Misaki Yata Jounin (A)
Posts : 12 Ryo : 403
| Subject: Misaki Yata [Jutsu] Thu Jun 30, 2016 7:50 pm | |
| - Eagle Vision:
Eagle Vision is a dormant sixth sense that humans possess, as a result of being created by the First Civilization and also through interbreeding between some early humans and their precursors. Though each average human holds the potential to utilize it through an intense and very long training, some gifted individuals display a greater concentration of the necessary precursor genes, and thus are more likely to naturally exhibit Eagle Vision as well as some of its more advanced variations.
Those who possess the gift are able to instinctively sense how people and objects relate to them, which manifests as a colored glow, much like an aura. Red indicates enemies or spilled blood, blue indicates allies, white indicates sources of information or hiding spots, and gold indicates targets or objects of interest. However, the sixth sense is not entirely infallible.
Name: Eagle Vision v.1 Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: All Specialty: Assassin Duration: Until Cancelled Cooldown: Double the duration Description: The user is able to read the emotions and intentions of all those around them, discerning friend,(blue) foe,(red) innocents,(no color) targets or important individuals and items (gold) and points of interest (white). They can read hidden messages and locate hidden passages. The user can track targets through trails they leave behind, as long as they are within close proximity.
Name: Eagle Vision v.2 Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: All Specialty: Assassin Duration: Until Cancelled Cooldown: Double the duratiion Description: While retaining all abilities of the previous version, v.2 also allows the user to use Eagle Vision to examine clues to reconstruct past events and crimes, aiding them in investigations and finding targets. They can 'tag' people, allowing them to see their location when out of Eagle Vision, even through walls and other obstacles.
Name: Eagle Vision v.3 Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: All Specialty: Assassin Duration: Until Cancelled Cooldown: Double the duration Description: v.3 in itself has three variations of Eagle Vision. The first was Eagle Pulse, a momentary vision that soon faded away. The second was akin to Eagle Sense, a longer lasting effect. The third version was Communal Sense, allowing a user's fellow Assassins to see what they saw, within a limited range.
A user also has the ability to view the memories of their targets, rather than conversing with them directly. They also have the ability to read the paths that guards would take, much like Eagle Sense, but only could fully utilize this skill once they read the paths on a map. Lastly, this skill appears to be connected with the auditory system, allowing the user to hear conversations far away with perfect clarity once they achieved a high enough vantage point and focused in on the locations. Even when a user is heavily consuming alcohol or other intoxicants, they can still use Eagle Vision, albeit causing pain when used.
Name: Eagle Sense Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Specialty: Assassin Duration: Until cancelled Cooldown: Double the Duration Description: Mastering Eagle Vision led to the user being granted Eagle Sense. A more heightened form of Eagle Vision, it allowed one to focus on a target and sense approximately where they had gone, or inversely, where they would go. This was particularly helpful in tailing a target, or detecting the path a guard would take, in order to set up a bomb or lay an ambush.
With Eagle Sense, a user is also able to pick up cold trails, or locate disguised enemies. However, for the latter, they are required to concentrate harder and scrutinize people individually, rather than as a crowd.
For example, a user can use their Eagle Sense to follow the scent vapors of poison, and to diagnose an injured mercenary by listening to his heartbeat. As such, the latter technique can allow them to conclude that the man was alive but weak, and likely affected by some form of poison.
- Taijutsu:
Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.
Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 Post Cooldown: 4 posts Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.
Name: Leaf Great Whirlwind (Konoha Daisenpū - 木ノ葉大旋風) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Blazing Meteor Strike (Ranran Ryuusei Ouda- 爛爛 流星 殴打) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: Katon Range: Melee Specialty: Taijutsu Duration: 1 post Cooldown: 6 posts Description: The user jumps into the air and cloaks their foot in flames. They then slam the target into the ground with an axe kick. This jutsu creates a large crater in the ground and causes massive trauma to the impact site. Impacts to the head will cause instant unconsciousness and very likely break the bones in the shoulder and upper chest. Impacts to the chest itself cause massive internal injuries (internal bleeding, rupturing of smaller organs, broken ribs) and can cause the heart of weak (2 ranks or more below the user) to stop.
