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 Emiko Sabure [Jutsu List]

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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:05 pm

Sabure Clan Jutsu:

Name: Daisan no Me -- Third Eye Tech
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Sand
Range: 0 - 50 meters
Specialty: Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: With chakra, the user connects an eye made of sand to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. It also allows those who are using their Kekkei Genkai to see what is happening outside of the protective dome. In order to use it however the user must keep one of their eyes closed for the duration of the technique.

Name: Suna Shigure
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Sand
Range: 0 - 30 Meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: After clotting together sand into countless small lumps, the user can use them to attack the opponent from every direction. Because all of the sand lumps are controlled by chakra it is possible to commence an attack without any blind spots. While the sand hits only hard enough to leave bruises, its use is more as a distraction than an actual attack.

Name: Sabaku Sōsō
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Sand
Range: 0 - 30 Meters
Specialty: Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: After wrapping the opponent in sand the user will cause the sand to implode and crush whatever is within. When used to kill a person the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. This attack, depending on the pressure that is used, can either break bones or completely liquefy an opponent.
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:06 pm

SS Rank Jutsu:

Name: True Immortality
Canon/Custom: Custom
Rank: SS
Type: Supplementary
Element: /
Range: /
Specialty: Medical Ninjutsu
Duration: /
Cooldown: /
Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons.  However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid.
As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal.
5 Chakra: Heals minor burns, scraps, scratches.
10 Chakra: Heals fractured bones, severe burns, and severe cuts.
15 Chakra: Heals broken bones, minor damage to organs, cures poisoning.
20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments.
After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used.

Name: Ailment Removal
Canon/Custom: Custom
Rank: SS
Type: Supplementary
Element: /
Range: 0 – 5 Meters
Specialty: Medical Ninjutsu
Duration: 2 Posts
Cooldown: 10 Posts
Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts.
The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1).
After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2).
The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves.

Name: Resurrection Technique: Enhanced Corpse Revival
Canon/Custom: Custom
Rank: SS
Type: Supplementary, Offensive
Element: Doton
Range: 0 - 50 Meters
Specialty: Medical Ninjutsu
Duration: -15 Chakra Per Post
Cooldown: Once Per Thread
Description:  By utilising Doton, the user can revive the fallen in one of two ways. The first version allows the user to seemingly continuously resurrects a large number of slain people as zombies, but with some of their rationality, physical prowess, and technique at their disposal. They are difficult to destroy, requiring several hits before the zombie will return to the water it was born from. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.
The second version allows the user to bring a person back as a perfect resurrection, able to use all its skills from when alive, along with complete consciousness of who they were before they died, thoughts, memories, ect. This method requires a large amount of energy (i.e. electricity). Because this technique brings someone back from the dead permanently it takes 90% of the user's chakra to accomplish, leaving little to no chakra left for anything but keeping the caster alive.


Last edited by Emiko on Thu Dec 24, 2015 10:38 pm; edited 1 time in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:15 pm

S Rank Jutsu:

Name: Absolute Defense
Canon/Custom: Custom
Rank: S
Type: Defensive
Element: Sand
Range: 0 - 5 Meters
Specialty: Ninjutsu,
Duration: 3 Posts
Cooldown: 6 Posts
Description: The user's own Sand Shield is increased ten fold; blocking everything that is that user's own rank and lower (Kenjutsu and Taijutsu attacks), for up to 3 posts. The Absolute Defense shield covers the user from head to toe, every inch of the user's body. It can either be up against the user's flesh, or out at the max of five meters from the user's body in a perfect sphere - usually up to the user's preference.
The jutsu costs the initial S rank jutsu cost (30 Chakra), and then chakra drain for the following posts that the jutsu is kept active (10 Chakra per post), up to 3 posts max.

Name: False Immortality
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: All Ranges
Specialty: Medical Ninjutsu
Duration: -15 Per Post
Cooldown: Duration +10
Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen.
This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.

