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 Misaki [Jutsu List]

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Misaki
Genin
Genin
Misaki


Posts : 6
Ryo : 0

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PostSubject: Misaki [Jutsu List]   Misaki [Jutsu List] EmptySat Dec 26, 2015 2:56 pm

Academy Rank Jutsu

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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Misaki
Genin
Genin
Misaki


Posts : 6
Ryo : 0

Misaki [Jutsu List] Empty
PostSubject: Re: Misaki [Jutsu List]   Misaki [Jutsu List] EmptySat Dec 26, 2015 2:57 pm

D Rank Jutsu

Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Twin Seal : Kyuushu and Ikakeru (Attraction and Fire)
Canon/Custom: Custom
Rank:  D
Type:  Supplementary
Element: /
Range: Short (0-5m)
Specialty: Fuuinjutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This seal set is very simple, and has only one purpose. The user tags a target with a Kyuushu seal, which acts as a homing beacon for anything that has been tagged by the Ikakeru seal. The seals may be attached to a weapon, person, or surface; which for 1 post will allow for the homing effect. The homing is only moderately strong, and still rather easy to work around. The homing is only effective within a range of 5 meters or less. A jutsu or projectile will slowly adjust to hit the Kyuushu seal; but it cannot cause highly specialized adjustments. For example, a projectile will not move over obstacles or around walls, nor would jutsu. They would be drawn to impact the wall, blocked before they could make contact.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Jinton Release: Magnetic Weapon Shield
Canon/Custom: Custom
Rank: D - S
Type: Defensive
Element: Jinton [Magnet Release]
Range: Self
Specialty: Ninjutsu
Duration: D: -5 Chakra | C: -10 Chakra | B: -15 Chakra | A: -20 Chakra | S: - 25 Chakra
Cooldown: Duration +2
Description: This jutsu combines Jinton and Ninjutsu to create a safe location so to speak for the user.
By magnetizing the area around them they can cause the weapons they are carrying to levitate and swirl around them in a sphere-like shape. These swirling weapons remain at all times a foot and half away from the user at all times except for their feet (unless another jutsu is being used to allow the user to fly, levitate, ect in which case their feet would also be protected).
These weapons can be used to ensure that no physical attack gets close to the user without risk of harm being done to the opponent. While a single weapon cannot be controlled for this jutsu, the weapons can be control en-mass, allowing the user to direct the general flow of the weapons in preparation for someone who is about to attack.
The jutsu's rank, and thus chakra cost, depends on the rank of the weapons being magnetized and controlled. This jutsu is capable of 'capturing' the weapons of opponents so long as they're constructed of some kind of metal component; however, if only D rank chakra is being used then only D rank and lower weapons can be captured, and so on and so forth for the remaining ranks.
At B rank and higher this jutsu can be expanded an additional 3 meters in all directions, allowing the user to effectively protect other individuals who are inside of the sphere.

Name: Jinton Release: Repulsion
Canon/Custom: Custom
Rank: D - S
Type: Defensive
Element: Jinton [Magnet Release]
Range: Self
Specialty: Ninjutsu
Duration: D: -5 Chakra | C: -10 Chakra | B: -15 Chakra | A: -20 Chakra | S: -25 Chakra
Cooldown: Duration +2
Description: By using a combination of Ninjutsu and Jinton the user creates a repulsive magnetic field around themselves. The purpose of this field is to deflect attacks from weapons and other metal-based objects. This magnetic field keeps a perfect distance of a foot and a half away from the user on all sides, surrounding them in a sphere like shape.
Depending on the amount of chakra feeding this jutsu will depending on the weapons being deflected. This means that you can only block D rank weapons with D rank chakra, or D and C rank weapons with C rank chakra, and so on and so forth.
At D and C rank the user cannot control what direction the weapons are deflected in (aside from away from themselves), however at later ranks the user can deflect these items in a particular direction so long as their REA stat is at least 1 tier higher than the opponents.
At B rank and higher this jutsu can be expanded an additional 3 meters in all directions, allowing the user to effectively protect other individuals who are inside of the sphere.

Name: Jinton Release: Great Attractor
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: Jinton [Magnet Release]
Range: 15 Meters of the Seal
Specialty: Fuuinjutsu
Duration: D: 2 Posts | C: 3 Posts | B: 4 Posts | A: 5 Posts | S: 6 Posts
Cooldown: Duration +2
Description: ] The user places a seal, utilizing the Jinton element to create what is essentially a giant magnet. Once this seal is placed anything metal that gets within 15 meters of this seal falls prey to it.
Any projectile weapons that are metal based will be forced to go off course and end up attached to the seal for the duration. Anyone wielding a metal-based weapon with Strength lower than the the rank of the seal will find the weapon being forced out of their hands by the strong pull of the magnetized seal. Anyone wishing to retrieve their weapon from the magnetized seal must have strength at least 1 tier above the rank of the seal. (The rank of the seal depends on the amount of chakra being used for it).
The power of the seal and its ability to attract weapons depends on the rank of the chakra used to create it. D rank can only attract D rank weapons, C rank can attract D and C rank weapons, ect.
Up to 3 of these seals can be placed at any given time, however each seal placed requires its own chakra cost.
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