| | Avery [Jutsu List] | |
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Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Avery [Jutsu List] Mon Dec 21, 2015 11:29 am | |
| - Enton (Smoke Release):
Name: Smoke Clone Canon/Custom: Canon Rank: C Type: Supplementary Element: Enton Range: 0 - 20 Meters Specialty: Ninjutsu Duration: Until Disipated Cooldown: 3 Posts Description: This technique creates a clone made out of smoke. When it is hit, it turns into smoke similar to the smokescreen jutsu. The smoke clone is mostly used as a diversion tactic like other clone techniques.
Name: Smoke Grenade Canon/Custom: Custom Rank: C Type: Supplementary Element: Enton Range: 0 - 20 Meters Specialty: Ninjutsu Duration: 2 Posts Cooldown: 3 Posts Description: The user creates several sphere like shapes in their hand comprised of smoke. The user bombards the enemy with a barrage of these small smoke grenades, exploding and creating a thick cloud of smoke. This smoke makes it very hard to see and can even choke an opponent. Up to five smoke bombs can be created per use of this jutsu.
Name: Smoke Dragon Canon/Custom: Canon Rank: B Type: Offensive Element: Enton Range: 0 - 30 Meters Specialty: Ninjutsu Duration: -15 Chakra Per Post Cooldown: Duration +2 Description: By unleashing a continuous stream of smoke from theri mouth, the user can use Enton chakra to shape the smoke into the form of a dragon. This gives the user the advantage of medium range attacks, and because the dragon is completely composed of smoke, physical attacks are useless against it. The user can also form several smoke dragons at once (up to 3 in total). Its primary battle ability is to envelop and suffocate the target. Death will occure in 4 posts if medical attention of A rank or higher is not gained due to smoke inhalation.
Name: Smoke Prison Canon/Custom: Custom Rank: B Type: Offensive, Supplementary Element: Enton Range: 0 - 30 Meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 4 Posts Description: While fighting an enemy and wanting to flee from battle or hide, the user can produce an extremely thick smokescreen which immediately makes the opponent cough and blinds them, it also covers up the scent of the user and his or her allies. The user may then attack at free will. The caster and those who have been specially trained for it can see clearly through the smokescreen. This smoke screen covers a 30 meter radius in all directions, though can cover less if the user so chooses. The smokescreen will last up to 3 posts.
Name: Smoke Binding Canon/Custom: Custom Rank: B Type: Supplementary Element: Enton Range: Close Range Specialty: Ninjutsu Duration: -15 Chakra Per Post Cooldown: Duration +2 Description: The user can manipulate his or her smoke to wrap around a target to keep them from moving. Anyone with strength higher than B-3 can break free from this with little trouble. This can be used to hold up to 3 people at a time.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:29 am | |
| - Fuuton Release:
Name: Fuuton Boost Canon/Custom: Custom Rank: C Type: Supplementary Element: Fuuton Range: Self Specialty: Ninjutsu Duration: 1-10 Posts Cooldown: Duration + 2 Description: The user focuses on their natural Fuuton chakra and produces a sphere of air that is condensed enough for the user to either stand or sit on. The user can ride this ball, gaining a +1 tier in rank to their speed. The ball can only last up to ten posts before it disperses. The ball is capable of being controlled at the user's own free will, making it useful for short chases, when the user needs a small boost. If the user is carrying someone with them while using this jutsu then the duration max is cut in half.
Name: Fuuton Bubble Canon/Custom: Custom Rank: B Type: Supplementary, Offensive Element: Fuuton Range: 0 - 20 Meters Specialty: Ninjutsu Duration: 1 - 10 Posts Cooldown: Duration + 3 Description: The user is capable of manipulating and creating a ball of air about the size of a beach ball. The user can do several things with this jutsu: they can use it to create a ball of air around their own head, allowing them to remain underwater without the need of a re-breather or other jutsu for the duration. They also can use this as an attack: placing the sphere of air around an opponents head and essentially removing all of the oxygen inside. The suffocation takes three posts to accomplish from start to finish, and the user does not have to be touching the opponent to keep the jutsu in effect - so long as they remain within the max meter range (20 meters) to their opponent and remain conscious they will continue to be able to control the sphere.
