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 Chiho Dovahkiin (Jutsu List)

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Chiho
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Posts : 51
Ryo : 7150

PostSubject: Chiho Dovahkiin (Jutsu List)   Sun Nov 22, 2015 4:37 pm

Academy Jutsu

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
Coding:
 

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Coding:
 

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Coding:
 

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
Coding:
 
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Chiho
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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Sun Nov 22, 2015 5:02 pm

D Rank Jutsu

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Coding:
 

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Coding:
 

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Coding:
 

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Coding:
 

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Coding:
 

Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.
Coding:
 
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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Sun Nov 22, 2015 5:02 pm

C Rank Jutsu

Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.
Coding:
 

Name: Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack.
Coding:
 

Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
Coding:
 

Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.
Coding:
 
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Chiho
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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:04 pm

B Rank

N/A
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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:04 pm

A Rank
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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:04 pm

S Rank

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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:05 pm

SS Rank

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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:05 pm

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PostSubject: Re: Chiho Dovahkiin (Jutsu List)   Tue Jan 19, 2016 5:05 pm

Dovahkiin Clan

Name: Whirlwind Sprint
Canon/Custom: Custom
Rank: B-S
Type: Supplementary
Element: /
Range: All Ranges
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Whirlwind Sprint is a shout that causes you to rush forward at great speed. It can be used even if you are overencumbered. This shout carries you horizontally, so do not use it to go down slopes; you will find yourself in mid-air when the sprint ends.
B Rank: "Wuld!" This word will cause you to rush forward 50 feet with a +1 to your overall speed.
A Rank: "Wuld Nah!" At this rank you will rush forward 75 feet with a +2 to your overall speed.
S Rank: "Wuld Nah Kest!" At this rank you will rush forward 100 feet with a +2 to your overall speed.

Name: Slow Time
Canon/Custom: Custom
Rank: B-S
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1-3 Posts
Cooldown: 2-6 Posts
Description: Slow Time is a Thu'um that gives those of the Dovahkiin clan the ability to see things in slower time; increasing for a brief period of time their percetion of the events going on around them so long as it is within their eyesight.
B Rank: "Tiid!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 1 post. Cooldown is 2 posts.
A Rank: "Tiid Klo!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 2 post. Cooldown is 4 posts.
S Rank: "Tiid Klo Ul!" When used the user can see things as if time has slowed down around them, allowing them to pull of feats otherwise not thought possible: such as precieving attacks aimed at them, or even plucking an arrow out of the air. This lasts for 3 post. Cooldown is 6 posts.

Name: Dragon Aspect
Canon/Custom: Custom
Rank: B - SS
Type: Supplementary | Defensive
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 2 - 8 Posts
Cooldown: 4 - 16 Posts
Description: Dragon Aspect is a Thu'um that improves your resistance to damage by creating an armor. The stronger the shout is the stronger that the armor is, the more of the body it covers, and the longer it lasts. This jutsu provides protection against physical attacks as well as jutsu attacks of the rank used and lower.
B Rank: "Mul!" This causes an armor to appear around the users arms that is of B rank in strength. This armor protects against jutsu and physical attacks of B rank and lower. This armor lasts 2 posts. This has a cooldown of 4 posts.
A Rank: "Mul Qah!" This causes an armor to appear around the users arms and head that is of A rank in strength. This armor protects against jutsu and physical attacks of A rank and lower. This armor lasts 4 posts. This has a cooldown of 8 posts.
S Rank: "Mul Qah Diiv!" This causes an armor to appear around the user that covers their entire top half of their body (from the waist and up). This armor protects against jutsu and physical attacks of S rank and lower. This armor lasts 6 posts. This has a cooldown of 12 posts.
SS Rank: "Muh Qah Diiv!" This causes an armor to appear around the user that covers their entire body. This armor protects against SS rank attacks (up to a total of 3). After this limit has been reached it will only protect against S rank attacks and lower. This armor lasts for 8 posts. This has a cooldown of 16 posts.

Name: Disarm
Canon/Custom: Custom
Rank: B - SS
Type: Supplementary | Defensive
Element: /
Range: Medium
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Disarm is a shout that pulls the weapon out of an opponent's grasp. The rank at which the user can use this jutsu will depend on who all can be disarmed and how many people at a time. When the opponent is disarmed their weapon, no matter what rank is used, will go flying fifteen meters away from them. This can only be used when the user is within 15 meters of someone.
B Rank: "Zun" This can only be used on 1 person at a time. Only Chuunin and lower can be disarmed with this shout.
A Rank: "Zun Haal" This can only be used on 2 people at a time. Only Special Jounin and lower can be disarmed with this shout.
S Rank: "Zun Haal Viik" This can only be used on 3 people at a time. Only Jounin [A] and lower can be disarmed with this shout.
SS Rank: "Zun Haal Viik" This can only be used on 4 people at a time. Only Jounin [S] and lower can be disarmed with this shout.

Name: Become Ether
Canon/Custom: Custom
Rank: B - S
Type: Supplementary | Defensive
Element: /
Range: Self
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 - 3 Posts
Cooldown: 2 - 6 Posts
Description: Become Ethereal is a dragon shout that turns you into an ethereal form. While in this form, you cannot deal damage or take damage (including damage from falls or poison). Attempting to interact with the world, via fighting, accessing a container, or talking to an NPC, causes the effects of the shout to stop working.
B Rank: "Feim" You can become ethereal for up to 1 post, protected against all damage.
A Rank: "Feim Zii" You can become ethereal for up to 2 posts, protected against all damage.
S Rank: "Feim Zii Gron" You can become ethereal for up to 3 posts, protected against all damage.

Name: Unrelenting Force
Canon/Custom: Custom
Rank: B - SS
Type: Offensive
Element: /
Range: 0 – 10 Meters
Specialty: Ninjutsu | Dovahkiin Clan
Duration: 1 Post
Cooldown: 3 Posts
Description: Unrelenting Force is the very first shout learned by the Dragonborn. This shout is the most often used for most of the Dovahkiin clan as it comes in handy during most situations. The strength of this Thu’um depends on the strength of the Dovahkiin, as it grows in power as they learn more words (rank up).
B – Rank: "Fus!" Hitting someone with the Unrelenting Force shout will stagger them. This is handy when used against an opponent who uses physical attacks as it can cause them to lose their balance, thus interrupting their attack. The words must be spoken for the jutsu to work.
A – Rank: "Fus Ro!" Hitting someone with the Unrelenting Force shout will not only stagger them but will also interrupt any jutsu the opponent might be attempting to perform. This can be performed on two people at the same time so long as they’re within three meters of each other.
S – Rank: "Fus Ro Dah!" Hitting someone with Unrelenting Force at this rank will cause anyone within a seven meters of the intended target to go flying backwards, off their feet, for ten feet. This will cause them to suffer environmental damage, and will stun any of those affected for their next post. If used near a cliff or high drop this will cause them to also suffer fall damage or even death if the area is high enough up.
SS – Rank: "Fus Ro Dah!" Hitting someone with Unrelenting Force at this rank will cause the same knock back effect as before, however anyone not wearing A-Rank or higher armor will be incinerated (turned to ash) by the sheer volatile force of this jutsu.
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