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Holeman Jounin (A)
Posts : 86 Ryo : 5000
| Subject: Holeman [Jutsu List] Thu Sep 17, 2015 2:51 pm | |
| - Medical:
Name: Chiyute no Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: - Range: - Specialty: Medical ninjustu Duration: 2-5 posts Cooldown: 8 posts Description: A Ninjutsu technique where the ninja focuses Chakra into the palms of their hands, creating a small ball of healing Chakra. This Chakra, when concentrated, can repair physical damage to another person. 15 Chakra to use. Name: Sense Deprivation Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive, Supplementary Element: / Range: Close, Mid, Far Specialty: Medical Ninjutsu, Ninjutsu Duration: 2-5 Posts Cooldown: 4-10 Posts Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense. C Rank - Can only cut off 1 sense at a time. B Rank - Can cut off 2 senses at the same time. A Rank - Can cut off 3 senses at the same time. Name: Regeneration Aura Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu has two parts to it. The first, and most important part is the fact that it is a group heal. By combining Medical Ninjutsu and Ninjutsu the user is capable of healing multiple people at once (up to three people), of the users choosing, continuously. This will heal anything from paper cuts to gashes and slices. Even bruises are healed through this technique. While this healing is going on there is also part two of this jutsu: a shield that blocks 50% worth of damage towards those within the Regeneration Aura's sphere by cushioning them in the chakra that makes up and fills the sphere. This causes those within the sphere to take half of the damage they normally would against both physical moves and ninjutsu used against them. This jutsu costs the initial cost to start the jutsu, and then costs an additional 5 chakra per person being healed within the sphere per post. The user is unable to move during this time, and has to remain on one place while this jutsu is up. If the user moves the jutsu will stop. Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close / Mid Speciality: Medical Ninjutsu Duration:1 Post Cooldown: Twice Per Thread Description:This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy as fast as 35 mph into their victim's neck, right at the top of the spine, being most effective at close range. This is done just right to stimulate all of the body's blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia, (Post 1) followed by bleeding from the head's orifices, (Post 2) and then finally causing a very painful death due to a brain aneurysm. (Post 3, if no medical attention is applied beforehand.) Name: Delicate Illness Extration Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra) Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Offensive Range: Close Specialty: Medical Ninjustu Duration: 1 post Cooldown: 5 posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence, or experience as a medic. (25 Chakra) Name: Chakra Scalpel Canon/Custom: Canon Rank: A Type: Offensive/Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 3 Post Cooldown: 6 posts Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra) Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures. Name: Heaven's Wrath Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 0 - 25 meters Specialty: Medical Ninjutsu, Ninjutsu Duration: 1 - 5 Posts Cooldown: 2 - 10 Posts Description: This jutsu is essentially a boost to friendly targets of the users choosing (up to three at a time). By using Medical Ninjutsu knowledge, and Ninjutsu to create a wider range, the user causes an area to where friendly targets, while in this area, gain a boost to their stats. Users gain a +2 to reaction times, speed, sensory, it invigorates the body.. Ninjutsu users gain a +1 in attack and power. This comes at the cost of the initial chakra cost and an added +10 for every person this jutsu boosts. This is done due to an adrenaline boost due to the Medical Ninjutsu. This jutsu cannot be used on the user themselves, as they must remain in one place, unmoving, during the time this jutsu is raised. The user is unable to use any other jutsu during the time that this jutsu is active. Name: Medical Eye Canon/Custom: Custom Rank: A Type: Supplementary Element: - Range: Close, Mid, Far Specialty: Medical Ninjutsu Duration: 1 - 10 posts Cooldown: 2 - 20 posts Description: This technique involves sending medical chakra to the Cerebral Cortex of the brain by way of the hands, which allows the user to see the human body in 3 different viewpoints: X-ray, to see the skeleton and bones, Flesh, to see bloodflow and internal organs, and Nervous, to see, obviously, the Central Nervous System. The 3 viewpoints can be switched between at the user's will. This technique is designed to let the Medic-Nin locate injuries, broken bones and internal damage on patients quickly, and also to determine if the patient is sick, poisoned or has a disease. The user can also gauge another person's health condition by the aura they give off while the technique is active. If the aura is green, they are in fine condition. If the aura is yellow, they are tired/worked up. If the aura is red, they are in critical condition; if purple, they are dying; if black, the person is deceased. Originally devised as a technique to better assist in locating and treating the wounded and the sick, the Medical Eye can also be used in combat to help take lives rather than heal; a deadly weapon for any seasoned battlefield Medic. 