Name: Fuuton Wall Canon/Custom: Custom Rank: B Type: Defensive, Offensive Element: Fuuton Range: 1 - 20 Meters Specialty: Ninjutsu, Tatsumaki Clan Duration: 1 Post Cooldown: 2 Posts Description: The user releases a 'wall' of wind by a simple gesture of pushing out with their hand, or pushing in the direction they want the wind to travel that, when it hits an opponent, will violently throw them back. When used in closed quarters such as a hallway or smaller room of a building this is used to smash their opponent against a wall or other hard object. It can be used to smash an opponent against a tree or other nearby object if in the wild. When used in an open area it can cause the opponent to fly backwards a max of ten meters. When used in close quarters it can cause an opponent to smash hard enough into an object to leave them stunned for two posts.
Name: Passive Wind Shield Canon/Custom: Custom Rank: D - S Type: Defensive Element: Fuuton | Katon Range: Self Specialty: Ninjutsu Duration: Permanent Cooldown: N/A Description: The user has a constant shield of air that acts a natural repellent around their bodies that increases in strength as they rank up: becoming stronger as they do. This shield comes at the cost of a permanent decrease in their chakra pool of 200 Chakra. D Rank: The shield can repel small projectile weapons such as kunai, shuriken, senbon, ect. The shield is close to the user's body, only about three inches away from the user's skin, head to toe. C Rank: The shield can repel medium sized objects such as arrows, daggers, and larger knives or short swords. B Rank: Not only can the shield protect against projectiles, but it now acts as a shield to Taijutsu and Kenjutsu attacks a rank below the user's rank and lower, stopping them by creating a force of air with enough force to push against the fist or sword. A Rank: The shield continues to protect against projectiles, Tai, and Kenjutsu attacks one rank lower than the user and lower. S Rank: The user no longer has to focus on the shield to control it when wanting to move it towards a specific part of the user's body, it acts automatically to protect free of the users actual will power, protecting against attacks the users rank and lower when used this way. It continues, when used normally, to protect the user from attacks one rank and lower than the user. Any any given time the user can cancel this shield for periods of time, or reactive it. Users with Katon can infuse Katon chakra into this shield at any given time, protecting against fire based attacks of the rank used and lower to ensure that safety of the user against katon based attacks as well.
Name: Futon: Ryuusui [Wind Style : Stream] Canon/Custom: Canon Rank: D Type: Supplementary Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: / Cooldown: 2 posts Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.
Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術) Canon/Custom: Custom Rank: D Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.
Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.
Name: Futon: Kazejuugan [Wind release: Air bullets] Canon/Custom: Canon Rank: C Type: Offensive Element: Wind Range: Short(0-5m), Mid(5-15m), Long(15m+) Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: The user holds out their hand, palm flat and facing upward, where they condense their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time before cooldown is enforced. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaving behind 1/2in gashes over a 6in radius. If a bullet grazes the target, it can leave small lacerations on any exposed flesh it comes near.
Name: Wind Prison Jutsu Canon/Custom: Custom Rank: C Type: Supplementary, defensive Element: Fuuton Range: Touch Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.
Name: Heavenly Wind Palm (Amafūshō - 天風掌) Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify.
Name: Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破) Canon/Custom: Custom Rank: C Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence.
Name: Violent Whirlwind Canon/Custom: Canon Rank: B Type: Offensive Element: Wind Range: 10 meters Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves.
Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.
Name: Wind Release: Heavy Wind Bullet (Fūton: Tadai Fūdan - 風遁・多大風弾) Canon/Custom: Custom Rank: B Type: Offensive Element: Fuuton Range: 30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: After performing the necessary hand seals the user will exhale an incredibly forceful sphere of wind towards an indicated target. Unlike similar techniques Wind Release: Heavy Wind Bullet does not explode on contact with an object, but instead disperses after the damage of a solid strike is done. This is because this technique's chakra composition is specifically designed to maintain its shape when striking a target. Due to this characteristic, and the velocity of that the "bullet" is fired, this technique releases an incredible amount of pinpoint force upon contact. This force is enough to easily break bones and shatter most defenses making it a highly dangerous skill. Also, due to the speed of the "bullet" this technique will not by instantly incinerated by anything other than an equally powerful fire technique. As such this technique will pass through, and ignite, on lesser flames which will cause fiery explosions on contact with a target. As such, it is not recommended to counter this technique will fire for fear of increasing its damage output.
