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 Nara-Funen, Hitomu [Jutsu List]

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Hitomu
Genin
Genin
Hitomu


Posts : 20
Ryo : 1400

Nara-Funen, Hitomu [Jutsu List] Empty
PostSubject: Nara-Funen, Hitomu [Jutsu List]   Nara-Funen, Hitomu [Jutsu List] EmptySat Feb 20, 2016 9:23 pm

Academy

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
This technique will not work on someone who has Perception 1 Rank or higher than you.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.

D-Rank

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.

Name: Katon: Kasumi Enbu no Jutsu [Fire Release: Mist Blaze Dance Technique]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: 10 meters
Speciality: Ninjutsu
Duration: -5 chakra per post of mist gas release
Cooldown: Duration of gas release + 2
Description: After performing the necessary hand seals, the user breathes out a flammable mist, that once it meets with an ignition source, explodes into a large fireball. The explosion is on par with an Explosion Tag, however over a far larger area. Can cause mild second degree burns and concussive bruising.

Name: Fire Release: Fire Stream (Katon: Hikaryuu - 火遁・火河流)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Fire Release: Fire Stream (火遁・火河流, Katon: Hikaryuu) is a low-ranking Fire Release technique that can create a small stream of fire by inhaling deeply and focusing fire chakra to the throat to ignite the air as it is exhaled from the user's mouth. The flames are not very damaging overall, and the jutsu is best used as an ignition source for other jutsu or as a distraction.

Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.

Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.

C-Rank

Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.

Name: Wind Release: Tornado Uppercut (Fūton: Torune Doappa Katto - 風遁・颶風アッパーカット)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: After performing the proper hand seals, the user will unleash a gust of wind in a upward slash-like motion. The gust of wind, upon hitting the opponent, will toss the target roughly 10 feet into the air, leaving them vunerable for a follow-up attack.

Name: Katon: Karyudan no Jutsu [Fire Release: Fire Dragon Bullet]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element:
Range: 30 meters
Speciality: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 2
Description: The user forms the related hand seal, and breathes out a continuous stream of chakra. This stream forms into the shape of a dragon, and the user can manipulate it's movements to a degree to make it chase the target, though at this rank the user cannot finely manipulate the movement, limiting the manipulation they can perform. This stream must be sustained or it will quickly break off into nothingness. The dragon moves at roughly 30mph. The flames are intense, and can cause instant second degree burns over the affected area, with 3rd degree burns possible after 3 posts of maintained contact.

Name: Fire Release: Iron Fist (Katon: Tekken - 火遁:鉄拳)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Katon
Range: Melee
Specialty: Taijutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: The user engulfs their hands in large flames and uses it to increase the power of their punching attacks. The powers behind the punches are strong enough to cause significant amount of damage, along with the added effect of causing slight burns upon impact.

Kekkei Genkai Jutsu: Name: Dark Smoke Spheres (Maengan - 魔煙弾)
Canon/Custom: Custom
Rank: C
Type: Supplementary, Defensive
Element: Enton
Range: 25 meters
Specialty: /
Duration: 1 post
Cooldown: 3 posts
Description: By focusing Enton chakra in their throat, the user is able to fire several balls of condensed smoke which explode on contact and release large clouds of smoke. Said smoke acts as a visual screen, and a source for other Enton releated jutsu.

Name: Kubishibari no Jutsu; (Shadow: Neck Binding Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: 0-20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 post
Description: A technique that follows the Shadow Imitation Technique. After binding a target with their Shadow Imitation jutsu, a Shadow hand will form from the shadow and ride up the users body to the neck. The technique will then begin to apply a physical force that mimics as if the target is being strangled. If the technique is accomplished for an entire post, the target will pass out from being strangled. This technique can be existed if the one it is being casted on has at least 75 more chakra than the user. Canceling the jutsu.
This technique can be broke by releasing a large amount of chakra, via entering a curse seal mode, releasing tailed beast chakra, Entering Master Sage mode, things that are understandable. Not just releasing your own normal chakra.
Can be used on up too two targets at one time.

B-Rank

Name: Kagemane no Jutsu;(Shadow Imitation Technique)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: N/A
Range: 0-30 meters
Specialty: Ninjutsu
Duration: 3 post. (If the user is above the rank of Spec jounin, the technique lasts for 4 post.)
Cooldown: 6 post.
Description: This infamous Nara clan technique allows the user to stretch the shadow along any surface (even water). Once the shadow connects with another targets shadow, the target is forced to mirror the users motions. Putting the target completely under their control. The user can also split their shadow into multiple strands to capture multiple targets (Max 4 targets at once) or distract the target with the multiple strands(Max 4 strands). Once's shadow can also be attached to someone without binding them, this means that person can move freely as the shadow is attached. This can be used to let said person touch another persons shadow and connecting it with the jutsu, binding the real intended target.
This technique can be broke by releasing a large amount of chakra, via entering a curse seal mode, releasing tailed beast chakra, Entering Master Sage mode, things that are understandable. Not just releasing your own normal chakra.

Name: Kageyose no Jutsu; (Shadow Gathering Technique)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: N/A
Range: 0-15 meters
Specialty: Ninjutsu
Duration: Sustainable (15 every post)
Cooldown: 4 post
Description: This technique allows the user to create up to 3 thin tendrils from their own shadow that instead of stretching across the ground, actually take a tentacle physical form. The tentacles can be used to grab objects near by or from the users pockets if he/she can't reach to them, and the tendrils may also throw the weapons such as kunai, senbon, and shuriken. Giving the user extra pairs of arms in a sense. The tendrils may also be used to pick at locks, or create distractions.

Name: Kage Nui no Jutsu; (Shadow Sewing Technique)
Canon/Custom: Canon
Rank: B
Type: Offensive/Supplementary
Element: N/A
Range: 0-20 meters
Specialty: Ninjutsu
Duration: 6 post
Cooldown: 10 post
Description: This technique allows the user to create a max of 8 sharp needles out of their shadow. Which can then be used to attack multiple enemies or overwhelm one enemy. It doesn't matter how many targets you use the needles on, just know you only have 8 of them. These needles can travel across the ground like the shadow imitation technique and then manifest from the ground to pierce targets. Not only can they pierce the target, but they also sew them into the ground in a sense, stopping their movements. Meaning, that this technique is usually in urgent matters or when they want the target dead. The needles move at such a speed that they all become hard to follow, usually confusing the enemy. Unlike the shadow imitation jutsu, the target does not mimic the users movements when struck. Allowing the user to still move how they wish.
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