū no Akugeki - 火竜の握撃)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: Melee
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 6 posts
Description: The user grabs the enemy (preferably by the face, neck, or chest), and locks their grip down so hard that the target is unable to escape. They then support the arm used to hold the target with their free arm and focuses their chakra through both arms until it blasts free with massive force from the palm of the hand holding the target. The force of the flames is amplified by the use of both arms, and causes massive burn damage. Instant 3rd degree burns at the point of impact, radiating outward up to 1ft outward in a sort of starburst pattern across the body. 2nd degree burns radiate outward from the edge of the 3rd degree burns to cover a total of 40% of the body.

Name: Crimson Lotus: Fire Dragon's Fist (Guren Karyū Ken - 紅蓮火竜拳)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Taijutsu || Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 6
Description: The user focus their chakra into their hands, creating large orbs of fire chakra around them. These orbs are roughly 1ft in diameter, and completely encase the user's hands from the wrist down. These orbs explode upon contact with any solid surface, or via a burst of extra chakra from the user. Upon impact, the explosion of fire chakra is enough to cause major burn and crush damage; with instant 2rd and 3rd degree burns radiating from the impact site as well as major bruising and broken bones. This impact is powerful enough to cause damage up to 5 meters from the user's fists; however at the maximum range the target only receives 2nd degree burns.

Name: Dragon Form (Ryuu Kata - 竜型)
Canon/Custom: Custom
Rank: A
Type: Offensive || Defensive
Element: Katon
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 5
Description: The user focuses their fire chakra into a layer just beneath their skin, causing it to leak from their pores and create an aura around their body. This aura takes on the shape of a humanoid dragon, with the chakra solidifying around the user's hands and feet in the shape of claws and talons. The chakra aura is hot enough to cause the air around the user to combust, causing a constant discharge of flames around the aura itself, as well as scorching the ground beneath their feet. Large wings of flames erupt from the user's shoulders, which are solid enough to allow the user to float and glide through the air; however they are not powerful enough to allow for true flight without the use of a secondary jutsu. A long, serpentine tail grows from the base of the user's spine, which can be freely controlled and manipulated, to the point of being able to lengthen it (up to a maximum of 5 meters) in order to use it for attacks. The flames passively produced by this form cause 2nd degree burns upon impact, and all jutsu of C-Rank or below are completely negated. Water jutsu of A-rank and below are negated as well, with the water turning to steam and evaporating before ever being able to quench the flames, however all water jutsu of S-rank or higher deal double damage on top of cancelling this jutsu.

Name: Salamander Form (Hitokage Kata - 火蜥蜴型)
Canon/Custom: Custom
Rank: A
Type: Offensive || Defensive
Element: Katon
Range: Self
Specialty: Ninjutsu || Taijutsu
Duration: -35 chakra per post
Cooldown: Duration + 5
Description: The user focuses their fire chakra into a layer just beneath their skin, causing it to leak from their pores and create an aura around their body. The aura takes on the shape of a humanoid salamander, as well as causing a secondary effect of 'burning' the user's skin in bands that wrap around the body. These bands are a brilliant red with bands of dark coal coloration that cracks and split until it resembles burning embers. The user's eyes darken until they are solid black, with only the hint of solid red marking where the pupils normally are. The power of this aura can only be described as oppressive, with the chakra causing the air around the user to boil and shimmer so hot that anything caught within 2 meters being basically cooked alive by the heat. Contact with the aura is enough to boost the power of any burns normally caused by secondary jutsu by 1 rank (1st becomes 2nd, 2nd becomes 3rd, etc). All incoming jutsu and abilities below C-Rank are negated, and the power of all B-rank jutsu is reduced by one rank. Water jutsu of A-rank and below are negated, with the water turning to steam and evaporating before ever being able to quench the flames, however all water jutsu of S-rank or higher deal double damage on top of cancelling this jutsu.


Last edited by Houjin on Fri Sep 11, 2015 7:14 pm; edited 1 time in total
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Houjin
Jounin (S)
Jounin (S)
Houjin


Posts : 26
Ryo : 800

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PostSubject: Re: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 6:03 pm

---- S-Rank ----

Name: Fire Fist Technique (Katon Genkotsu no Jutsu - 火拳骨術)
Canon/Custom: Custom
Rank: S-rank
Type: Offensive
Element: Katon
Range: Self
Specialty: Ninjutsu, Taijutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description: The Fire Fist technique uses Fire Release nature transformation to engulf the users hand in flame to punch targets. The fire created is supremely hot, with power comparable to that of Amataratsu or Nova Release fires. The user is immune to the damage of the fires; however everything around them is not. The ambient temperature around the user rises to several hundred degrees, causing anything flamable within 5 meters to explode into flames. Each time the fist impacts any solid surface, the flames explode outward in all directions with enough force to uproot trees and causing explosive combustion of anything within 50 meters.