Name: Futon: Kaze no Yaiba [Wind Release: Blade of wind] Canon/Custom: Canon Rank: A Type: Offensive Element: Wind Range: 2 meters Speciality: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The user gestures with their index and middle fingers, channelling a large amount of chakra through them that forms an invisible blade of wind the user can manipulate in a short range around themselves. This blade is incredibly sharp, able to easily tear through everything in it's path. This blade, while having a very limited range is incredibly fast, combining that with the fact that it is invisible makes it hard to avoid.
Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧) Canon/Custom: Custom Rank: S Type: Offensive, Defensive Element: Fuuton Range: Self Specialty: Ninjutsu Duration: -35 chakra per post Cooldown: Duration + 10 Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:30 am | |
| - Katon Jutsu:
Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 5 meters Speciality: Ninjutsu Duration: / Cooldown: 3 post Hand Seals: None Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. While not super powerful, it is effective for creating space between the user and target or as an ignition source for other jutsu. The flames will cause 1st degree burns on contact.
Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 10 meters Speciality: Ninjutsu Duration: -5 chakra per post of mist gas release Cooldown: Duration of gas release + 2 Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流) Canon/Custom: Custom Rank: D Type: Offensive Element: Katon Range: 5 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.
Name: Katon Bunshin No Jutsu – Fire style: Fire clone no Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: Fire Range: 60 meters from the user Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts after last clone dissipates Description: The Fire Clone Technique is similar to the Shadow Clone Technique except it creates clones out of fire that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to normal fire, but the normal fire ignites the user's clothes in flames, settling for even a sneak attack while they are busy putting out the flames. The clones also cannot use any technique outside of the fire element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
Name: Katon: Ryuka no Jutsu [Fire Release: Dragon Fire Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 50 meters Speciality: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description: After forming the necessary Hand seals, the user breathes fire along the surface of wire or some form of cord, which rushes forwards along the surface of the wire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Can cause third degree burns after 3 posts of direct contact, and second degree burns within six inches of the flame. The flame travels at 60 mph, making it extremely effective at close range. Requires wire or fire-resistant chakra rope as a conduit.
Name: Katon: Karyudan no Jutsu [Fire Release: Fire Dragon Bullet] Canon/Custom: Canon Rank: C Type: Offensive Element: Range: 30 meters Speciality: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 2 Description: The user forms the related hand seal, and breathes out a continuous stream of chakra. This stream forms into the shape of a dragon, and the user can manipulate it's movements to a degree to make it chase the target, though at this rank the user cannot finely manipulate the movement, limiting the manipulation they can perform. This stream must be sustained or it will quickly break off into nothingness. The dragon moves at roughly 30mph. The flames are intense, and can cause instant second degree burns over the affected area, with 3rd degree burns possible after 3 posts of maintained contact.
Name: Katon: Gokakyu no Jutsu [Fire Release: Great Fireball Technique] Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: 15 meters Speciality: Ninjutsu Duration: / Cooldown: 4 posts Description: After forming the necessary Hand seals, the user converts a mass of chakra in their stomach into fire, expelling it from their mouth in a massive orb of roaring flames. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Causes instant 2nd degree burns on contact.
Name: Fire Release: Flame Bullet (Katon: Endan - 火遁・炎弾) Canon/Custom: Canon Rank: C Type: Offensive Element: Katon Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower.
Name: Fire Release: Fire Shield Technique (Katon: Kajun no Justu - 火遁•火盾の術) Canon/Custom: Custom Rank: C Type: Defensive Element: Katon Range: Melee Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: A skill that is normally used when the opponent is rushing in for a taijutsu attack. Gathering fire chakra into the air and condensing it upon the ground. As the opponent goes to strike, a flaming wall will appear before the user. This jutsu is effective at blocking taijutsu attacks, and will end up burning the opponents hand in the process. Projectiles of C-rank or higher easily pass through this.
