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 Yuki [Jutsu List]

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Yuki
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PostSubject: Yuki [Jutsu List]   Mon Jul 25, 2016 10:32 am

Academy Jutsu


Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:32 am

Medical Ninjutsu

Name: Chakra Anesthetic
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration + 3
Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used.
D Rank: This can numb an area about two inches across and no more than a half inch deep.
C Rank: This can numb an area about two and a half inches across and no more than an inch deep.
B Rank: This can numb an area about five inches wide and no more than two inches deep.
A Rank: This can numb an area about seven inches wide and no more than three inches deep.
S Rank: this can numb an area about ten inches wide and no more than five inches deep.

Name: Medical Transformation Technique
Canon/Custom: Custom
Rank: D - S
Type: Supplementary
Element: /
Range: Close | Within Touching Distance
Specialty: Medical Ninjutsu
Duration: Instant | 1 Post
Cooldown: 2 Posts
Description: With this jutsu the user is capable of changing not only their own appearance but the appearance of others. These changes can be little or big: simply changing ones hair color or length to a full blown transformation of height, weight, age and skin color. This jutsu is painless and takes away the need for plastic surgery when it comes to changing the way someone would look. This is a permanent change: meaning that it cannot be detected with any form of Dojutsu or sensory - outside of the fact that that persons chakra will remain the same since this changes their physical appearance and characteristics (scent included) and nothing else. The user of this jutsu does not need a base (or example) to go off of, and can simply warp and change their own or someone else' appearance simply from their own imagination - or what the other person might wish to have. The amount of chakra this technique costs depends on the change being preformed, from small minor changes taking only 10 chakra and larger changes taking as much as 30 chakra to accomplish. This transformation is strictly physical, and does not change clothing. Once the changes are made they can only be reversed through plastic surgery or through this jutsu being used again on that individual. This jutsu does NOT grow back missing body parts.
D-Rank: At D rank only small changes can be preformed such as the removal of tiny scars or bruises (scars of 2 inches or smaller, bruises of the same radias). Hair color can be changed at this point (both hair and eyebrows as well as facial hair), as can its length. Minor skin blemishes can also be removed such as acne or freckles. [-10 Chakra]
C-Rank: At C rank the changes become a bit more pronounced: larger scars and bruises can be removed (scars of 5 inches or smaller, brusies of the same radias). Eye color can now be changed as the user sees fit. [-15 Chakra]
B-Rank: At B rank all scars can be removed as can all bruises. The user is also capable of removing tattoos at this point. Minor facial transformations can also be made at this point: such as changes to the nose, mouth, or ears and the ability to grow facial hair. [-20 Chakra]
A-Rank: More pronounced changes can be made at this point including full facial changes. The user can also change their weight and height; making themselves fatter or skinnier, and taller or shorter (though they cannot go below 3 feet five inches or above 7 feet tall). The user is also capable at this point of changing their skin color. [-25 Chakra]
S-Rank: Full blown transformations are capable at this point including the ability to change ones gender. Age can be changed at this point, allowing someone to look older or younger as they see fit. Scent is also able to be changed at this point. [-30 Chakra]

Name: Zenchi Te no Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -10 Chakra per Post, up to 5 Posts
Cooldown: 5 Posts
Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.

Name: Delicate illness Extraction Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: Close
Specialty: Ninjutsu, Medical Ninjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)

Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique.
By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state.

Name: Chakra Scalpal
Canon/Custom: Canon
Rank: A
Type: Supplementary, Offensive
Element: /
Range: Close
Specialty: Medical Ninjutsu
Duration: -20 per Post
Cooldown: Duration + 2
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)

Name: Body Pathway Derangement
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Within Touch
Specialty: Medical Ninjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.

Name: Cell Activation Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 0 - 5 Meters
Specialty: Medical Ninjutsu
Duration: 1 - 5 Posts
Cooldown: Duration +2
Description:  Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.

Name: False Immortality
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: All Ranges
Specialty: Medical Ninjutsu
Duration: -15 Per Post
Cooldown: Duration +10
Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen.
This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:33 am

Ninjutsu


Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description:  An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description:  The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.

Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.

Name: Shield Destruction (Tate Kaimetsu - 盾壊滅)
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: /
Range: Melee
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user channels a massive amount of energy into the palm of their hand, and punches an existing, shield or barrier. The combined speed and force is known to shatter the strongest of defenses, including barriers such as the Five Seal Barrier.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:34 am

Fuuinjutsu


Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.

