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 Jayr [Jutsu List]

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Jayr
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PostSubject: Jayr [Jutsu List]   Thu Jan 28, 2016 7:06 pm

[Yanagi Clan Jutsu]

Name: Kazan
Canon/Custom: Custom
Rank: D-S
Type: Offensive
Element: Doton
Range: Mid - Far
Specialty: Taijutsu
Duration: 1 Posts
Cooldown: 2 Posts
Description: By ‘grabbing’ onto the earth by placing your hand palm down towards the ground (not touching it) closing your fingers and moving your hand upwards you raise a chunk of the earth up that when combined with taijutsu can be kicked and or punched at your opponent. This also works for boulders or other rocks lying around the area.
The higher the rank the larger of a piece of the earth you can move and project towards your opponent; regardless of weight.

D Rank: Roughly the size of a basket ball can be lifted and hurled at an opponent.
C Rank: Roughly the size of a giant beach ball can be lifted and hurled at an opponent.
B Rank: Roughly the size of a car can be lifted up and hurled at an opponent.
A Rank: Roughly the size of a small house can be lifted up and hurled at an opponent.
S Rank: At this rank the Yanagi is at its most powerful; allowing roughly the size of a small mountain to be capable of being lifted up and hurled at an opponent.


Name: Earth Meld
Canon/Custom: Custom
Rank: D-S
Type: Supplementary, Defensive
Element: Doton
Range: Close
Specialty: /
Duration: 2 - 5 Posts
Cooldown: Duration +2
Description: It’s the process of becoming one with the earth.
The length of time you’re capable of being underground depends on the rank, the lower the rank the less time you have within the ground before difficulties (i.e breathing, too much weight on the body) begin to take effect.

D Rank: You can remain in the earth for up to 2 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect.
C Rank: You can remain in the earth for up to 3 posts, however you cannot move from the area in which you entered into the earth. You cannot be harmed while this jutsu is in effect.
B Rank: You can remain in the earth for up to 3 posts, movement is now capable for up to 20 feet without disturbing the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect.
A Rank: You can remain in the earth for up to 4 posts, movement is now capable for up to 40 feet without disturbign the area above the earth and giving yourself away. You cannot be harmed while this jutsu is in effect.
S Rank: You can remain in the earth for up to 5 posts. Movement is now capable for up to 50 feet without disturbing the area above the earth and giving yourself away. At this rank (and only this rank) you are capable of casting other jutsu while remaining underground. You cannot be harmed while this jutsu is in effect.

Name: Earth Binding Coffin
Canon/Custom: Canon
Rank: B
Type: Supplementary, Offensive
Element: Doton
Range: 0 - 30 Meters
Specialty: Ninjutsu
Duration: - 5 Chakra Per Post
Cooldown: Duration + 2
Description: This jutsu works roughly the same as Sand Binding Coffin; only instead of sand the user uses fine earth particles to encase their opponent. This jutsu serves a duel purpose; it can be used to hold an opponent for an extended period of time in which the user must pay -5 chakra per post after the initial cost of 15 chakra, or it can be used to crush the opponent to death by tightening the earth particles around the opponent: this can do damage from anywhere between broken bones, to pure liquification of the opponent.

Name: Earth Release: Third Eye Technique
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Doton
Range: 0 - 50 Meters
Specialty: Ninjutsu
Duration: -5 Chakra Per Post
Cooldown: Duration +2
Description: With chakra, the user connects an eye made of fine earth particles to their optic nerve, which enables them to know what happens in the artificial eye's field of vision, this is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command.  In order to use it however the user must keep one of their eyes closed for the duration of the technique.
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Jayr
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PostSubject: Re: Jayr [Jutsu List]   Thu Jan 28, 2016 7:07 pm

[Senju Clan Jutsu]

Name: Wood Release Secret Technique: Nativity of a World of Trees
Canon/Custom: Canon
Rank: S-rank
Type: Offensive, Defensive, Supplementary
Element: Mokuton
Range: All ranges
Specialty: Ninjutsu
Duration: X Posts until end, environment is permanent.
Cooldown: Five Posts
Description: A technique developed by Hashirama Senju, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With their tremendous life force, the trees can pierce through earthen walls, and extend their branches at their prey in an instant. Even stating that Konohagakure wouldn't have been established without this technique wouldn't be an exaggeration. The rate at which it grows is 50m per post, there is no post limit although every post it takes the amount of chakra that an S-Rank Jutsu would, the trees can grow up to three kilometres tall although are likely to fall down, and the number of trees generated depends on the user's preference varying from a think large scrub or a small area of trees.