25 chakra activation, +10 chakra each post after activation. A proficient Medic can even pass on a viewpoint of their choosing to an ally for up to 3 turns, at the cost of an additional +10 chakra for every turn. Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary/Offensive Range: Close Specialty: Medical Ninjustu Duration: / Cooldown: 4 posts Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. (25 Chakra) Name: Medical Transformation Technique Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close | Within Touching Distance Specialty: Medical Ninjutsu Duration: Instant | 1 Post Cooldown: 2 Posts Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts. D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra] C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra] B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra] A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra] S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra] Name: False Immortality Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Ranges Specialty: Medical Ninjutsu Duration: -15 Per Post Cooldown: Duration +10 Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen. This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated. Name: True Immortality Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: / Specialty: Medical Ninjutsu Duration: / Cooldown: / Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid. As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal. 5 Chakra: Heals minor burns, scraps, scratches. 10 Chakra: Heals fractured bones, severe burns, and severe cuts. 15 Chakra: Heals broken bones, minor damage to organs, cures poisoning. 20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments. After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used. Name: Ailment Removal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: 0 – 5 Meters Specialty: Medical Ninjutsu Duration: 2 Posts Cooldown: 10 Posts Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts. The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1). After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2). The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves. Name: Resurrection Technique: Enhanced Corpse Revival Canon/Custom: Custom Rank: SS Type: Supplementary, Offensive Element: Doton Range: 0 - 50 Meters Specialty: Medical Ninjutsu Duration: -15 Chakra Per Post Cooldown: Once Per Thread Description: By utilising soil in the local ground, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.
- Ninjutsu:
Name: Ha-Do-Ken ("Surge Fist" or "Wave Motion Fist") Canon/Custom: Custom Rank: D - A Type: Offensive Element: - Range: Mid - Long Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Holeman can concentrate his Chakra physically into his palms for a projectile attack he originally devised to get rid of pests around his family's house. The hands are brought together, heels of the palms touching, and moved beside Holeman's waist (which is as close as one can get to the center of the body, where the most Chakra gathers). The Chakra is then focused into the hands, and when both arms are thrown forward, palms outward, the attack is fired in the direction the user is facing. Lightning can be added for an extra added punch. D-Rank: The attack, which is about the size of a tennis ball, can lose form quickly, and was only intended to kill pests small rodents. Against another person it is little more than a distraction, and causes little to no damage. (Mild pains, blistering) 10 Chakra. C-Rank: The user is learning to concentrate more Chakra into the attack to keep it's form and do more damage. At this state it is about the size of a basketball. Opponents of the same rank can be knocked off of their feet. Unarmored opponents hit with the attack will be stunned for 1 post and receive mild bruising wherever the attack hits, similar to being punched by a full grown adult. 