Name: Seal: Searchlight
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This seal is a bit different then most, as it is an offensive seal. The user creates a ball of chakra within their hand; which when thrown like a ball will fly until it comes within 5 feet of the target before bursting into a seal with hovers mid-air. From this seal, 5 small bullets of chakra are fired in rapid succession before the seal breaks and vanishes. The seal has a mild homing effect, as it may swivel as it fires the bullets, in response to the targets movements. However, the bullets are fired in straight lines and cannot change course once fired. The bullets cause little more then pain and mild bruising; however, if all 5 bullets impact then the target is stunned for one post. The main seal disperses with no added effects, vanishing from existence once the bullets are fired.

Name: Sealing Trap Explosion
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: /
Range: 10 meters
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3 posts
Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.

Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.

Name: Beast Sealing Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: 5 meter radius
Specialty: Fuuinjutsu, Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 5
Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.

Name: Denial of Passage Technique
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: 5 meters
Specialty: Fuuinjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:43 am

Water Jutsu

Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.

Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Name: Water Release: Water Shuriken Technique (Suiton: Mizu Shuriken no Jutsu - 水遁: 水手裏剣技法)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Description: By using his or her chakra the user manipulates water to form shuriken. Once the shuriken is cut, hit, or falls to the ground the shuriken will turn back into water. The creates shuriken travel a maximum of 10 meters before dispersing, and are as powerful as normal shuriken. The user is able to create a maximum of 6 shuriken at a time using this jutsu.

Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.

Name: Suiton Bushin No Jutsu
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Water
Range: 60-meters from the user
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts after last clone dissipates
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.

Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.

Name: Azure Stream
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 5m
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed.

Name: Water Release: Wild Water Wave (Suiton: Mizurappa - 水遁・水乱波)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: Mid (5-15 meters)
Specialty: Ninjutsu
Duration: -15 chakra per Post
Cooldown: Duration + 2
Description: A basic Suiton jutsu, water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.

Name: Water Release: Rain Storm (Suiton: Ame Boufuu - 水解放: 雨嵐)
Canon/Custom: Custom
Rank: C-rank
Type: Offensive
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This jutsu is basically a water counterpart to Fire Release: Phoenix Flower Jutsu. It sends multiple balls of water at the opponent, and can hide shuriken inside for a secondary surprise attack.

Name: Tajū Suiton Bushin no Jutsu (Multi-water clone technique)
Canon/Custom: custom
Rank: B
Type: offensive
Element: Suiton
Range: 60 meters from original
Specialty: ninjutsu
Duration: 3 posts
Cooldown: 7 posts after clones are dispelled
Description: This is basically a larger version of the water clone technique allowing the user to create a much larger amount of clones at the cost of more chakra, the clones are also some what weaker because of the increase in numbers. Instead of each of the clones being 10% of the users normal strength they are only 5% when summoned with this technique. Using this technique a person can create up to 15 clones. Just like the normal water clone jutsu the clones must stay within a certain range of the original. Once the clones are dispelled or broken, they explode with the force of an E-rank explosion pouch; not enough to damage, but enough to disorient and cause a small knock back (>10 feet) if more then 5 explode in close proximity. They leave behind large puddles of water that can be used for other jutsu when broken.

Name: Water Release: Water Encampment Wall
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Water
Range: /
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: 10 posts, three uses per thread.
Description: This jutsu creates a defensive wall around the user, a fence of sorts. Attacks are blocked with near certainty; with only attacks of A-rank or higher having a chance of penetrating the wall; and even then with only a 25% chance at best. The water can either be blown out from the user, or raised from an existing water source; but as this jutsu takes an incredible amount of water to maintain, it is preferable to use near an existing source such as a river or lake. The wall's strength and resistance to attacks is dependent on the amount of chakra the user pours into the water.