Name: Medical Transformation Technique
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close | Within Touching Distance
Specialty: Medical Ninjutsu
Duration: Instant | 1 Post
Cooldown: 2 Posts
Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts.
D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra]
C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra]
B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra]
A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra]
S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]


Last edited by Emiko on Thu Dec 24, 2015 10:36 pm; edited 1 time in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

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PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:15 pm

A Rank Jutsu:


Name: Chakra Scalpel
Canon/Custom: Canon
Rank: A
Type: Offensive/Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 3 Post
Cooldown: 6 posts
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Emiko Sabure [Jutsu List] 126fepg

Name: Heaven's Wrath
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 0 - 25 meters
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 1 - 5 Posts
Cooldown: 2 - 10 Posts
Description: This jutsu is essentially a boost to friendly targets of the users choosing (up to three at a time). By using Medical Ninjutsu knowledge, and Ninjutsu to create a wider range, the user causes an area to where friendly targets, while in this area, gain a boost to their stats.
Users gain a +2 to reaction times, speed, sensory, it invigorates the body.. Ninjutsu users gain a +1 in attack and power. This comes at the cost of the initial chakra cost and an added +10 for every person this jutsu boosts.
This is done due to an adrenaline boost due to the Medical Ninjutsu. This jutsu cannot be used on the user themselves, as they must remain in one place, unmoving, during the time this jutsu is raised. The user is unable to use any other jutsu during the time that this jutsu is active.

Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Range: Short-Range
Hand Seals: Modified Ox Tiger
Specialty: Medical Ninjustu
Duration: /
Cooldown: 4 posts
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique.
By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.

Name: Puppet Performance: Skilful Achievement with a Human Body (Sōen: Hitomi Gokū - 操演・人身冴功)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 40 meters
Specialty: Puppetry
Duration: -25 chakra per post
Cooldown: Duration + 4
Description: A puppet performance technique where chakra threads are attached to various spots on a person's body; the head, torso, both arms, and both legs. The person being manipulated gains the ability to not only use their own techniques, but the skills of the puppeteer as well.

The origins of this technique lie on the battlefield. When a puppeteer's puppets were all destroyed, they would begin using corpses. To perform this technique with a living person would normally require both parties to cooperate with each other. However, a highly skilled user can control the target by force if the person is severely weakened or damaged rendering them unable to resist.

Name: Medical Transformation Technique
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close | Within Touching Distance
Specialty: Medical Ninjutsu
Duration: Instant | 1 Post
Cooldown: 2 Posts
Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts.
D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra]
C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra]
B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra]
A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra]
S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]

Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.

Name: Cell Activation Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 0 - 5 Meters
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration +2
Description:  Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.


Last edited by Emiko on Thu Dec 24, 2015 10:27 pm; edited 1 time in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:16 pm

B Rank Jutsu:

Name: Delicate Illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu (Must know Chakra Scalpel)
Duration: 1-3 Posts
Cooldown: 2-6 Posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.

After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.

Name:Kiss of the Dragon
Canon/Custom: Custom
Rank: B
Type:Offensive
Element: /
Range: Close / Far
Speciality:Medical Ninjutsu
Duration:1 Post
Cooldown:Twice Per Thread
Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy as 35 mph into their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side
effects of quadriplegia, followed by bleeding from the head's orifices, and then finally causing a very painful death due to a brain aneurysm.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Demonic Illusion: Tree Binding Death
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Short (0-5 Meters)
Specialty: Genjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.


Last edited by Emiko on Thu Dec 24, 2015 10:44 pm; edited 2 times in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:16 pm

C Rank Jutsu:

Name: Sense Deprivation
Canon/Custom: Custom
Rank: C - A
Type: Offensive, Defensive, Supplementary
Element: /
Range: Close, Mid, Far
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 2-5 Posts
Cooldown: 4-10 Posts
Description: The user places the pointer and middle finger of their left hand to
their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense.
C Rank - Can only cut off 1 sense at a time.
B Rank - Can cut off 2 senses at the same time.
A Rank - Can cut off 3 senses at the same time.

