Destiny Kane Jounin (S)
Posts : 47 Ryo : 1400
| Subject: Destiny Kane [Jutsu List] Thu Nov 19, 2015 9:32 am | |
| ANBU Jutsu - Body Elimination Technique:
Name: Body Elimination Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: / Cooldown: / Description: KKnowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body if caught or on the verge of death. This technique leaves no trace of the target's body behind whatsoever. [This ability cannot be used in combat.]
- True Paralysis:
Name: True Paralysis Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a period of time, which allows the user to either strike again, or take the target into custody. The technique can also be cast on many target at once, dependent on the user's overall rank. B-Rank users may detain up to 5 people; A-Rank 10 people; S-Rank 15 or more. At S-rank you may pay an addition chakra cost of 10 chakra per 5 people beyond the normal limit of 15.
- ANBU Call:
Name: ANBU Call Canon/Custom: Custom Rank: S Type: Supplementary | Offensive | Defensive Element: / Range: All Ranges Specialty: ANBU Captain Duration: Until Each's Death / Thread Ends / Dismissed Cooldown: Every 10 Posts Description: This is the ability for an ANBU Captain through either a whistle, hand gesture, or another form of movement/sound to call upon other members of ANBU for aid. These members will appear within that same post, five in total, each with differnet specs and elements and all capable of using library jutsu, ANBU jutsu, and clan jutsu (such as that for Shadow Release techniques) (so long as they have the proper specs and elements for said jutsu). All of these ANBU are S-Rank shinobi. They all wear the standard ANBU armor and mask (found in the ANBU guide). When they die they will disappear out of existance through the Body Elimination Technique, destroying not only themselves but all of the weapons/items they have on them so that they cannot be looted. This call cannot be used again until ten posts after the dismissal/death of the last ANBU. ANBU One: Kenjutsu [S] | Ninjutsu (B). Fuuton [S] | Raiton (B). Weapons: A-Rank Sword | 10 Kunai. ANBU Two: Taijutsu [S] | Ninjutsu (B). Katon [S] | Suiton (B). Weapons: 10 Kunai | 10 Shuriken | 2 Fuma Shuriken. ANBU Three: Fuuinjutsu [S] | Summoning (B). Suiton [S] | Fuuton (B). Weapons: A-Rank Lion Summon | 5 Kunai | Blank Scrolls. ANBU Four: Medical Ninjutsu [S] | Archery (B). Doton [S] | Raiton (B). Weapons: 50 Senbon | A-Rank Bow/Arrows. ANBU Five: Genjutsu [S] | Medical Ninjutsu (B). Shadow Release [S]. Weapons: 30 Senbon | 10 Kunai | 10 Shuriken.
Special Jutsu/Gifts - Chakra Radar:
Name: Chakra Radar Canon/Custom: Custom Rank: D - SSS Type: Supplementary Element: - Range: All ranges Specialty: Holeman Clan Duration: Indefinitely (permanent -100 chakra) Cooldown: / Description: The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts.
D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two.
C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen.
B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such.
A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features.
S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would.
SS-Rank: The user can not only scan the entire country they are currently in, they can also see half of the next country over. Chakra natures appear in different colors, allowing the user to see what is being used on them in order to form counter measures.
SSS-Rank: The highest form of the Holeman Chakra Radar, the user can scan the country they are currently in, as well as the next country over. At this rank, the user can send out a pulse from their body that affects people differently. Friends will find their perception raised to the maximum, granting them incredible clarity and the slight ability to see attacks before they are fully executed. This effect can last up to 5 posts. Enemies will be affected differently. They will find their Perception lowered 3 ranks, hampering their ability to perceive incoming threats. This too can last up to 5 posts.
This ability can be used with no drawbacks up to 3 times per thread. After the third use, the user will suffer headaches, nausea, and their Perception will drop 3 ranks every time it is used.
