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 Namie Kurayami (Jutsu List)

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Namie
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PostSubject: Namie Kurayami (Jutsu List)   Mon Nov 23, 2015 1:57 pm


Kurayami Clan

Name: Dark Release-Inhaling Maw (冥遁.吸穴孔~Meiton:Kyuuketsukou)
Canon/Custom: Canon
Rank: D-S
Type: Defensive
Element: Dark
Range: Touch || (0-30 meters)
Specialty: /
Duration: 1-5 post(s)
Cooldown: 3 posts
Description: The most fundamental technique for a Dark Release user. In outline, this jutsu is able to absorb any kind of ninjutsu even one far stronger than the user's capability. Thus, the absorption process is different regarding the rank comparison. The absorbed jutsu will be stored inside the Dark Release sigil and can be used for many purpose.
To absorb a jutsu ONE Rank below or more; requires a 1 post duration process; the stored jutsu can be used anytime.
To absorb a jutsu on the same rank; requires 1 post duration process; the stored jutsu must be reversed immediately.
To absorb a jutsu ONE Rank above; require 2 post duration process; the jutsu cannot be stored.
To absorb a jutsu more than ONE Rank above; require 5 post duration process; the arm or weapon of the user will be shattered.

Name: Dark Release-Judgement (冥遁.邪自滅斗~Meiton:Jajimento)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Dark
Range: Touch || (Range of Original Jutsu)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Another signature dark release technique. Like the other dark release technique, this jutsu need one stored jutsu within the sigil; This jutsu is the process of simply reversing the absorbed jutsu. The chakra used, the elements, the duration and any drawback from the reversal jutsu will applied as well.

Name: Dark Release-Punishment (冥遁.邪自滅斗~Meiton:Panisshumento)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Dark
Range: Meele
Specialty: Ninjutsu
Duration: Once weapon broken or deactivated
Cooldown: Half the duration
Description: Infusing a weapon with the Dark Release technique through the use of Ninjutsu. The enemy that is exposed or touched too long by the infused weapon will cause their energy being absorbed, making them easily fatigue. Being touched, slashed, or stabbed by the weapon in 15 posts will make the enemy unable to fight. But its main purpose usually to extends the user's range for Inhaling Maw or receive the rebound for absorbing stronger jutsu. (Stored Jutsu required)
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PostSubject: Re: Namie Kurayami (Jutsu List)   Mon Nov 23, 2015 2:02 pm


Academy Rank

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Namie Kurayami (Jutsu List)   Mon Nov 23, 2015 2:02 pm


D Rank

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.

Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.

Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.

Name: Iron Claw (Aian Kurō - アイアンクロー)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: This move simply entails the user squeezing the target's face with his hand. This move however, also has offensive uses as an actual technique, taking the opponent by the face, and slamming them into the ground.

Name: Leaf Gust (Konoha Toppū - 木ノ葉突風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.

Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.

Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.

Name: Pounce (Kyūshū - 急襲)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: A very powerful crouch and tackle. Using this technique, even a small practitioner can bowl over a much larger opponent.

Name: Stone Foxtail (Ishi Fokkusutēru - 石フォックステール)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique begins in much the same manner as the Leaf Gale technique, utilizing a simple rear spinning low kick in order to throw an opponent off balance. Following this, the user quickly raises themselves upright before the target can regain their balance and attacks with a series of palm strikes delivered to the chest to push them back and keep them disoriented.

Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.
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PostSubject: Re: Namie Kurayami (Jutsu List)   Sun Dec 20, 2015 1:20 pm


C Rank
---


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PostSubject: Re: Namie Kurayami (Jutsu List)   Sun Dec 20, 2015 1:21 pm


B Rank

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
When using clones for training the following information is what you need to go by for reductions to your word counts.
Genin: 200 words per 20 chakra Used
Chuunin: 150 words per 20 chakra Used
S Jounin: 100 words per 20 chakra Used
Jounin A: 50 words per 20 chakra Used
Jounin S: 25 words per 20 chakra Used
If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die.