Name: Fire School: Incinerating Kick (Ka-ryū: Enten Ashige - 火流・炎天足蹴) Canon/Custom: Custom Rank: B-Rank Type: Offensive Element: Katon Range: 5 meters Specialty: Taijutsu Duration: 1 posts Cooldown: 5 posts Description: After unleashing a devastating low sweep, the user cleans up, by jumping into the air. Once in the air, the user focuses fire-based chakra into the bottom of the foot, unleashing an arc of intense flames that travel 5 meters before dispersing.
Name: Leaf Strong Whirlwind (Konoha Gōriki Senpū - 木ノ葉剛力旋風) Canon/Custom: Canon Rank: B-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 5 posts Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Name: Fire Release: Armor (Katon: Yori - 火遁の鎧) Canon/Custom: Custom Rank: A Type: Offensive || Defensive || Supplementary Element: Katon Range: Self Specialty: Taijutsu Duration: -20 chakra per post Cooldown: Duration + 4 Description: The user generates a massive amount of fire that envelops their body. Like with Lightning Release Armor or Earth Release Armor, this technique drastically increases the user's speed or strength , their defense also radically increases. The heat from the flames can severely burn an attacker, though they don't seem to affect the user any. The flames of this armor are also significant enough to block high-level Water Release techniques.
Name: Dance of Fire (Hi no Mai - 火の舞) Canon/Custom: Custom Rank: A-Rank Type: Offensive || Defensive Element: Katon Range: Self Specialty: Taijutsu Duration: -25 chakra per post Cooldown: Duration + 5 Description: A technique which utilizes fire release and incorporates Taijutsu. The user flows chakra all over their body and can release it in the form of fire from their fists, feet etc.
Name: Hot Fist (Nekkiken - 熱気拳) Canon/Custom: Custom Rank: A-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 6 posts Description: The user focuses their chakra into their arms and fists and condenses it until it heats up to the point of causing steam to leak from their pores. The user then fires a massive number of high speed punches at the target, which when combined with the superheated chakra and steam heating of the air around the user and target creates the perfect storm of extreme physical trauma and severe burns. The target is almost guaranteed to suffer catastrophic internal injuries as well as second and third degree burns over a significant portion of their body.
Name: Swift Release: Movement Canon/Custom: Canon Rank: SS Type: Supplementary Element: / Range: Self Specialty: Taijutsu Duration: 50 Chakra to start, 45 Chakra Duration Cooldown: Duration +5 Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user to SSS-1 rank. It cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect. Swift Release costs 50 Chakra to activate and 45 to maintain each turn afterwards. The user will feel no ill effects to using the jutsu, nor stuns. . This jutsu cannot be learned except by a teacher, and only once the student has reached at least Chuunin. This jutsu cannot be copied by Sharingan.
- Kenjutsu:
Name: Infinite Slash Combo (Surasshu no mugen konbo - スラッシュの無限コンボ) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Infinite Slash Combo (スラッシュの無限コンボ, Surasshu no mugen konbo) is an attack where the user dashes to the opponent at a blinding speed and slashes at them with a blade quickly. Depending on how much the user infuses their chakra into the attack, more than one slash can be done and the distance can increase.
Name: Assassin's Dagger Technique (Kyōjin no Jutsu - 兇刃の術) Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 25 meters Specialty: Kenjutsu || Ninjutsu Duration: 1 post Cooldown: 6 posts Description: This technique is an alternative performance of the Shadow Clone Technique in which the user channels the chakra necessary for the aforementioned clone into a one of their tantō before throwing the blade past their target. When the blade is just behind the victim the user will trigger the creation of a shadow clone at the location of the thrown blade. Upon forming the clone will grasp the projectile blade and stab the opponent in the back, effectively finalizing the assassination.