Name: Fire Release: Great Dragon Fire Technique Canon/Custom: Canon Rank: B-rank Type: Offensive Element: Katon Range: All ranges Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Name: Katon: Haisekisho no Jutsu [Fire Release: Ash Pile Burning] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts Hand Seals: Tiger Description: The user spews a stream of chakra infused gun-powder from their mouth up to 11 feet from them which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen, hindering sight up to 60%. The gunpowder cloud is moderately large as it is being 15-20 feet from the target at all points. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. The technique lasts 3 posts before the wind blows it away from the battle; of course unless the user ignites the gun powder. If the target is caught in the middle of the explosion there is a small chance of death, but most likely they will sustain major burns and several wounds all around their body. Any wind style jutsu involving manipulating the air can counter this technique easily. The gun-powder from this technique can also be set off via any Fire jutsu, or simply by the user clicking their teeth together. Costs 20 chakra.
Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Five turns Hand Seals: Tiger Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.
Name: Fire Release: Ten Thousand Fireflies (Katon: Yozaru Hotaru - 火遁・萬螢) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 30 meters Specialty: Ninjutsu Duration: 1 post set up || 1 post attack Cooldown: 6 posts Description: The user brings their hand to their mouth and blows out a stream of small sparks that appear to be harmless and float in the air. With a wave of their hand, the sparks shoot forward, converging on the opponent and engulfing him in a huge explosion. Each spark is fairly weak on it's own; however the power of this jutsu lies in sheer numbers. Each spark explodes for D-rank damage, which compounds with the number of sparks exploding upon the target. While a large amount of explosions occur, unless they happen in an enclosed space, the damage is somewhat mitigated. Expect widespread 1st and 2nd degree burns at the impact sites. Sparks that explode near unprotected eyes will cause 1 post of reduced vision; dropping movement and attack speeds by 1 rank for the duration of the effect.
Name: Fire Release: Burning Ocean (Katon: Umi Moeru - 火遁・海燃える) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 75 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: A strong fire jutsu where the user puts the tips of their fingers and thumbs together and blows into the oval/rectangular shaped gap between the first two fingers and thumbs. A large wave of flames sweeps across the area, burning anything in its path making the area literally look like a sea of flames. Not only is it an offensive jutsu but it can also be used as defensive move by using the jutsu and turning around in a 360 degree angle, making a circle of fire with the user safely in the center.
Name: Katon: Goka Mekkyaku no Jutsu [Fire Release: Great Fire Annihilation] Canon/Custom: Canon Rank: A Type: Offensive, Defensive Element: Katon Range: Short(0-5m), Medium(5-10m), Long(15m+) Speciality: Ninjutsu Duration: Up to two turns Cooldown: Seven turns Hand Seals: Horse Description: The user forms the related hand seal and breathes out a massive torrent of fire, which forms into a large wall before the user and begins to march forward in-front of the user. These intense flames devour everything in their way, turning whatever and whoever they hit to ash. The user has to maintain the stream of fire to keep the wall going, which they can do for up to two turns. The first turn costs 20 chakra, and the second turn costs 15.
Name: Fire Release: Single Point Burst (Katon: Tanitsu Bochi Heki -火遁•単一点劈) Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: 45 meters Specialty: Ninjutsu Duration: 1 post set up || 1 post attack Cooldown: 6 posts Description: The user targets a single point on his opponent or in the environment and gathers fire nature chakra in the palm of their hand, condensing it rapidly. The condensed chakra is then fired at high speed towards the point that was selected, reaching it in an instant, and will either detonate upon impact or at the user’s command. The projectile may also be formed in other areas besides the hands, creating the possibility for surprise attacks. This projectile is controlled and directed by the user but the high speeds at which it travels makes it impossible to turn at anything other than right angles. The projectile nature of this attack means that it can be thrown off target by a strong gust of wind. If it is reinforced at the cost of additional chakra by the user it can be used as a homing missile, given a chakra signature to find and punching through most obstacles to reach its target. By paying an additional 10 chakra, the user is able to activate the homing effect.