Name: Kodama
Canon/Custom: Custom
Rank: C - SS
Type: Supplementary
Element: Doton | Mokuton
Range: Self
Specialty: Ninjutsu
Duration: /
Cooldown: /
Description: This is an enhanced version of the Yanagi clan's Shinsai. Due to the user belonging to both the Yanagi clan and the Senju clan they have gained a better understanding of sensory; and have gained a better grasp on it. Not only can they use the earth to see so long as they are touching it, but they can also use the various plants and trees around them as a means to further sense people. This gives them not only a greater ability to see, but it also increases their perception and clarity of the world around them. This ability will rank with the user, but it may also be trained. It takes no chakra to use, as it is simply an extrasensory type ability.
C Rank: The user can see no further than 15 meters away from themself in any direction; including within the ground or up high. Due to this ability having not yet been fully refined the user can only see in black, white, and shades of gray: they cannot distinguish colors - though, they can tell what color is which depending on the varients of the gray.
B Rank: The user can see no further than 50 meters away from themself in any direction; including within the ground or up high. The user can see at this point the three basic colors that make up all of the rest: red, yellow, and blue.
A Rank: The user can see no further than 150 meters away from themself in any direction; including within the ground and up high. The user can at this point see all of the colors of the spectrum.
S Rank: The user can see no further than 250 meters away from themself in any direction; including within the ground and up high. The user can at this point not only see all colors of the spectrum but they're also capable of seeing chakra and being able to tell if someone is using it. This can include being able to see how large their chakra pool is, and if their chakra is different which would indicate the other person being a sage/having a beast sealed inside of them/ect.
SS Rank: The user can now see as far and wide as an entire village. They can see over 300 meters in the earth, and in the sky. They can see all colors, as well as chakra. This is the point of complete and total mastery of this ability.


Last edited by Jayr on Sat Jan 30, 2016 4:01 pm; edited 1 time in total
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PostSubject: Re: Jayr [Jutsu List]   Thu Jan 28, 2016 7:07 pm

[Academy Jutsu]

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.


Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).


Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.


Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Jayr [Jutsu List]   Thu Jan 28, 2016 10:08 pm

[D Rank Jutsu]

Name: Transmission Wood
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Mokuton
Range: 0 - 20 Meters
Specialty: Ninjutsu
Duration: -10 Chakra Initially | -5 Chakra Each Post After
Cooldown: Duration +2
Description: After turning a wood clone into a seed, the seed can be used to track a target by either planting it on them or having them ingest it. Only the user of this technique can detect the seed's transmissions.

Name: Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Doton
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: 1-3 Posts
Cooldown: Duration + 2
Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳)
Canon/Custom: Custom
Rank: D
Type: Suppleentary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description:This jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
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PostSubject: Re: Jayr [Jutsu List]   Thu Jan 28, 2016 10:09 pm

[C Rank Jutsu]

Name: Wood Clone Technique
Canon/Custom: Canon
Rank: C
Type: Supplmentary
Element: Mokuton
Range: 0 - 50 Meters
Specialty: Ninjutsu
Duration: Until Destroyed or Dispersed
Cooldown: Duration +2
Description: A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform jutsu. They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can change the shape of the clone.

Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree: it can withstand 2 C rank hits, and 5 D rank hits before being destroyed. Up to 5 clones can be created using this technique.

Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -10 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.

Name: Doton: Moguragakure no Jutsu [Earth Release: Hiding Like a Mole Technique]
Canon/Custom: Canon
Rank: C
Type: supplementary
Element: Doton
Range: Short (0-5m)
Speciality: Ninjutsu
Duration: Until the user deactivates it
Cooldown: Four turns
Hand Seals: Boar
Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where their opponent is, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. It costs 10 chakra on activation and 5 chakra per turn afterwards.
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