Name: Chakra Shockwave Slash Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user rapidly slashes the opponent with a sword, creating a strong force of chakra, which sends powerful shockwaves at all directions, that are capable of cutting through multiple opponents in quick succession.
Name: Fire Release: Blaze Cutter Long Sword (Katon: Enkiri Chōtō - 火遁・炎切長刀) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: Melee Specialty: Ninjutsu || Kenjutsu Duration: -15 chakra per post Cooldown: Duration + 5 Description: The user infuses fire chakra onto a weapon in order to increase its effectiveness, range and lethality. This can then be formed into various weapons, including a hammer or a longer sword. The size of the resulting weapon depend upon the amount of chakra put into the technique. This technique can be preformed without a weapon but will require more focus and chakra.
Name: Ishitsukigami (Ishitsukigami - 意志つきがみ) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: 25 meter Specialty: Kenjutsu Duration: / Cooldown: 8 posts Description: After flowing chakra into a blade, at the instant of the slash it releases highly condensed chakra from the tip of said blade, magnifying the slash attack and then flies forward. This slash takes the form of a crescent moon or in the shape of a wave. The wave possesses great force, capable of causing large-scale damage and destruction. The crecent can travel a maximum of 25 meters before dispersing. Within that range, it can slice clean through anything of B-rank or below.
Name: Sword Pressure (Kenatsu - 剣圧) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: This technique, in essence a kenjutsu variant of the medical ninja's Chakra Enhanced Strength, releases precise bursts of chakra at the moment their blade contacts a target. This, in turn, allows the user to increase the force of their sword strikes to incredible levels. This skill was invented as a means of allowing individuals to fight on equal, or even superior, ground with opponents of greater physical strength. While Sword Pressure is a challenging technique, which takes some time to fully master, the concept of this technique it allows the practitioner to misrepresent their physical abilities before they strikes. While using a weapon of superior quality it's possible to cut through solid stone and chakra-based projectiles without the use of chakra flow. When combined with quick and precise swordsmanship, this technique makes an individual quite an impressive force.
Name: Retaliation Sword Blast (Haraiseken Bakufū - 腹癒せ剣爆風) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: / Specialty: Kenjutsu || Ninjutsu Duration: -30 chakra per jutsu redirected Cooldown: Number of Jutsu Redirected + 6 Description: The Retaliation Sword Blast (腹癒せ剣爆風, Haraiseken Bakufū) is technique which can be employed with a katana. It uses the blade to absorb the force of an enemy's attack, to not only block and completely nullify the effects of said attack, but also to deflect the force back along its original course. Much like another technique utilized with a gunbai, this redirection occurs both suddenly and unexpectedly, making it difficult for opponents to evade the reflected attack. Alternatively, the force of multiple blocked techniques can be absorbed and stored, before unleashing it completely against an opponent in a destructive tornado-like blast. The user is able to redirect and absorb jutsu for 2 posts before they MUST discharge the chakra, or their blase will shatter with the accumulated force and cause massive damage to the user.
- Ninjutsu:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.) When using clones for training the following information is what you need to go by for reductions to your word counts. Genin: 200 words per 20 chakra Used Chuunin: 50 words per 20 chakra Used S Jounin: 10 words per 20 chakra Used Jounin A: 5 words per 20 chakra Used Jounin S: 1 word per 20 chakra Used If you're overall chakra goes down below 20 you will lose consciousness, if it goes below 15 you will die.
- Fire:
Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique] Canon/Custom: Canon Rank: D Type: Offensive Element: Katon Range: 10 meters Speciality: Ninjutsu Duration: -5 chakra per post of mist gas release Cooldown: Duration of gas release + 2 Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.