Name: Regeneration Aura
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: 0 - 25 meters
Specialty: Medical Ninjutsu, Ninjutsu
Duration: 1 - 5 Posts
Cooldown: 2 - 10 Posts
Description: This jutsu has two parts to it. The first, and most important part is the fact that it is a group heal. By combining Medical Ninjutsu and Ninjutsu the user is capable of healing multiple people at once (up to three people), of the users choosing, continuously. This will heal anything from paper cuts to gashes and slices. Even bruises are healed through this technique. While this healing is going on there is also
part two of this jutsu: a shield that blocks 50% worth of damage towards those within the Regeneration Aura's sphere by cushioning them in the chakra that makes up and fills the sphere. This causes those within the sphere to take half of the damage they normally would against both physical moves and ninjutsu used against them.
This jutsu costs the initial cost to start the jutsu, and then costs an additional 5 chakra per person being healed within the sphere per post. The user is unable
to move during this time, and has to remain on one place while this jutsu is up. If the user moves the jutsu will stop.

Name: Demonic Illusion: False Surroundings Technique
Canon/Custom: Canon
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: 15 meters
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 15 meters. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post.

Name: Sly Mind Affect Technique - (Kori Shinchū no Jutsu - 狐狸心中の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: 15 meters in diameter
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: This technique allows the user to change the enemies sense of direction as they see fit. When this technique is evoked, the enemy is forced to walk in the direction that the user has previously mapped out while the victim thinks that he/she is still making their way towards their target/destination.


Last edited by Emiko on Thu Dec 24, 2015 10:43 pm; edited 1 time in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
Ryo : 3700

Emiko Sabure [Jutsu List] Empty
PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:22 pm

D Rank

Name: Chakra Anesthetic
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration + 3
Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used.
D Rank: This can numb an area about two inches across and no more than a half inch deep.
C Rank: This can numb an area about two and a half inches across and no more than an inch deep.
B Rank: This can numb an area about five inches wide and no more than two inches deep.
A Rank: This can numb an area about seven inches wide and no more than three inches deep.
S Rank: this can numb an area about ten inches wide and no more than five inches deep.

Name: Ketatamashii no Jutsu
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: To end of Suture Material
Specialty: Medical Ninjutsu
Duration: - Appropriate Chakra Cost per Post
Cooldown: Duration + 3
Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it.
D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon.
C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons.
B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons.
A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons.
S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: Short - (0-5 meters)
Specialty: Genjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.

Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: /
Range: Within Earshot
Specialty: Genjutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu.

Name: Genjutsu: Mist
Canon/Custom: Canon
Rank: D
Type: Offensive | Defensive
Element: /
Range: Short (0-5 Meters)
Specialty: Genjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This jutsu creates creates an illusionary clone that charges towards the opponent, jumps and then explodes in a cloud of cherry blossom petals.

Name: Chakra strings
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: N/A
Range: Dependant on Rank
Specialty: Puppetry
Duration: Until Cancelled
Cooldown: N/A
Description: Chakra Threads is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people who are the same or a higher rank besides the user. The number of strings that can be used at one time is dependant on rank. Chakra strings can only be use on humans if it is voluntary and the string are of A-rank or higher strength; and only one person may be control per hand. The strings cannot be cut unless the cuttin edge is charged with or made of chakra of some type, and equal or higher rank.

D-rank: 1 Puppet per hand. 15 meters max
C-rank: 2 Puppets per hand. 25 meters max
B-rank: 3 Puppets per hand. 50 meters max
A-rank: 4 Puppets per hand. 70 meter max. Maximum of 1 voluntary human puppet
S-rank: 5 Puppets per hand (1 per finger). 100 meters max. Maximum of 2 voluntary human puppets.