D Rank Jutsu - Small fire:
Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 5 meters Speciality: Ninjutsu Duration: / Cooldown: 3 post Hand Seals: None Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact.
- Exploding Palm:
Name: Explosion Release: Exploding Palm Canon/Custom: Canon Rank: D Type: Offensive, Defensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu otherwise does no more harm than an explosive tag would.
- Smokescreen:
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
- Temporary Paralysis Tech:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
- Snap Spark:
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
- Ninja Art - Solar Flare:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
- Wind Style - Stream:
Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.
- Chakra Anesthetic:
Name: Chakra Anesthetic Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 3 Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used. D Rank: This can numb an area about two inches across and no more than a half inch deep. C Rank: This can numb an area about two and a half inches across and no more than an inch deep. B Rank: This can numb an area about five inches wide and no more than two inches deep. A Rank: This can numb an area about seven inches wide and no more than three inches deep. S Rank: this can numb an area about ten inches wide and no more than five inches deep.
- Ketatamashii no Jutsu:
Name: Ketatamashii no Jutsu Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: To end of Suture Material Specialty: Medical Ninjutsu Duration: - Appropriate Chakra Cost per Post Cooldown: Duration + 3 Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it. D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon. C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons. B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons. A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons. S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.
C Rank Jutsu - Fire Dragon Bullet:
Name: Katon: Karyudan no Jutsu [Fire Release: Fire Dragon Bullet] Canon/Custom: Canon Rank: C Type: Offensive Element: Range: 30 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: The user forms the related hand seal, and breathes out a continuous stream of chakra. This stream forms into the shape of a dragon, and the user can manipulate it's movements to a degree to make it chase the target, though at this rank the user cannot finely manipulate the movement, limiting the manipulation they can perform. This stream must be sustained or it will quickly break off into nothingness. The dragon moves at roughly 30mph. The flames are intense, and can cause instant second degree burns over the affected area, with 3rd degree burns possible after 3 posts of maintained contact.
- Fire clone no Jutsu:
Name: Katon Bunshin No Jutsu – Fire style: Fire clone no Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Fire Range: 60 meters from the user Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Fire Clone Technique is similar to the Shadow Clone Technique except it creates clones out of fire that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to normal fire, but the normal fire ignites the user's clothes in flames, settling for even a sneak attack while they are busy putting out the flames. The clones also cannot use any technique outside of the fire element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
- Wind Release - Spiraling Wind Ball:
Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.
- Zenchi Te no Jutsu:
Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -5 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
B Rank Jutsu - Ash Pile Burning:
Name: Katon: Haisekisho no Jutsu [Fire Release: Ash Pile Burning] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts Hand Seals: Tiger Description: The user spews a stream of chakra infused gun-powder from their mouth up to 11 feet from them which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen, hindering sight up to 60%. The gunpowder cloud is moderately large as it is being 15-20 feet from the target at all points. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. The technique lasts 3 posts before the wind blows it away from the battle; of course unless the user ignites the gun powder. If the target is caught in the middle of the explosion there is a small chance of death, but most likely they will sustain major burns and several wounds all around their body. Any wind style jutsu involving manipulating the air can counter this technique easily. The gun-powder from this technique can also be set off via any Fire jutsu, or simply by the user clicking their teeth together. Costs 20 chakra.
- Explosive Weapons Technique:
Name: Explosive Weapons Technique Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: By applying Explosion Release chakra through a number of projectile weapons the user throws them at the intended target, exploding when it comes into contact or remotely from a distance.
- Sky Rocketing Kicks:
Name: Sky Rocketing Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones kicks, that equal to a B rank explosion. The user's feet remain coated in orangish red colored chakra so long as this jutsu is in use.
- Sky Rocketing Punch:
Name: Sky Rocketing Punch Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: Short Specialty: Taijutsu, Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: This technique focuses explosive chakra into ones punches, that equal to a B rank explosion. The user's hands remain coated in orangish red colored chakra so long as this jutsu is in use.