15 Chakra. B-Rank: The user has learned to channel more Chakra into the attack to do even more damage. Ha-Do-Ken at this stage will destroy armor B-Rank and lower. Depending on the area of the body that it hits, the damage can be extreme, if not fatal. An unarmored body blow can be compared to several exploding tags detonating all at once, can send an opponent flying, and cause second degree burns. A head shot can be fatal (should no medical treatment be applied after 3 posts) 20 Chakra. A-Rank: The "Complete" version of this attack, about the size of a beach ball, the user has total control over the amount of Chakra charged within. A-Rank armor and lower will be destroyed on impact. The Ha-Do-Ken can destroy an average sized house, send opponents flying, and cause severe 3rd degree burns. Unarmored impacts often end fatally (after 3 posts) and depending on where the attack hits, has the ability to remove body parts such as arms and legs. 25 Chakra. Name: Shinkuu Hadoken ("Vacuum Wave Motion Fist") Canon/Custom: Custom Rank: S Type: Offensive Element: - Range: Mid-Far Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: This is an over-charged super version of Holeman's trademark attack. It takes much longer to focus the proper amount of chakra for the attack (Post 1) before it can be fired, (Post 2) leaving the user vulnerable while preparing the necessary chakra. The move itself is a large, multi-hitting Hadoken roughly the size of a van. The maximum number of hits usually being 5; each hit causing a "pulling" motion, hence "vacuum;" causing 3rd degree burns and shattering the bones of whatever area it impacts. The final hit will cause the Hadoken to explode. Detonation is enough to level an area the radius of about 3 city blocks. The Shinkuu Hadoken traverses very long distances, but it is also often easily avoided from a distance. It has a property that lets it destroy armor and break through attacks it's rank and lower, and can withstand 5 collisions before being destroyed. Collisions with other objects or projectiles are subtracted from the amount of times it will hit opponents. Shinkuu Hadoken can be fired while standing still, on the run or airborne. (30 Chakra) Name: Denjin Ha-Do-Ken (電刃波動拳 Denjin Hadouken, "Electric Blade Surge Fist") Canon/Custom: Custom Rank: SS Type: Offensive Element: Raiton Range: Mid - Long Specialty: Ninjutsu Duration: 1 -5 posts Cooldown: Duration +2 Description: This Hadoken, charged mostly with Raiton, is particularly unique in the fact that it can be charged to determine the amount of hits and stun it will inflict on the opponent. Roughly the size of a basketball at it's weakest charge, and the size of a beach ball when fully charged, it is a very damaging ability, capable of leveling several buildings and carving large craters into the Earth. Unprotected targets will undoubtedly be dealt fatal damage if hit head on. Denjin Hadoken, fully charged, can cause significant damage to armor that is SS ranked, and shatter all defenses - be it armor or chakra based - of S rank and below. At its maximum charge, the Denjin Hadoken inflicts 8 hits at maximum charge and a huge amount of stun; (5 posts) it also launches the opponent into the air, leaving them open for aerial combos. Denjin Hadoken's Damage 1 post charge: 2 hits, 1 post of stun. 2 post charge: 4 hits, 2 posts of stun. 3 post charge: 6 hits, 3 posts of stun. 4 post charge: 7 hits, 4 posts of stun. 5 post charge: 8 hits, 5 posts of stun. Name: Meido Gohado (冥恫豪波動 Meidou Gou Hadou, "Dark Painful Great Surge") Canon/Custom: Custom Rank: SSS (Legendary) Type: Offensive Element: - Range: Mid - Long Specialty: Ninjutsu Duration: 1 post Cooldown: Can only be used 3 times per thread Description: Holeman's ultimate ability, he unleashes a very powerful Hadoken which can be fired in multiple directions. If used in the air, Holeman can fire the projectile diagonally downwards. If used on the ground, Holeman can fire the projectile up into the air instead. If the base form's projectile connects point-blank on the first hit, the force of the blow will guarantee the opponent to be stunned and launched backwards with the first projectile as he prepares a second blast. As the projectile lands, the force of the blow causes its energy to surge through them, doing catastrophic damage or totally obliterating them. Meido Gohado is one of Holeman's strongest projectile attacks. While the initial set up Hadoken is the size of a basketball, the Meido Gohado itself is as big as a modern house. Nothing short of a natural disaster, the energies behind charging up such a technique are enough to sweep away debris, trees, small structures and anyone below S rank that happens to be near Holeman when he begins to put this technique into play. It is capable of leveling large portions of villages, turning buildings into rubble and carving holes and tunnels into the Earth; the shockwaves behind such an attack able to be felt as far away as other countries. Defenses below SSS (Legendary) will prove futile. Name: Body Replacement Technique (Substitution Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: - Range: All ranges Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations. Body Replacement costs 10 Chakra. Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: / Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all their chakra fairly quickly if the user is low on chakra or makes too many clones. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. (When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Ninjutsu, Shadow Clone Technique Duration: Until the clones are destroyed or explode Cooldown: 5 posts after the last clone explodes Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate.