Name: Water Release : Giant Bullet Ball
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user spits a very large, highly pressurized bullet of water from their mouth. The bullet ranges in size from roughly 2 inches to a maximum of 6 inches in diameter. The bullet moves at several dozen feet a second, making it difficult to dodge at close ranges. If preformed properly, the bullet exits the user's mouth with a spin like a bullet; hence the jutsu's name. This spin gives the bullet enhanced accuracy, much as the spin of a normal bullet would; enabling a sufficiently proficient user pinpoint accuracy and further decreasing the chances of evasion. The smaller the bullet fired; the greater the piercing power. A small bullet is meant to cause damage in a small area; punch through the body and take chunks of flesh with it in that way. A larger, thicker bullet however, is more lucky to cause crush injuries; breaking bones and causing major bruising and internal bleeding. The smallest bullets travel at 200 m/s; with the largest moving at a slower, but still impressive, 150 m/s.

Name: Water Release: Cascading Water Waves (Suiton: Kasukēdo Tsunami - 水遁・カスケード水の波)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: Suiton
Range: 45 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: The user uses surrounding water from a nearby area to create an enormous wave of water. This wave, like Water Release: Water Colliding Wave, can be manipulated directly by the user using hand movements and can also be broken up into several smaller waves. This allows the user to pummel the opponent(s) with a barrage of water waves that will leave them incapacitated. Another advantage of this technique is that it can be used with atmospheric water. This eliminates reliance on a large body of water and opens up several new possibilities, including the use of this technique in buildings and other places were there is no visible water. The giant waves generated can also act as a defense, mainly against fire based techniques, though.

Name: Water Release: Great Waterfall Technique
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Water
Range: Mid (5-15m), Long (15m+)
Specialty: Ninjutsu
Duration: 2 posts (1 post charge up, 1 post effect)
Cooldown: 15 posts, twice per thread.
Description: This technique extends water over a large scale, surges and rises up to several dozen metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. It is very possible for this jutsu to be lethal, whether through drowning the enemy, the debris swirling in the water with them, or the sheer force of the water crashing upon them. If the victim is lucky enough to survive the initial attack, they can expect everything from internal bruising to broken bones, as well as a moderate to severe concussion if the water impacts the head. The sheer size of this jutsu makes it extremely difficult to escape; as they would be caught in the wave of desctruction even if they manage to avoid the initial impact of the crashing wave.

Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, -30 chakra per post
Cooldown: Duration + 8
Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts.

Name: Water Release: Great Water Drill
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Suiton
Range: 30m
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 6
Description:The user coats his or her arm in a very large amount of condensed water, and forms it into the shape of a rapidly spinning drill. The user then proceeds to slam the drill into the target and force them to the ground, causing severe injuries to the area that the drill lands on. If it lands on a limb, it is capable of severing it completely. If it lands on the torso, it causes severe damage to the opponent’s organs and potentially pierce completely through their body, if not protected by A-rank or higher armor or the target is 2 ranks below the user. The drill pins the target to the ground for 1 post while the base damage is done; before exploding outwards in a tsunami wave that covers up to a 30 meter radius. The wave carries a force similar to Exploding Colliding Water Wave; and can potentially drown anything caught by it. If the user so choses, they can swing the drill arm around much like a club or mace, causing slashing and crush damage to anything it comes in contact with. 3in deep gashes and broken bones are guarenteed when used this way.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:48 am

Wind Jutsu

Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris

Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.

Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.

Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.

Name: Heavenly Wind Palm (Amafūshō - 天風掌)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify.

Name: Violent Whirlwind
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: 10 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user inhales deeply, condensing the air in their lungs while infusing it with wind chakra, before exhaling an extremely powerful stream of win from their mouth. The blast has significant range, but little on the way of width; as it is exhaled in a manner that focuses the force forward and reduces the fan-like dispersion effect most wind jutsu of this type suffer from. The blast is more then capable of severing limbs at close ranges, as well as causing a significant knock back effect; the knock back not to exceed a maximum of 40 feet when used at point blank range. A hit is guaranteed to cause significant damage in the form of lacerations of the skin and underlying tissue, sprains and possible dislocations of joints, as well as breaking of bones at extreme close ranges; as well as possible amputation if the blast impacts a joint such as the knee, elbow, or shoulder joints. The blast itself is extremely difficult to dodge at anything but the far maximum ranges, as it is released with such power and speed that it can create a small sonic boom effect; a testament to the speed with which this jutsu moves.

Name: Wind Release: Crushing Vortex (Futon: Uzufunsai - 風遁・渦を粉砕)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user focuses wind chakra into their chest and compresses it to the maximum pressure they possibly can. When released via the mouth, the compressed air swirls into a tornado of extreme power; which causes massive damage upon contact. B-rank crush, concusive, and pierce damage is a given; with broken bones, gashes up to 2 inches deep, and possible loss of limb if impacted directly upon joins such as the elbow or shoulder. Direct impact with the head will cause death via decapitation unless the target is wearing A-rank or higher head protection.