Name: Katon: Haisekisho no Jutsu [Fire Release: Ash Pile Burning] Canon/Custom: Canon Rank: B Type: Offensive Element: Katon Range: Short(0-5m), Medium(5-10m) Speciality: Ninjutsu Duration: 3 posts Cooldown: 6 posts Hand Seals: Tiger Description: The user spews a stream of chakra infused gun-powder from their mouth up to 11 feet from them which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen, hindering sight up to 60%. The gunpowder cloud is moderately large as it is being 15-20 feet from the target at all points. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. The technique lasts 3 posts before the wind blows it away from the battle; of course unless the user ignites the gun powder. If the target is caught in the middle of the explosion there is a small chance of death, but most likely they will sustain major burns and several wounds all around their body. Any wind style jutsu involving manipulating the air can counter this technique easily. The gun-powder from this technique can also be set off via any Fire jutsu, or simply by the user clicking their teeth together. Costs 20 chakra.
Name: Fire Release: Phoenix Safe Fire Meteor Shower (Katon: Hōsenka Ryūseiu - 火遁・鳳仙火流星雨) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 40 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: The user exhales a large mass of fire upwards, which upon reaching a certain altitude disperses onto several fire balls that come crashing down at high speeds, inflicting major damage in a wide radius. Due to the area of effect of this technique, it's best used when allies are behind the user to avoid friendly fire.
Name: Fire Release: Furious Cloud Technique (Katon: Retsugumo no Jutsu - 火遁・烈雲の術) Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 30 meters Specialty: Ninjutsu Duration: -15 chakra per post Cooldown: Duration + 5 Description: The user exhales a straightforward stream of condensed, gaseous heat with such force that it can physically push back other objects or even smash through defenses. The gaseous properties of this technique are combustible to sparks and fires alike and it is because of this, objects that are touched by this technique sustains from burns to actually being lit on fire depending on the degree of contact.
Name: Fire Release: Single Point Burst (Katon: Tanitsu Bochi Heki -火遁•単一点劈) Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: 45 meters Specialty: Ninjutsu Duration: 1 post set up || 1 post attack Cooldown: 6 posts Description: The user targets a single point on his opponent or in the environment and gathers fire nature chakra in the palm of their hand, condensing it rapidly. The condensed chakra is then fired at high speed towards the point that was selected, reaching it in an instant, and will either detonate upon impact or at the user’s command. The projectile may also be formed in other areas besides the hands, creating the possibility for surprise attacks. This projectile is controlled and directed by the user but the high speeds at which it travels makes it impossible to turn at anything other than right angles. The projectile nature of this attack means that it can be thrown off target by a strong gust of wind. If it is reinforced at the cost of additional chakra by the user it can be used as a homing missile, given a chakra signature to find and punching through most obstacles to reach its target. By paying an additional 10 chakra, the user is able to activate the homing effect.
Name: Fire Release: Exploding Fireworks Technique (Katon: Bakuretsu Hanabi no Jutsu- 火遁:破裂花火技術) Canon/Custom: Custom Rank: A Type: Offensive Element: Katon Range: 50 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 7 posts Description: After molding enough fire chakra and weaving the correct hand signals, the user creates a series of multicolored sparks in their hand. Despite looking friendly and somewhat humorous, this jutsu is not to be taken lightly. The sparks are superheated and concentrated, easily capable of causing second to third-degree burns. Once connecting with a target via punch, palm, or claw, the sparks engulf the target and violently explode like fireworks, capable of leaving a crater can setting anything in the immediate area on fire.
Name: Fire Fist Technique (Katon Genkotsu no Jutsu - 火拳骨術) Canon/Custom: Custom Rank: S-rank Type: Offensive Element: Katon Range: Self Specialty: Ninjutsu, Taijutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: The Fire Fist technique uses Fire Release nature transformation to engulf the users hand in flame to punch targets. The fire created is supremely hot, with power comparable to that of Amataratsu or Nova Release fires. The user is immune to the damage of the fires; however everything around them is not. The ambient temperature around the user rises to several hundred degrees, causing anything flamable within 5 meters to explode into flames. Each time the fist impacts any solid surface, the flames explode outward in all directions with enough force to uproot trees and causing explosive combustion of anything within 50 meters.