- Raiton:
Name: Shockwave Canon/Custom: Custom Rank: D Type: Offensive Element: Lightning Range: Close Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user can concentrate a small amount of Chakra into one hand and infuse it with Lightning. Touching another person will cause them to be stunned (for 1 post) and cause mild burns and bruising. The Lightning can also be discharged a small distance in front of the user. Shockwave can be combined with Water techniques to raise the damage potential 3 ranks. 15 Chakra.
Name: Cloak of Angels Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive Element: Raiton Range: Self Specialty: Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: The user surrounds themselves in Raiton chakra, covering themselves from head to toe. This creates a shield of sorts around the user to repel their enemy, and keep them from touching them. It varies in power.
C Rank - Mild electrocution upon touching, enough to force the opponent from being able to grab/hold on to the user and maintain prolonged contact. Will cause first degree electrical burns from point of contact. (15 chakra)
B Rank - Severe electrocution, enough to send the target flying back about five feet or so, and stun them for 1 post. It also causes second degree electrical burns from point of contract which spreads out an inch around the initial site. (20 chakra)
A Rank - Third degree burns at point of contact with the burns spreading out in a radius of two inches around the area that has touched the user, and the imminent probability of the user being killed due to the massive amount of electricity shooting across their heart upon contact if they do not receive medical attention within 3 posts.. Contact with the user at this point will cause a two post stunning effect. (25 chakra)
Name: Chidori (千鳥) Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is received at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomen; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.
- Suiton:
Name: Soaker Canon/Custom: Custom Rank: D Type: Supplementary Element: Water Range: Close Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user can concentrate a small amount of Chakra into one hand and infuse it with water. The water itself does absolutely no damage, but can be used to make small puddles or cause people and objects to become wet. Soaker raises the attack power of Lightning-based Jutsu by 3 ranks. 15 Chakra. Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域) Canon/Custom: Custom Rank: C Type: Supplementary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 2 Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond. Name: Tajū Suiton Bushin no Jutsu (Multi-water clone technique) Canon/Custom: custom Rank: B Type: offensive Element: Suiton Range: 60 meters from original Specialty: ninjutsu Duration: 3 posts Cooldown: 7 posts after clones are dispelled Description: This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken. Name: Water Release: Water Beast Canon/Custom: Canon Rank: B Type: Offensive Element: Water Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: - 10 chakra per post Cooldown: Duration +4 Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash the enemies away. The beast can fire the streams of water as long as the water source it is created from lasts, up to once per post and to a distance of 15 meters. The force of the claws is enough to shatter rock and dent steel. A direct hit from the claw will disable the enemy for 2 posts, as well as causing severe pain and busing, as well as the high possibility of fractured or broken bones. Name: Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality. Name: Water Release: Great Waterfall Technique Canon/Custom: Canon Rank: A Type: Offensive Element: Water Range: Mid (5-15m), Long (15m+) Specialty: Ninjutsu Duration: 1 post charge, 1 post effect Cooldown: 5 posts Description: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of destruction even if they manage to avoid the initial impact of the crashing wave. (25 Chakra)
- Ranton:
Name: Storm Release: Laser Circus Canon/Custom: Canon Rank: A Type: Offensive Element: Ranton (Raiton + Suiton) Range: All Ranges Specialty: Ninjutsu Duration: 2 posts. Cooldown: 4 posts Description: This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. If several shinobi use this technique at once, it also has the convenient side effect of blinding the opponent. (25 Chakra) Name: Storm Release: Thunder Cloud Inner Wave Canon/Custom: Canon Rank: A Type: Offensive, Defensive Element: Ranton Range: Close Specialty: Ninjutsu Duration: Until Cancelled Cooldown: Duration Description: Holeman uses Storm Release to generate a thick ring of thunderclouds and electricity around him, creating an offensive and defensive ward. He can then use these clouds to fire powerful blasts of lightning at his enemies (which do A ranked damage can causes instant second degree burns and paralyzation) and as an electrified perimeter; effectively preventing his enemies from getting close. Holeman can ride on top of or inside of these clouds and use them as a method of transportation as well. -25 chakra Name: Storm Release: Storm Cloud Technique Canon/Custom: Custom Rank: A Type: Offensive Element: Ranton Range: All Specialty: Storm Release Duration: 5 posts Cooldown: 10 posts Description: The user performs the necessary hand seals to summon a dense layer of storm clouds. Once the storm clouds form, the user can alter the weather in the immediate area which can assist the user with other storm or lightning release techniques. The storm clouds can also produce heavy wind and rain storms as well as powerful lightning bolts that can be directed by the user to attack their targets. Name: Laser Circus: Sujiyuu Canon/Custom: Custom Rank: SSS Type: Offensive Element: Ranton Range: All Specialty: Storm Release Duration: 5 posts Cooldown: Once per thread Description: Laser Circus: Sujiyuu is Holeman's ultimate demonstration of his Storm Release. By building up incredible amounts of Storm energy, he stores it in his body, feeling every single jolt that passes through him. Once it's fully charged, he releases it in an incredible beam of light that breaks the speed of sound. There is enough energy emanating off of this blast to power a large village for thirty years. Attempting to absorb it is nearly impossible, due to the incredible output of power pushed into the beam. Those who attempt to absorb it learn how it earned the moniker "Sujiyuu". When fired at just the right position, this attack can leave entire villages devistated in a single blast.
- Taijutsu:
Name: Gale Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent. Name: Whirlwind Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 Post Cooldown: 2 posts Description: A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The attack can be performed airbone and while running. Name: Autumn Twister (Aki Tatsumaki - 秋竜巻) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 5 meters Specialty: Taijutsu Duration: 1 post Cooldown: 4 posts Description: After gathering chakra in their legs, the user sweeps their leg against the ground in a spinning motion releasing a crescent shape wave. They immediately stand up and kicks while spinning, releasing a second wave. The user then quickly jump and releasing a third wave before landing back on the ground. Name: Rising Wind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Name: Great Whirlwind Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Name: Early Sacrifice (Hayanie - 早贄) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground. Name: Thunder Foot Trap (Kaminari no Ashi - 雷の足) Canon/Custom: Custom Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: After slipping an explosive tag on the sole of his foot, the user lashes out at an opponent using a front or side kick (preferably at a blind spot) which causes the explosive tag to stick on an opponent. Incredible damage and even fatalities can occur if the attack goes unnoticed; resulting in a crafty attack. Name: Strong Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Taijutsu Duration: 1 post Cooldown: 2 posts Description: A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. It also creates a powerful whirlwind around the user which can be used to attack multiple opponents. Name: Clone Spinning Heel Drop (Bunshin Kaiten Kakato Otoshi - 分身回転かかと落とし) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: After creating several shadow clones, the user and their clones launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head. Name: Mahjong Cannon (Mazejan Hou - 麻雀砲) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: A Taijutsu technique, the user channels chakra to his legs, giving them greater power. He then unleashes a barrage of kicks at an opponent, that can shatter their bones should they connect. The user can also use this technique to kick numerous trees, rocks and other debris present in the battlefield towards an opponent. Name: Rapid Fire Canon/Custom: Custom Rank: A Type: Offensive Element: Wind, Lightning, Fire Range: Close Specialty: Weapons Tech/Taijutsu Duration: 1 post Cooldown: 5 posts Description: A quick, rapid succession of punches (Between 7 and 10) usually aimed at the head and body, ended by a right handed haymaker, (powerblow) which can be aimed at either the body or head. Users can mix up their attacks as they please. Name: Mossberg 500 Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user pushes himself forward rapidly, thrusting all of their weight into a hard kick toward the chest or head area. A successful unprotected chest blow will send the target backwards and knock the wind from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Mossberg 500 Kick will destroy armor it's rank and lower. Name: Roll Over Kick Canon/Custom: Custom Rank: A Type: Offensive Element: - Range: Mid Specialty: Taijutsu Duration: 1 post Cooldown: 5 posts Description: The user jumps, completes a full revolution while airborne to build momentum, and uses it in the form of a kick, usually aimed at the head or neck. A successful unprotected chest blow will knock the target down and cause the wind to be expelled violently from the lungs, stunning the target for 3 posts. An unprotected head shot will cause a brain hemorrhage, which is a type of stroke. It's caused by an artery in the brain bursting and causing localized