Name: Futon: Shinkugyoku [Wind Release: Vacuum Sphere]
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Wind
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 5 posts
Description: The user takes a deep breath and then exhales up to 6 blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function; up to 4in deep. The closer the enemy to the user, the higher the chance of full penetration; with someone within 3 meters being the most susceptible to this effect. Baring a strong enough body armour, a hit could prove fatal if taken near (Within 2 inches) of a vital organ or major artery.

Name: Typhoon Edge (Taifūha - 台風刃)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Fuuton
Range: Melee
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 6
Description: The technique is performed by concentrating an intense level of wind chakra around one's hand with the purpose of delivering a powerful close range assault. It has been has demonstrated that this technique possesses an incredible sharpness, cutting through both flesh and steel alike. Furthermore, this technique seems to be employable as both a piercing thrust or utilized in a slicing sweep of the hand's edge, allowing a degree of tailoring for the scenario. The user's overall power with this technique seems linked to his overall chakra control and mastery of the wind release, allowing for steady improvement over time. While apparently not always necessary, the utilization of hand seals in preparation for the performance of this technique appears to bolster the skill's destructive potential.

Name: Wind Release: Vortex Armor (Fūton: Uzu no Yoroi - 風遁: 渦の鎧)
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post
Cooldown: Duration + 10
Description: This technique conjures an aura of shredding winds around the user. In actuality, this technique is a two-fold defense. First, a layer of pressurized and compressed air is "hardened" and generated around the body of the user, coating the skin. A second layer then swirls around the body at intense speed. This outer layer is the emphasis of the technique: the wind is moving and revolving at such a high speed that it effectively slices and cuts whatever it comes into contact with. This technique can be used either defensively or offensively. In terms of defense, it offers an excellent deterrent to close quarters combat and other techniques, namely projectiles, as the winds will tear and disrupt whatever gets close. A constant stream or a larger, powerful and coordinated attack could breach the barrier. In terms of offense, this skill has good synergy with taijutsu, adding a layer of protection while lending physical strikes the devastating power of tearing winds. Like the rest of Wind Release techniques, Vortex Armor suffers a weakness from Fire Release. In the worst case scenario, even a simple Fire Release technique can spiral into a raging inferno, trapping the Vortex Armor user in the heart of the flame. This technique also requires a high amount of chakra to use, as well as a continuing supply to maintain. Should the user run out of chakra, enough to cause the protective layer on their skin to fail, they run the risk of being sliced to ribbons by their own technique.
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PostSubject: Re: Yuki [Jutsu List]   Mon Jul 25, 2016 10:57 am

Ice Release Jutsu

Name: Ice Release: Ice Sword (Hyōton: Kōri Ken - 氷剣)
Canon/Custom: Custom
Rank: D-S
Type: Offensive
Element: Ice
Range: Melee
Specialty: Ninjutsu
Duration: Until melted or destroyed
Cooldown: 5 posts
Description: This technique enables a user to create a funnel of ice and shape it into the length and likeness of a sword. The resulting blade, made only of ice, is extremely sharp but tends to be brittle and can easily shatter if used in the hands of a novice. An adept at the technique can increase the hardness of the blade, making it less likely to shatter upon contact with a hard surface, such as rock or armor. In addition, lower level users (D-C Rank) need a pre-existing source of ice to create the blade, a user who is more adept at the technique can simply use their body heat as a conduit for the necessary chill.

Name: Ice Release: Ice Dome (Hyoton: Hi Engai - 氷遁・氷円蓋)
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: -X chakra per post (D:5, C:10, B:15, A:20, S:30)
Cooldown: Duration + 5
Description: The user can quickly create an ice dome around there allies and themselves to act as a defence. The dome is able to block all non-katon jutsu up to it's own rank, any Katon jutsu of 1-rank lower and up will melt the dome.

Name: Ice Release: Ice Eagle (Hyoton: Hiwashi - 氷遁・ 氷鷲)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Ice
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user creates 6 small eagle shaped protectiles that they then fire at the target. Each eagle carries the same damage capability as a D-rank Shuriken; however they shatter and explode on impact, causing additional damage via shallow (1/8th inch deep mamixum) gashes that radiate from the impact site.