Name: Fire Release: Solar Storm Technique (Katon: Taiyou Boufuu no Jutsu - 火遁・太陽暴風の術
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Katon
Range: 100 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 15 posts || Twice per thread
Description: After weaving the needed hand signals, the user creates a small sphere of fire in their hand and channels chakra into it. Then, the sphere gathers heat radiation from the sun until it glows white and emits bands of energy from it similar to solar flares in the sun. The user then hurls the sphere at their target and uses one final hand signal. The sphere explodes in gigantic blasts of fire that cover a large radius, capable of tearing a crater into the ground almost fifty feet deep and over a mile in diamater. The intense heat from the sphere can generate winds to throw the flames even further and toss away surrounding objects. Anything in the immediate area is instantly set on fire, so this technique is best used from a good distance. This jutsu costs base S-rank chakra plus an additional 70 chakra.

Name: Earth Release: Earth Spear (Doton: Domu - 土遁・土矛)
Canon/Custom: Canon
Rank: S
Type: Supplementary
Element: Doton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 8
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Only A-rank or above Raiton-enhanced, and S-rank or above other jutsu will break through this jutsu.

Name: Crimson Lotus: Exploding Flame Blade (Guren Bakuenjin - 紅蓮爆炎刃)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Katon
Range: 20 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 8
Description: The user ignites their arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike generates a powerful, burning explosion. The flames are extremely hot and dense; causing major burns and heavy physical damage. The flames leave instant trails (6ins wide) of 3rd degree burns, with 2nd degree burns radiating outward until they cover the spaces between the trails. The flames also cause a lacerating effect across the body, leaving 1/3rd in deep lacerations across the flesh not covered in 3rd degree burns. Each of the torrents causes crush damage on contact; leaving behind massive busing beneath the burns, as well as shattering smaller bones and cracking larger bones, up to and including the long bones such as the femur and spine.

Name: Fire Dragon King's Demolition Fist (Enryūō no Hōken - 炎竜王の崩拳)
Canon/Custom: Custom
Rank: S
Type: Offensive || Legendary
Element: Katon
Range: Melee
Specialty: Taijutsu || Ninjutsu
Duration: 1 posts
Cooldown: 8 posts
Description: The user focuses their chakra into their fist for several seconds until it erupts in a burst of flames so intense that they are white-hot and nearly solid. The flames are condensed in a way that makes them 'sticky' in a way, so that when the target first impacts with the flames, they are not instantly knocked away by the force of the impact; instead sticking to the flames and taking on extra burn and impact damage. Because of this, the target takes over all 4th degree burns at the impact site, with 3rd degree burns radiating outward for 3ft from the impact site, and 2nd degree burns covering the rest of the body. All bones and organs at the impact site are crushed, with organs all but exploding from the force of the impact. This jutsu is extremely lethal, with death from the resultant injuries being guaranteed if the target does not receive significant medical attention (A-Rank or better) within 5 posts.

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Houjin
Jounin (S)
Jounin (S)
Houjin


Posts : 26
Ryo : 800

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PostSubject: Re: Houjin [Jutsu List]   Houjin [Jutsu List] EmptyFri Sep 11, 2015 7:16 pm

---- SS-Rank ----

Name: Hidden Fire Form: Crimson Lotus: Phoenix Blade (Metsu Ryū Ōgi "Shiranui Gata" Guren Hōō Ken - 滅竜奥義 "不知火型" 紅蓮鳳凰剣)
Canon/Custom: Custom
Rank: SS
Type: Offensive || Legendary
Element: Katon
Range: 30 meters
Specialty: Taijutsu || Ninjutsu
Duration: 1 post attack || 5 posts flames
Cooldown: 10 posts || Twice Per Thread
Description: The user surrounds their entire body with the hottest and densest flames they are able to produce and then condenses these flames even further until they are so hot that they turn almost invisible, with only a shimmering aura tinted a brilliant blue surrounding the user. The ground beneath them begins to melt and warp away from the flames, leaving the user suspended in mid-air from the power of the fires. The user leaps toward the target using all the physical power within their body, aiming to headbutt the target in the chest. The force of the leap is enough to cause a massive crater to form behind the user, and the aura of flames super heats the air around it until it combusts, leaving behind a massive trail of white-hot flames that if allowed to spread will ignite a massive wildfire covering at least 100 square meters. The force of the impact is enough to cause devastating damage to the target and anything around it. The user is moving so fast, with so much momentum, and the heat of the flames is such, that they are able to literally pierce through the target like an arrow; with only the strongest of SS-Rank armors able to stop them. Even then, the impact an burn damage is horrific; with 4th degree burns being caused to anything within 6 feet of the impact site, and anything within 5 meters receiving 3rd degree burns. If the user is blocked by SS-rank armor, they cause traumatic crush injuries; with all bones and organs within 1 meter of the impact site being crushed to ash and turned to liquid, respectively. Death is guaranteed if the target is not protected by sufficient armor; and after 1 post without S-Rank medical attention otherwise.
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