Name: Fire Release: Exploding Fireworks Technique (Katon: Bakuretsu Hanabi no Jutsu- 火遁:破裂花火技術) Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 7 posts Description: After molding enough fire chakra and weaving the correct hand signals, the user creates a series of multicolored sparks in their hand. Despite looking friendly and somewhat humorous, this jutsu is not to be taken lightly. The sparks are superheated and concentrated, easily capable of causing second to third-degree burns. Once connecting with a target via punch, palm, or claw, the sparks engulf the target and violently explode like fireworks, capable of leaving a crater can setting anything in the immediate area on fire.
Name: Fire Fist Technique (Katon Genkotsu no Jutsu - 火拳骨術) Canon/Custom: Custom Rank: S-rank Type: Offensive Element: Katon Range: Self Specialty: Ninjutsu, Taijutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: The Fire Fist technique uses Fire Release nature transformation to engulf the users hand in flame to punch targets. The fire created is supremely hot, with power comparable to that of Amataratsu or Nova Release fires. The user is immune to the damage of the fires; however everything around them is not. The ambient temperature around the user rises to several hundred degrees, causing anything flamable within 5 meters to explode into flames. Each time the fist impacts any solid surface, the flames explode outward in all directions with enough force to uproot trees and causing explosive combustion of anything within 50 meters.
Name: Fire Release: Solar Storm Technique (Katon: Taiyou Boufuu no Jutsu - 火遁・太陽暴風の術 Canon/Custom: Custom Rank: S Type: Offensive Element: Katon Range: 100 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 15 posts || Twice per thread Description: After weaving the needed hand signals, the user creates a small sphere of fire in their hand and channels chakra into it. Then, the sphere gathers heat radiation from the sun until it glows white and emits bands of energy from it similar to solar flares in the sun. The user then hurls the sphere at their target and uses one final hand signal. The sphere explodes in gigantic blasts of fire that cover a large radius, capable of tearing a crater into the ground almost fifty feet deep and over a mile in diamater. The intense heat from the sphere can generate winds to throw the flames even further and toss away surrounding objects. Anything in the immediate area is instantly set on fire, so this technique is best used from a good distance. This jutsu costs base S-rank chakra plus an additional 70 chakra.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:30 am | |
| - Ninjutsu:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Ninja Art: Leaf Clone Jutsu (Ninjutsu: Ha Bushin no Jutsu - 忍術・葉分身の術) Canon/Custom: Custom Rank: C Type: Supplementary, Offensive, Defensive Element: / Range: 60 meters Specialty: Ninjutsu Duration: Until dispersed, destroyed, or dismissed Cooldown: 5 posts Description: By using the leaves that exist around them, the user is able to create a solid clone that functions similar to normal elemental clones; only without an elemental affinity. The clone is nearly as solid as the more powerful Shadow Clone, however it retains only the 1/10 sized chakra pool of the user, as well as being limited to using only Taijutsu up to C-rank, and 1 ninjutsu technique of up to C-rank before running out of chakra and dispersing.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 2 Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Ninja Art: Feather Stand Technique (Ninjutsu: Hane Tachi no Jutsu - 忍術・羽立ちの術) Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 5 Description: The user must jump, or otherwise be in midair, at which point they focus chakra at their feet, which manifests as snow white feathers. The feathers condense into a thick cloud, which the user is able to stand upon as if it where a solid surface. The cloud of feathers will 'float' at roughly the same altitude that it was create at, however the moment the user moves their feet, the feathers explode outwards and the surface disappears. The explosion has no offensive power, it would feel like nothing more than a stiff breeze brushing across bare skin.
Name: Shield Destruction (Tate Kaimetsu - 盾壊滅) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: Melee Specialty: Ninjutsu Duration: / Cooldown: 10 posts Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:31 am | |
| - Fuuinjutsu:
Name: Generic Sealing Technique Canon/Custom: Canon Rank: D-S Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: / Cooldown: 3-8 posts, depending on rank Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
Name: Seal: Searchlight Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Short (0-5m), Mid (5-15m) Specialty: Fuuinjutsu Duration: 1 post Cooldown: 3 posts Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.