- Shadow Clone Tech:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
- Delicate Illness Extraction Technique:
Name: Delicate Illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu (Must know Chakra Scalpel) Duration: 1-3 Posts Cooldown: 2-6 Posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
- Kiss of the Dragon:
Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close - Far Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3).
A Rank Jutsu - Rocket Launcher:
Name: Explosion Release: Rocket Launcher Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: 0 – 50 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is essentially an enhanced version of Explosion Release: Bullet Jutsu. Instead of making bullets however this jutsu produces a single rocket per jutsu use. This rocket has the explosive damage to level an area roughly 20 feet in diameter upon impact. Only those wearing A rank armor or higher will be capable of surviving this blast. Anyone hit point blank with this jutsu will lose several limbs that will result in death if immediate medical attention is not given within 3 posts of the jutsu hitting. Those who are in the vicinity of this jutsu when it goes off will experience a stunning effect of 2 posts, lacerations 2 inches deep all over the part of the body facing the explosion, as well as the shattering of weaker bones (such as hands, feet, ribs). Costs 25 chakra to use.
- Machine Gun:
Name: Explosion Release: Machine Gun Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: 0 – 100 Meters Specialty: Ninjutsu Duration: -25 Chakra to Initiate, -35 Chakra per Post Cooldown: Duration + 3 Description: This jutsu works much like the explosion release bullet jutsu: however it creates 250 bullets each post that it's used. These bullets individually do not do much damage (mild bruising, and when the bullet explodes on impact it creates small open wounds roughly two inches in diameter). However, when these bullets are compounded into a single area their effect is devastating: capable of essentially cutting a man in half, removing limbs, ect.
- Landmine Fist:
Name: Explosion Release: Landmine Fist Canon/Custom: Canon Rank: A Type: Offensive Element: Explosion Release Range: Close Specialty: Ninjutsu, Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. The user is able to use the technique on the ground to create a shockwave of upturned earth and debris to throw the enemy off balance. When used like this, the explosion is orange coloured instead of red.
- Clone Great Explosion:
Name: Clone Great Explosion Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: Short Range Specialty: Ninjutsu (Must have Shadow Clone Technique) Duration: 1-5 Posts Cooldown: 2-10 Posts Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective.
- Liquid Death Charge:
Name: Liquid Death Charge Canon/Custom: Custom Rank: A Type: Supplementary, Offensive Element: Fire, Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-5 Posts Cooldown: 2-10 Posts Description: The user suspends their opponent in liquid fire while coating the opponents body in a very thin layer of protective chakra; this ensures that so long as the opponent remains still they do not suffer the burning effects that would otherwise apply; working much like the Water Prison Technique. The user is capable of using this technique to either trap their opponent or transport them, and also has the option of blowing the liquid sphere of fire up.
- Raining Bombardment:
Name: Explosion Release: Raining Bombardment Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: All Specialty: Ninjutsu Duration: 1 Post Cooldown: 2 Posts Description: The user creates a ball of orange chakra, which is then launched into the sky. After it reaches a certain height (depending on how high the user wants it), the user detonates it causing it to break apart into small bombs (10 in total) with a high explosive power. When they reach the ground they cause powerful, countless explosions that are capable of wiping out large areas, or groups of people.
- Blitz Crash:
Name: Explosive Release: Blitz Crash Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: Short Specialty: Ninjutsu Duration: 1-3 Posts Cooldown: 2-6 Posts Description: The user glows red and then dashes directly at the opponent with a trail of explosive columns erupting from the ground ahead, behind, or both at the same time of him/her. If the user changes directions the columns do as well, making this jutsu incredibly dangerous when chasing after someone, so long as the user is capable of tracking their opponent.
- Spiraling Sphere (Rasengan):
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
- Mystical Palm Technique:
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comatose state.