Name: Ice Release: Ice Dragonflies (Hyoton: Aisu Kagerou - 氷遁・アイス蜻蛉)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: The user creates a cloud of 20 or more dragonfly shaped ice projectiles, which they then fire at the target. The dragonflies fly like senbon, and do equvilant damage.

Name: Ice Release: Ice Mouse (Hyoton: Aisu Nezumi - 氷遁・アイス鼠)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Ice
Range: 30 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: The user creates a small, life-sized mouse made of ice to function as a distraction, allowing the user to perform an action without being under the scrutiny of the target. The mouse can also be used to transport items by forming the mouse around the item; this is commonly done with scrolls to transport information, or with explosives for a surprise attack. The mouse lasts a maximum of 3 posts before melting naturally.

Name: Ice Armor (Aisu Yoroi - アイス鎧)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Ice (Water || Wind)
Range: Self
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: This jutsu allows the user to become encased in a thin sheet of ice to protect himself from blunt force trauma. The ice is transparent and can only be noticed by light reflecting off it. The ice is able to block all taijutsu of D-rank, as well as a maximum of 3 C-rank blows. Katon of any rank will instantly melt this ice armor.

Name: Ice Release: Ice Breath (Hyoton: Hyotoiki - 氷遁・氷吐息)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user or ice-based creation is able to release a large cloud of super frozen air from their throat, which causes anything within range to become frozen. Contact with unprotected flesh will cause frostbite that penetrates 1/2 inch into the body. Contact with the eyes will cause temporary blindness, which lasts for 1 post.

Name: Ice Release: Aerodynamic Shuriken Storm (Hyōton: Kidōteki Shurikenran - 氷遁・気動的手裏剣嵐)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 6 posts
Description: The user flash creates a barrage of shuriken made of aerodynamic ice from the palm of their hands. Due to how quickly the shuriken are created, the shuriken being launched at all directions and their speed makes them nearly impossible to evade without getting hit which can cause serious damage. Despite the shuriken being made of ice, they are extremely fire resistant. The user is able to create 30 shuriken via this jutsu, each of which deals damage comperable to a normal shuriken, with an additional 1/4th inch of pierce/cutting power.

Name: Ice Release: Frostbite (Hyōton: Tōshō - 冰遁•凍傷)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: the user creates a large bear's head made of ice over either of their hands and they can use it to attack the enemy. The user uses their ice-covered hand to open the jaws of the bear head and clamp down on any part of the target's body, mainly the limbs, and that part will quickly become covered in frost. Once it's covered in the frost it can be shattered by any blunt force, which can break all but the hardest bones in the body. Contact with this ice causes 1st degree frostbite burns, which penetrate no more than 1/4th of an inch into the skin.

Name: Ice Release: Snow Maiden's Touch - Hyoton: Yuki otome no tatchi - 氷遁:雪乙女のタッチ)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: Touch
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This is a basic Ice Release technique. After gathering ice chakra within their finger/s, or hand/s, the user gives their target a simple tap or touch. The ice chakra races through their body and freezes them in an instant. However, this technique will not kill them, rather it will merely slow down some vital organs and dodge others altogether. Instead, due to this, the target is forced to "sleep" in a cryostatis-like state. However, unless the ambient temperature is below freezing, this state lasts on 1 post before the target defrosts naturally.

Name: Ice Release: Ice Wolf Claw (Hyoton: Aisu Ookamitsume - 氷遁・アイス狼爪)
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Ice
Range: Self
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 2
Description: The user surrounds a hand with ice in the shape of wolf's head and attacks the target. The ice gives the user's punch a piercing effect, allowing gashes and puncture wounds up to 1/4 inch deep.

Name: Ice Release: Swallow Snow Storm (Hyōton: Tsubame Fubuki - 氷遁・ツバメ吹雪)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Ice
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. The ice swallows deal damage equal to that of normal shuriken, and number roughly 30.