Name: Sealing Trap Explosion Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Fuuinjutsu Duration: / Cooldown: 3 posts Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.
Name: Finger Carving Seal (Shikoku Fūin - 指刻封印) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
Name: Beast Sealing Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 5 meter radius Specialty: Fuuinjutsu, Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 5 Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.
Name: Denial of Passage Technique Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 5 meters Specialty: Fuuinjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:31 am | |
| - Genjutsu:
Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: Short - (0-5 meters) Specialty: Genjutsu Duration: 3 posts Cooldown: 4 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.
Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術) Canon/Custom: Canon Rank: D-Rank Type: Supplementary Element: / Range: Within Earshot Specialty: Genjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu.
Name: Genjutsu: Mist Canon/Custom: Canon Rank: D Type: Offensive | Defensive Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 1 Post Cooldown: 4 Posts Description: This jutsu creates creates an illusionary clone that charges towards the opponent, jumps and then explodes in a cloud of cherry blossom petals.
Name: Demonic Illusion: False Surroundings Technique Canon/Custom: Canon Rank: C-Rank Type: Supplementary Element: N/A Range: 15 meters Specialty: Genjutsu Duration: 2 posts Cooldown: 3 posts Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. The Genjutsu's effects are only triggered once the victim has stepped into the 18 meter, spherical diameter. The diameter of the sphere's radius is both 15 meters. If the victim walks/exits out the range, the genjutsu's effects will begin to wear off after one post.
Name: Demonic Illusion: Tree Binding Death Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5 Meters) Specialty: Genjutsu Duration: 3 Posts Cooldown: 5 Posts Description: This is one of the genjutsu techniques that have been passed down since ancient times of the Genjutsu art. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:31 am | |
| - Kenjutsu:
Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep.
Name: Iai Impaling Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Following the principles of Iaidō, the user makes a quick and powerful thrust to impale their opponent, immediately sheathing their sword afterwards. This attack leaves a gash 1/2 inch deep.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:31 am | |
| - Academy Jutsu:
Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: 3 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
Name: Clone Technique (Bushin no Jutsu - 分身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: - 5 chakra per post. Cooldown: Duration + 2 Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Jutsu (Henge no Jutsu - 変化の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: -10 chakra per post Cooldown: Duration + 4 Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: / Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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| | | Avery Jounin (S)
Posts : 24 Ryo : 1355
| Subject: Re: Avery [Jutsu List] Mon Dec 21, 2015 11:33 am | |
| - Uchiha:
Tomoe: 3
Name: Sharingan Canon/Custom: Canon Rank: D-S Type: Supplementary Element: None Range: Self Specialty: - Duration: Until cancelled, 10 chakra drain per post Cooldown: 3 posts Description: The infamous dojutsu of the Uchiha clan, The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives colour to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker's next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react. The user can memorize ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense.
Each tomoe must be gained through a time of extreme emotional stress, generally a real fear of the death of oneself or a loved one or a reaction to a loved one dying in an unnatural manner, with a word count accompanying the awakening of each tomoe.
Name: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Type: Supplementary Element:- Range: Within eyesight Specialty: Sharingan Duration: N/A Cooldown: 2 posts(D), 3 posts (C), 4 posts (B), 6 posts (A), 7 posts (S) Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the remainder of the current thread at the cost of 1.5 times the basic cost of the copied jutsu. If the user wishes to keep the jutsu, they must pay for it like normal (Once the jutsu is learned, the chakra cost returns to normal). If the element used in the jutsu is not one of the user's elements, then the user must pay 1.5 times the normal amount of chakra to use the jutsu. (The copy cost, plus the affinity cost will compound up to 3x. In addition, the power of the jutsu will reduced by 25%) The clan member may not learn any jutsu outside one of their specialties. Medical Ninjutsu cannot be copied at all unless you have medical ninjutsu as a specialty at that rank or higher. If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Technique Shop.
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