- Chakra Scalpal:
Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
- Cell Activation Technique:
Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
- Body Pathway Derangement:
Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.
- Punishment of Atlas:
Name: Wind Release: Punishment of Atlas (Fuuton: Keibatsu no Atorasu - 風遁: アトラスの罰) Canon/Custom: Custom Rank: A Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: After weaving the needed hand signals, the user manipulates the air currents above them to amass and create an area of extremely high pressure. The user then drops the mass of air on their target at a high velocity. The air pressure reduces the target into the ground as if the gravity was increased. The extreme weight of the air makes it hard for the target to move a finger, let alone get up. The user, however, is unharmed by this and now has the advantage to subdue the opponent or kill them.
S Rank Jutsu - Medical Transformation Technique:
Name: Medical Transformation Technique Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close | Within Touching Distance Specialty: Medical Ninjutsu Duration: Instant | 1 Post Cooldown: 2 Posts Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts. D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra] C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra] B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra] A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra] S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]
- False Immortality:
Name: False Immortality Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Ranges Specialty: Medical Ninjutsu Duration: -15 Per Post Cooldown: Duration +10 Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen. This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.
- Vacuum Great Sphere:
Name: Futon: Shinku Taigyoku [Wind Release: Vacuum Great Sphere] Canon/Custom: Canon Rank: S Type: Offensive Element: Wind Range: 20 meters Speciality: Ninjutsu Duration: / Cooldown: 10 posts Description: A stronger version of Futon: Shinkugyoku [Wind Release: Vacuum Sphere], the user instead compresses the entirety of an inhaled breath into a single, massive sphere of chakra. This heavily compressed sphere is full of thousands of individual sections of razor sharp air tumbling over each other. The user can then fire it at a target, causing it to rapidly rocket towards the target, tearing through anything it hits with an impressive combination of cutting power and knock back force. The impact is more than enough to kill a man, as being devoured by the sphere would carve someone into thousands of tiny chunks. 5in gashes are common, and this ball of wind can easily cut through a ninja of B-rank or lower, and the body of the target can be thrown back a maximum of 20 feet.
- Vortex Armor:
Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧) Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 10 Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.
SS Rank Jutsu - Big Bang Attack:
Name: Explosion Release: Big Bang Attack Canon/Custom: Custom Rank: SS Type: Offensive Element: Explosion Release Range: 0 – 200 Meters Specialty: Ninjutsu | Plot Jutsu Duration: 5 Posts Cooldown: 10 Posts | Twice Per Thread Description: Total annihilation. The ultimate attack. The user spends four posts charging chakra for this jutsu to then launch it on the fifth post. This jutsu creates a rocket of massive destruction that upon impact is capable of total and complete destruction: capable of wiping an entire village off of a map upon contact. There is little to no chance of surviving this. Everything hit with this jutsu will be blown to smithereens. Anything caught within the destruction radias has little chance to survive. This jutsu is for plot purposes only and costs 35 chakra.
- True Immortality:
Name: True Immortality Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: / Specialty: Medical Ninjutsu Duration: / Cooldown: / Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid. As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal. 5 Chakra: Heals minor burns, scraps, scratches. 10 Chakra: Heals fractured bones, severe burns, and severe cuts. 15 Chakra: Heals broken bones, minor damage to organs, cures poisoning. 20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments. After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used.
- Ailment Removal:
Name: Ailment Removal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: 0 – 5 Meters Specialty: Medical Ninjutsu Duration: 2 Posts Cooldown: 10 Posts Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts. The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1). After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2). The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves.
- Ressurection Technique:
Name: Resurrection Technique: Enhanced Corpse Revival Canon/Custom: Custom Rank: SS Type: Supplementary, Offensive Element: Raiton Range: 0 - 50 Meters Specialty: Medical Ninjutsu Duration: -15 Chakra Per Post Cooldown: Once Per Thread Description: By utilising raiton, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust. The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.
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