Name: Miwaku
Canon/Custom: Custom
Rank: D-S
Type: Supplementary
Element:
Range: Hearing range of the user.
Specialty: Genjutsu.
Duration; 1, 2, 3, 4, 5 post(s) (D-S)
Cooldown; 3, 4, 5, 6, 8 posts (D-S)
Description: This is the power of suggestion/persuasion. Innocently playing with the mind of the target, this genjutsu is cast through the voice of the user. Anyone caught by it is subjected to being manipulated by the caster.
D rank: Simply for getting information or planting information in the target's head by suggesting it. Cannot influence actions or decisions, purely to ask questions and get answers; or give false answers and hope they're believed. (Up to 2 people can be affected at a time.) Costs 10 Chakra. Can only be used for one post.
C rank: Influencing basic actions such as movement, and pushing directional thoughts on the target. ("Don't you think you should be getting home, now?") ("C'mon, follow me~ It'll be fun, right?") Unable to implant nor multiply the intensity of emotions. (Up to 4 people can be affected at a time.) Costs 15 Chakra. Costs 10 Chakra for every post after.
B rank: ABLE to implant or multiply the intensity of emotions, subtly or otherwise. ("I can't believe he did that! God, I'd be pretty angry. What about you?") ("Look, we were scared before... But now I'm terrified out of my mind. I can't stop shaking. How are you holding up?") (Up to 6 people can be affected at a time.) Costs 20 Chakra. Costs 15 Chakra for every post after.
A rank: Full out manipulating the actions and thoughts of another person. Still can't force someone to do something violent they would never consider outside of the genjutsu. Emotions can fully be manipulated ("You're angry! See? Told you!") At this sort of control people can be talked into starting a riot, looting, robbing, ect. (Up to 8 people can be affected at a time.) Costs 25 Chakra. Costs 20 Chakra for every post after.
S Rank: Full out manipulation of someone else; including being able to talk them into anything and everything from killing themselves, harming someone they care for, or going on a full blown killing spree of friends and family. ("You have to kill them... yes, that's right, put the knife in!") This is total and complete control; there is nothing at this point that someone cannot be talked into - killing themselves, killing others, robbing and looting, even defecting a village. (Up to 10 people can be affected at a time). Costs 30 Chakra. Costs 25 Chakra for every post after.


Last edited by Emiko on Thu Dec 24, 2015 10:49 pm; edited 1 time in total
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Emiko
Arenokage
Arenokage
Emiko


Posts : 101
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PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:45 pm

Academy Jutsu

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.


Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).


Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.


Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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Emiko
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Emiko


Posts : 101
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PostSubject: Re: Emiko Sabure [Jutsu List]   Emiko Sabure [Jutsu List] EmptyThu Dec 24, 2015 10:46 pm

ANBU Jutsu



Name: Body Elimination Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: /
Cooldown: /
Description: KKnowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body if caught or on the verge of death. This technique leaves no trace of the target's body behind whatsoever. [This ability cannot be used in combat.]

Name: True Paralysis Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a  period of time, which allows the user to either strike again, or take the target into custody. The technique can also be cast on many target at once, dependent on the user's overall rank. B-Rank users may detain up to 5 people; A-Rank 10 people; S-Rank 15 or more. At S-rank you may pay an addition chakra cost of 10 chakra per 5 people beyond the normal limit of 15.

Name: ANBU Call
Canon/Custom: Custom
Rank: S
Type: Supplementary | Offensive | Defensive
Element: /
Range: All Ranges
Specialty: ANBU Captain
Duration: Until Each's Death / Thread Ends / Dismissed
Cooldown: Every 10 Posts
Description: This is the ability for an ANBU Captain through either a whistle, hand gesture, or another form of movement/sound to call upon other members of ANBU for aid. These members will appear within that same post, five in total, each with differnet specs and elements and all capable of using library jutsu, ANBU jutsu, and clan jutsu (such as that for Shadow Release techniques) (so long as they have the proper specs and elements for said jutsu). All of these ANBU are S-Rank shinobi. They all wear the standard ANBU armor and mask (found in the ANBU guide). When they die they will disappear out of existance through the Body Elimination Technique, destroying not only themselves but all of the weapons/items they have on them so that they cannot be looted. This call cannot be used again until ten posts after the dismissal/death of the last ANBU.
ANBU One: Kenjutsu [S] | Ninjutsu (B). Fuuton [S] | Raiton (B). Weapons: A-Rank Sword | 10 Kunai.
ANBU Two: Taijutsu [S] | Ninjutsu (B). Katon [S] | Suiton (B). Weapons: 10 Kunai | 10 Shuriken | 2 Fuma Shuriken.
ANBU Three: Fuuinjutsu [S] | Summoning (B). Suiton [S] | Fuuton (B). Weapons: A-Rank Lion Summon | 5 Kunai | Blank Scrolls.
ANBU Four: Medical Ninjutsu [S] | Archery (B). Doton [S] | Raiton (B). Weapons: 50 Senbon | A-Rank Bow/Arrows.
ANBU Five: Genjutsu [S] | Medical Ninjutsu (B). Shadow Release [S]. Weapons: 30 Senbon | 10 Kunai | 10 Shuriken.
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