D Rank Jutsu
Name: Chakra Anesthetic
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration + 3
Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used.
D Rank: This can numb an area about two inches across and no more than a half inch deep.
C Rank: This can numb an area about two and a half inches across and no more than an inch deep.
B Rank: This can numb an area about five inches wide and no more than two inches deep.
A Rank: This can numb an area about seven inches wide and no more than three inches deep.
S Rank: this can numb an area about ten inches wide and no more than five inches deep.
Name: Ketatamashii no Jutsu
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: To end of Suture Material
Specialty: Medical Ninjutsu
Duration: - Appropriate Chakra Cost per Post
Cooldown: Duration + 3
Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it.
D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon.
C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons.
B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons.
A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons.
S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.
Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.