Last edited by Namie Kurayami on Wed Dec 23, 2015 4:10 pm; edited 1 time in total
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PostSubject: Re: Namie Kurayami (Jutsu List)   Sun Dec 20, 2015 1:22 pm


A Rank

Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment. Chakra Cost: 25


Name: Heavenly Typhoon (Tentai Taifū - 天体台風)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: 45 meters
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 6 posts
Description: To perform this technique the user raises his sword above his head and collects a large amount of wind chakra upon his/her sword which is signified by chakra swirling up and around the user before concentrating upon the user's blade. Once the user has collected the amount of chakra that they wish to use they will releases the mass of wind with one powerful swing of the sword. The resulting effect is a large amount of destruction in a wide angle in front of the user for a distance up to 45 meters.


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PostSubject: Re: Namie Kurayami (Jutsu List)   Thu Feb 11, 2016 4:11 pm


S Rank
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PostSubject: Re: Namie Kurayami (Jutsu List)   Thu Feb 11, 2016 4:11 pm


SS Rank
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PostSubject: Re: Namie Kurayami (Jutsu List)   Thu Feb 11, 2016 4:13 pm


Special Abilities
Name: Chakra Radar
Canon/Custom: Custom
Rank: D - SSS
Type: Supplementary
Element: -
Range: All ranges
Specialty: Holeman Clan
Duration: Indefinitely (permanent -100 chakra)
Cooldown: /
Description: The user is able to expand upon the usage of the constant Chakra Radar and scan much more of a distance. As the range increases, so do the details of the scan. A user can use a scent to track a specific person. Once found though scanning, the user can "zoom in" and even "lock-on" to the person or scent. People underground or using Doton Techniques to cover themselves are invisible to the scan. Being interrupted or startled while expanding the Chakra Radar can over-whelm all senses and stun the user for up to 3 posts.

D-Rank: The user is able to scan a small area, roughly the size of a yard. People and animals in the scan that are outside of this radius appear as intangible blobs, and it is almost impossible to distinguish between the two.

C-Rank: The user is able to scan a larger area the size of a city block. People and animals in the scan that are father away are becoming clearer and can be seen.

B-Rank: The user is able to scan an area the radius of about 5 city blocks. Chakra appears as colors in the scan. Male, Female and animals each have their own color and can be distinguished by such.

A-Rank: The user can scan an area the size of a village. The radar is so accurate at this state that the user can see clear details such as clothing, scars, tattoos and facial features.

S-Rank: The user is able to scan an area the size of a country. The radar allows the user to see places and other people in crystal clear detail, just as any average person would.

SS-Rank: The user can not only scan the entire country they are currently in, they can also see half of the next country over. Chakra natures appear in different colors, allowing the user to see what is being used on them in order to form counter measures.

SSS-Rank: The highest form of the Holeman Chakra Radar, the user can scan the country they are currently in, as well as the next country over. At this rank, the user can send out a pulse from their body that affects people differently. Friends will find their perception raised to the maximum, granting them incredible clarity and the slight ability to see attacks before they are fully executed. This effect can last up to 5 posts. Enemies will be affected differently. They will find their Perception lowered 3 ranks, hampering their ability to perceive incoming threats. This too can last up to 5 posts.
This ability can be used with no drawbacks up to 3 times per thread. After the third use, the user will suffer headaches, nausea, and their Perception will drop 3 ranks every time it is used.


Name: Copy Chakra Radar
Canon/Custom: Custom
Rank: D - SS
Type: Supplementary
Element: /
Range: Self
Specialty: Chakra Radar (Must Know Before)
Duration: -Chakra Per Post
Cooldown: Duration +2
Description: This ability allows the user to use Chakra Radar to learn moves that they see. To do this Chakra Radar must be in use; it cannot be used without chakra radar. The chakra needed to learn a move depends on the move being learned: the chakra must be equal to that of the jutsu itself (D rank chakra for a D rank move, ect). This can be used to learn multiple moves at once, however chakra must be paid for each and every jutsu being learned.
This can only be used to learn abilities the user has the appropriate elements and specs for.
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