Name: Ice Release: Fields of Ice (Hyoton: Hyougen - 氷遁・氷原)
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Ice (Water || Wind)
Range: 100 meters
Specialty: Ninjutsu
Duration: -15 chakra per post || Indefinite when ambient temperature is below freezing.
Cooldown: Duration + 5
Description: The user must have access to or be able to create a large body of water to freeze. Using Hyoton chakra, the user freezes a body of water up to 15in thick; allowing for anything up to 2 tons to move safely across the ice. Said ice field can be used as material for other ice jutsu. Anyone with Hyoton is able to travel across the smooth ice with no hindrance, and gains + 1 rank movement speed while on the ice.

Name: Ice Release: Jagged Ice Wall (Hyōton: Gizagiza no Kōri Kabe - ギザギザの結晶壁)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 4
Description: The user creates a solid wall of ice in front of them for defense. A user may use chakra kneaded and converted within the body or an existing source of ice. The wall rises out of the ground in front of the user, with the exact height and length of the wall proportional to the amount of chakra used in utilizing the technique. The wall can be large and wide to cover an area or a smaller, more personalized shield.

Name: Ice Release: Black Dragon Blizzard (Hyōton: Kokuryū Bōfūsetsu - 氷遁・黒龍暴風雪)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 45 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 6
Description: An Ice Release technique formed from already existing ice (though it can be used from the user's chakra). After forming the needed hand seals the user will thrust their arm to send out a black ether-like dragon to strike their opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air. The dragon is able to catch the target in it's mouth and bite down, dealing crush damage and using shards of ice to pierce 2 inches into flesh while cracking bone. The dragon moves at the same base speed as an equal ranked ninja.

Name: Ice Release: Golem Technique (Hyoton: Gooremu no Jutsu - 氷遁・ゴーレムの術)
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive, Supplementary
Element: Ice
Range: 30 meters
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 6
Description: Using the same basis of the Earth Release: Golem Technique, the user creates a large golem using Ice Release. This variation is said to be much stronger than that of the original, along with the ice making the golem have sharp edges that are known to be able to slash through iron and low quality steel armors without problems. These edges are able to slice through flesh up to 2 inches deep.

Name: Ice Release: Wolf Fang Avalanche Technique (Hyōton: Rōga Nadare no Jutsu - 氷遁・狼牙雪崩の術)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Ice
Range: 30 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: This technique allows the user to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. The damage from this jutsu is concusive in nature, the wolves barrel into the target and cause severe bruising as well as breaking bones; and if enough of the wolves impact the same target they can bury them the same way a normal avalanche would, bringing with it all the effects and damage that would normally create.

Name: Ice Release: Dragon Hail Flower (Hyōton: Ryūsenka - 氷遁・竜霰花)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 10 posts
Description: The user creates a ring of super condensed ice chakra between their hands, which they then fire at the target. The ring expands to engulf target, which when captured is encased in a solid block of ice. The ice is thick enough to stop all movement from within, unless the target has A-rank or higher Taijutsu or Kenjutsu specialties, or is able to raise their body temperature using B-rank or higher Katon chakra. Otherwise, this ice prison will last up to 5 posts before shattering on it's own; leaving the target frostbitten (2nd degree frostbite damage penetrating 2 inches into the body) and nearly dead from the cold.

Name: Ice Release: Snow Dragon (Hyoton: Koriryu - 氷遁・氷龍)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Ice
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user flourishes an arm and creates an ice Dragon that rushes to its target and crushes it. The teeth and jaw of the dragon are extremely strong, allowing for significant crush injuries; internal bruising, bleeding, and broken bones. The teeth themselves pierce up to 1.5 inches into unprotected flesh, and can break throguh armor of C-rank and lower as like it wasn't even there. B-rank and higher armor will stop the pierce effect.

Name: Thousand Flying Water Needles of Death (Sensatsu Suishō - 千殺水翔)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Ice
Range: 5 meters
Specialty: Ninjutsu
Duration: /
Cooldown: 8 posts
Description: Using this technique, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The needles are able to pierce 1 inch into the flesh of the target.

Name: Freezing Presence (Hyouketsu Omai - 氷結お前)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice (Water || Wind)
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 5
Description: Once activated, this jutsu directly lowers the temperature of the area around the user. They can also control the rate at which they freeze their surroundings, to the point where they can cross large bodies of water easily, creating icy stepping stones wherever they set foot. Ninja of A-rank or lower are unable to deal with the sudden temperature drop; instantly becoming stunned for a full post before recovering. Ninja of 2-ranks or lower are stunned for longer, lasting 2 posts. Ninja of 3-ranks or lower are stunned indefinately. Ninja with a Cold Comfort SC or Hyoton chakra are unaffected entirely. Ninja of a higher rank than the user are unaffected.