bleeding in the surrounding tissues. This bleeding kills brain cells. Injury is the most common cause of bleeding in the brain for those younger than age 50. Death is assured if no medical attention is received after 3 posts. The Roll Over Kick will destroy armor it's rank and lower. Name: Lightning Release Armour (雷遁の鎧 Raiton no Yoroi) Canon/Custom: Canon Rank: SSS (Legendary) Type: Defensive, Supplementary Element: Raiton Range: Self Specialty: Taijutsu Duration: Until cancelled Cooldown: 3 Posts Description: This armour, combined with taijutsu, allows the user to utilise nintaijutsu. The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. (This jutsu boosts the max movement speed of the user to SSS-0. It cannot, however, be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect.) When using the armour at full power, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with them. The armour also increases the user's defenses, drastically reducing - if not completely negating - damage from incoming attacks S-Rank and lower. Lightning Release Armor does absolutely nothing to guard against attacks composed of Wind. A strong enough Wind technique is said to be able to knock a user out of the Armour after a direct hit. Lightning Release Armour costs 50 Chakra to activate and 45 to maintain each turn afterwards.
- Secret Weapons:
Name: Sharingan (Right Eye, all 3 Tomoe) Canon/Custom: Canon Rank: D-S Type: Supplementary Element: None Range: Self Specialty: - Duration: Until cancelled, 10 chakra drain per post Cooldown: 3 posts Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives color to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe. Sharingan JutsuName: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Duration: N/A Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S) Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop.
Last edited by Holeman on Thu Aug 04, 2016 10:17 am; edited 6 times in total | |
| | | Holeman Jounin (A)
Posts : 86 Ryo : 5000
| Subject: Re: Holeman [Jutsu List] Fri Sep 18, 2015 9:48 am | |
| - The 8 Gates:
The Eight Gates are eight specific points along the chakra circulatory system that limit the overall flow of chakra within a ninja's body. Although the gates make the ninja weaker in battle, they limit the body's functions to keep it from expiring too soon. Ninja that have learned to open these gates can surpass their own physical limits at the cost of various levels of damage to their own bodies. Each additional gate grants the user new levels of strength with additional injuries; by opening all eight gates the user will become nearly unbeatable in battle, but their body will be so damaged in the process that they will die afterwards.
Name: The Gate of Opening (Gate 1) Canon/Custom: Canon Rank: A (C for Taijutsu specialists) Type: Offensive Element: - Range: - Specialty: - Duration: 5 posts Cooldown: 10 posts Description: This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. For 5 posts the user gains a 1 rank increase in Strength and Speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Healing (Gate 2) Canon/Custom: Canon Rank: A (B for Taijutsu specialists) Type: Offensive Element: - Range: - Specialty: - Duration: 5 posts Cooldown: 10 posts Description: Forcibly increases one's physical strength and temporarily re-energises the body. For 5 posts the user gains a 1 rank increase in Strength and Speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Life (Gate 3) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Releases the limit on the nervous system allowing information to travel at a much faster rate. A side effect is that the user's skin turns red, and the eyes become completely white. Unlocking this gate allows the user to use the Reverse Lotus. For 5 posts the user gains a 1 rank increase in strength and speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Pain (Gate 4) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Increases the user's speed and power. May cause muscle tissue to tear on use. For 5 posts the user gains a 1 rank increase in strength and speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Limit (Gate 5) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Further increases the user's speed and power. For 5 posts the user gains a 1 rank increase in strength and speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of View (Gate 6) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: - Specialty: Taijutsu Duration: 5 posts Cooldown: 10 posts Description: Further increases the user's speed and power. Allows the user to perform the Morning Peacock. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. For 5 posts the user gains a 1 rank increase in strength and speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Wonder (Gate 7) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: - Specialty: - Taijutsu, Duration: 5 posts Cooldown: 10 posts Description: Further increases the user's speed and power. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Opening this gate allows the user to perform the Daytime Tiger. For 5 posts the user gains a 1 rank increase in strength and speed, with the drawback of a 10 post cooldown with a 1 rank decrease.