Name: Fire Release: Solar Storm Technique (Katon: Taiyou Boufuu no Jutsu - 火遁・太陽暴風の術 Canon/Custom: Custom Rank: S Type: Offensive Element: Katon Range: 100 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 15 posts || Twice per thread Description: After weaving the needed hand signals, the user creates a small sphere of fire in their hand and channels chakra into it. Then, the sphere gathers heat radiation from the sun until it glows white and emits bands of energy from it similar to solar flares in the sun. The user then hurls the sphere at their target and uses one final hand signal. The sphere explodes in gigantic blasts of fire that cover a large radius, capable of tearing a crater into the ground almost fifty feet deep and over a mile in diamater. The intense heat from the sphere can generate winds to throw the flames even further and toss away surrounding objects. Anything in the immediate area is instantly set on fire, so this technique is best used from a good distance. This jutsu costs base S-rank chakra plus an additional 70 chakra.
- Water:
Name: Water Release: Hiding in Water Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: / Specialty: Ninjutsu Duration: 5 post, -10 chakra per post after initial 5 Cooldown: 10 posts Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.
Name: Water Release: Rising Water Basin (Suiton: Jōshō Mizuryūiki - 水遁・上昇水流域) Canon/Custom: Custom Rank: C Type: Supplementary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 2 Description: A unique jutsu that is similar to the Water Release: Waterfall Basin Technique, in that the user uses their chakra to pull groundwater to the surface. Instead of forming it into a waterfall, however, the user simply pulls it up, leaving it in it's natural shape and forming a medium sized lake/pond.
Name: Water Release: Cascading Water Waves (Suiton: Kasukēdo Tsunami - 水遁・カスケード水の波) Canon/Custom: Custom Rank: B Type: Offensive, Defensive Element: Suiton Range: 45 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: The user uses surrounding water from a nearby area to create an enormous wave of water. This wave, like Water Release: Water Colliding Wave, can be manipulated directly by the user using hand movements and can also be broken up into several smaller waves. This allows the user to pummel the opponent(s) with a barrage of water waves that will leave them incapacitated. Another advantage of this technique is that it can be used with atmospheric water. This eliminates reliance on a large body of water and opens up several new possibilities, including the use of this technique in buildings and other places were there is no visible water. The giant waves generated can also act as a defense, mainly against fire based techniques, though.
Name: Water Release: Drilling Pressure Cannon (Suiton: Renatsuhō - 水遁・錬圧砲) Canon/Custom: Custom Rank: A Type: Offensive Element: Suiton Range: 40 meters Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 6 Description: The user creates tightly compacted and highly pressurized streams of water that is launched at the foe at a high speed. The water is powerful enough to drill through steel. Additionaly, lightning can be added to increase its power and lethality.
- Lightning:
Name: Lightning Release: Discharge (Raiton: Hōden - 雷: 放電) Canon/Custom: Custom Rank: C-A Type: Offensive Element: Raiton Range: 5-30 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2-4 posts Description: The user concentrates Lightning Release chakra around the body before releasing it towards their opponent. The amount of chakra used determines the range, damage, and cooldown of the jutsu.
C-rank: 5 meters || 2 post cooldown || 1st degree flash burns. Moderate shock. B-rank: 15 meters || 3 posts cooldown || 2nd degree flash burns. Severe shock. A-rank: 30 meters || 4 posts cooldown || 2nd and 3rd degree flash burns. 1 post stun.
Name: Chidori (千鳥) Canon/Custom: Canon Rank: A Type: Offensive Element: Lightning Range: 15 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. Extremely effective in piercing through flesh and bone, Chidori can easily amputate limbs if impact is recieved at a joint or the bone is shattered. It's not unusual to see Chidori wounds that show true pierce-through even at the thickest part of the abdomin; and every wound show evidence of severe burning at the points of impact; with instant second degree electrical burns and cauterization of flesh in the wounds.
| |
|