Name: Ice Release: Divine Dragon Armor (Hyoton: Shinryū Yoroi - 氷遁・神竜鎧)
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: Ice (Water || Wind)
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Durtion + 5
Description: By creating a thicker layer of ice over their body, the user is able to increase the protection factor several fold. Able now to protect from all D and C-rank taijutsu, as well as 5 B-rank blows, and 1 A-rank blow before shattering; this armor is extremely effective in what it does. Now able to protect from Katon as well; it requires Katon jutsu of A-rank or higher to instantly break the armor; while Katon jutsu of B-rank or below are able to melt the ice with continuous contact. B-rank Katon will melt the armor after 1 post; C-rank after 3; and D-rank after 5 posts. The user is able to canniblize the armor as material for other ice jutsu; however this causes the armor to shatter sooner; with A-rank jutsu instantly consuming the ice, B-rank allowing for 2 jutsu, C-rank for 3, and D-rank for 5 jutsu.

Name: Ice Release: Infinite Dragon Ice Manipulation Technique (Hyoton: Mugenryuu Hyosoujuu no Jutsu - 氷遁・無限竜氷操縦)
Canon/Custom: Custom
Rank: A
Type: Offensive, Defensive, Supplementary
Element: Ice
Range: 50 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 8
Description: The user creates a giant ice dragon and then further manipulating it in any way. The user can make the ice dragon move by his will and attack the enemy both physically and with Ice Release: Ice Breath, launched from the dragon's mouth. The dragon can also be used as a shield and a mean of transport. The dragon is able to use the Ice Breath jutsu 3 times before breaking, unless the user pays an additional 30 chakra for each 3 uses.

Name: Ice Release: Blizzard Fenrir (Hyōton: Fubuki Fenriru - 氷遁•吹雪フェンリル)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Ice
Range: 10 meters
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 10
Description: A strong Ice Release jutsu where the users creates a giant block of ice in mid-air and shapes it into a giant wolf. The user can then use the ice wolf to attack the opponent by using its claws, fangs or by firing icicles from it's back as projectiles. The user usually rides on the back of this wolf in order to control it's attacks and movements. The claws and teeth of this wolf are 3 inches long, and can pierce or leave gashes equally deep, while still cutting up to 1/2 inch into bone. Projectiles fired from the back of the wolf are able to pierce or gash 1.5 inches deep, and are blocked by bone, which they cannot break.

Name: Ice Release: Ice Dungeon Wave (Kōri Uribi: Kōri Rō Hadō - 氷売日:氷牢波動)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Ice
Range: 20 meters
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 15 posts
Description: A larger scale version of the Ice Prison Technique, the user can encase a swarm of opponents in ice. Unlike the orignal Ice Prison Technique , where the ice emerged from the ground, this ice forms in the air by freezing the water molecules then anchors itself to the ground. The prison shatters on it's own after 5 posts; and can be broken by B-rank or higher Katon jutsu, as well as S-rank Taijutsu.

Name: Ice Release: White Moon (Hyōton: Tsukishiro - 氷遁・月白)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Ice
Range: 20 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 10 Posts
Description: On the firs post, the user focuses Ice chakra into the ground and fires a ring of ice toward the target. The ring centers around the target and releases the stored Ice chakra, which creates a pillar of ice around the target that reaches 10 meters into the air. The ice is nearly shatter proof, with only S-rank or higher jutsu of any kind able to break it early. The ice shatters on it's own on the second post; leaving the target severely frostbitten and nearly crushed to death by the weight and density of the ice they where encased in.

Name: White Forest of the Heavenly Demon (Tenma no Shiromori - 天魔の白森)
Canon/Custom: Custom
Rank: S
Type: Offensive || Defensive || Supplementary
Element: Hyoton
Range: 50 meters
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 12 posts
Description: The user manifests a veritable forest of massive icy trees in the surrounding area. Upon creation this technique can deliver potential lethal lacerations and punctures upon enemies in the vicinity, allowing for widespread destruction on even large groups of opponents. The trees can pierce clean through the human body, and even brushing against the razor sharp ice can cause gashes 5 inches deep. The trees form in extremely dense clusters, leaving little room to move between them safely.
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