Name: The Gate of Death Canon/Custom: Canon Rank: SSS Type: Offensive Element: - Range: - Specialty: Taijutsu, Chakra Flow (Admin Permission Only) Duration: 5 posts Cooldown: Description: Called "The 8 gates released formation," releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate gives the user power that is even beyond Kage, but comes at the expense of the user's life shortly after. For 5 posts the user's strength and speed raise to the maximum (SSS) with the drawback of death (unless appropriate medical attention is applied before the user evaporates).
The effects of the gates stack. These effects will last until either the user opens another gate (in which the count is reset), or allows them to close. When the gates close, they all close at once. Should the first gate be allowed to close, the user can open Gate 2 to re-energize. This is the only gate that can be opened in this fashion. Gates 5 - 8 can only be used once per topic. No specialties besides Taijutsu can be used while under the effects of gates past 2.
- 8 Gates Taijutsu:
Name: Front Lotus (表蓮華 Omote Renge) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once Per Thread Description: The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. Once behind their opponent, the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people at once. While not able to outright kill an opponent, a successful Front Lotus can cause injuries that can lead to permanent damage and neck/brain injuries that sometimes lead up to death, if medical attention is not applied after being a victim of this technique. Name: One Man Front Lotus ( 一人表蓮華 Hitori Omote Renge ) Canon/Custom: Canon Rank: B Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once Per Thread Description: A singular version of its parent technique, the user instead starts spinning by themself creating strong winds around them, and dives down on the opponent rather than with them. While not able to outright kill an opponent, a successful One Man Front Lotus can cause injuries that can lead to permanent damage and neck/brain injuries that sometimes lead up to death, if medical attention is not applied after being a victim of this technique. Name: Reverse Lotus (裏蓮華 Ura Renge) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, this technique can only be used once, since the user will likely be unable to stand afterwards. A victim will die within 3 posts if no medical attention is applied. Name: Morning Peacock (朝孔雀 Asa Kujaku) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: The Morning Peacock is a certain-kill taijutsu. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flaming chakra around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast. A victim will suffer severe 3rd degree burns. Death is assured should no medical techniques be applied within 3 posts. Name: Daytime Tiger (昼虎 Hirudora) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: All Ranges Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away. A victim of this technique hit head on will die within 2 posts, should no S-Rank medical techniques be applied. Name: Evening Elephant (夕象Sekizō) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: All Ranges Specialty: Taijutsu, 8 gates Duration: 1 post Cooldown: Once per thread Description: This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurized air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. One punch alone was capable of creating a massive and deep tunnel in the ground. The final punch is strong enough to break through any defense. An instant death maneuver, victims hit with this technique will not survive. Name: Night Moth (夜ガイ Yagai) Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All Ranges Specialty: Taijutsu, Description: The Night Moth is a forbidden taijutsu of the highest level, that takes the shape of a dragon, and can only be performed by opening all Eight Gates. When the user initiates the technique, he emits a huge amount of chakra. After gathering all of this chakra around his body — forming a red, flickering dragon-like aura — he dashes forward at such an extreme speed that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. The user then deals an immensely powerful kick which carries such force that it is capable of obliterating the target's body, as well as creating a devastating shock wave linear to the kick, capable of causing damage from afar. The recoil is such that it will completely shatter the bones in the user's own leg. Following the attack are fatal repercussions as it will - unless healed immediately - leave the user on the brink of death; slowly turning into ash, crumbling from the immense discharge of their chakra.
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