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Karukaya
Jounin (S)
Jounin (S)
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Posts : 33
Ryo : 10050

PostSubject: Anemone   Fri Aug 28, 2015 10:19 pm




Clan: Anemone

Location: Kiri

Clan History: Long ago, in a time bearly rememebered even by the history books; the members of the Anemone clan had a different name, and a very different life. They where farmers; not of the sea, but of the land; cultivating the fruit trees and salt tollerant plants that could survive the costal lands they called home. The clan itself was never very large, much of the workforce for their fields and orchards was contracted help from the villages Kiri and Ame. The clan was well known and well liked for their high quality produce and fair pricing; making them very much welcomed in all the local villages.

After a while; they began to branch into other areas of cultivation; first the sea kelps and such that the people used for food and rope and even clothing in some cases; then farmed fish and eventually even the painfully stinging anemone; cultivated and used by the clan for everything. The clan sold what they could, and used what they couldn't. It became quiet popular after a few years to own one of the cultivated anemones; after some tweaking the clan was able to make an anemone that did not sting, which children loved as pets and decorations for their homes.

The clan carried on for generations like this; a few would branch out and become ninja for the villages; others fishermen or whatever else they could find. It was the idea of the few ninja members that would lead to what made the clan what it is today. A particularly brilliant member of the clan; a medic that worked with the police and ninja of the village; it was his idea to take the specialized anemone and use them as weapons. First; the anemone where simple attatched to normal gear; modified to take the added weight. This was fairly successful; however the gear was very heavy and bulky; which made it a pain to use in the water. It was as good as diver's weights; they could not swim with it; and while that meant little to the water adapted citizens of Denryu, it was still a problem. Testing, trial and error, eventually they managed to work out gear that was less restrictive and not as heavy; it was still bulky and slowed them down, but they could move and swim without as much trouble. At this point, the local police and most of the ninja commanders where rather happy, and fully ready to take the gear as it was.

However, that wasn't enough for the creator of the gear, he was elderly and close to death by this point; but his children where not. They took over the refinement of the gear when he was unable to continue; making it ever lighter, more flexible; less restrictive. This continued for two generations; until the great-grandson of the original creator had an epiphiny. Why did they not just fuse the anemone to the person, instead of using bulky gears and armors. This idea consumed the man; he spent 50 years trying and failing to fuse the human body with the specialized anemones. A final attempt, a last desperation. Specialized chakra cloth; the people used them to create mesh structures to bind cement and earth to when they created new buildings. When made gossemer thin, treated with a special chakra potion, and impregnated with the anemone buds; they where finally able to create a medium that allowed for the fusion between human and anemone.

The secret of the technique was locked down tight; known only by the elders of the clan from that day forth. The rest of the village would have to make due with the bulky and constricting armors; the clan had struggled for so long to perfect the fusion, and it would remain a clan secret from that day forth.

Elements: Suiton
Specialization: Taijutsu || Ninjutsu

Kekkei Genkai: Anemone Fusion

Kekkei Genkai Description: When members of this clan reach the age of 1 year; they are fitted with a highly specialized chakra cloth suit. Said suit is impregnated with the bubs of sea anemone that the clan cultivates. The special cloth creates a bridge between the child's growing chakra system and the anemones; allowing them to fuse together. By the time the child has reached 3 years old; the anemones have fully fused into the child's skin and body, and can no longer be removed without causing extreme damage to the body. From this point on, the anemones grows with the child, which learns to use the anemone instead of hands; which are typically fully covered by the time the child has reached the age of 5. Each year after the anemone has fused into the child, the clan injects a highly specialized toxin or poison into the anemone itself, which after a few days grants the child the ability to reproduce and use the injected toxin, as well as being functionally immune to it.

Drawbacks: Becuase the anemone is entirely integrated into the user; the user feels damage and impact to the anemone as if it was their own natural skin; which in this case is entirely true. Damage to the anemone is as good as damage to the user. Because the anemone must always be kept damp, the user's Raiton resistances are lowered a full rank. This compounds with the normal Denryu weakness to Raiton, giving the clan a base -2 resistance to it. (All Raiton used against the clan will damage a full 2 ranks higher then normal.)

Kekkei Genkai Jutsu:

Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu 
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Code:
[b]Name:[/b] Water Release: Archerfish
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Water
[b]Range:[/b] Short (0-5m)
[b]Specialty:[/b] Ninjutsu 
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.

Name: Anemone Shield
Canon/Custom: Custom
Rank: B-S
Type: Defensive, Supplementary
Element: /
Range: /
Specialty: Ninjutsu 
Duration: Maximum of 10 posts
Cooldown: Duration + 5
Description: This jutsu is the penultimate expression of the fusion between the user and the anemone. The user is able to channel chakra directly through the anemone, causing them to explosively grow in size until they completely cover the user's entire body. This creates a shield of the anemone tentacles and body in which the user is able to hide safely. However, the creation of the anemone body forcibly roots the user to whatever they are currently standing on, at which point they loose all ability to move independently. In this state, the user is completely unharmed by all blunt force physical attacks of equal rank or lower; and while they feel the pain from a piercing attack, unless the weapon is able to pierce fully through the anemone body, the user takes no damage. Suiton jutsu of all ranks are negated entirely; while Raiton based attacks gain an addition +2 damage. Katon damage is reduce by one rank so long as the anemone is able to remain damp. Fuuton jutsu does normal damage. While in this state, the user is unable to use jutsu of any type, however the anemone body is able to fire a pressurize jet of water from the central mouth structure. The tentacles of the anemone body can be manipulated by the user, which is able to sense shadows and light via the primitive sensory system that all anemone possess. The tentacles react the same way they normally would, direct contact will cause an explosion of poisonous cells to be fired into whatever makes contact; however if the user possesses multiple types of poisons or toxins, they can choose which is injected at the time of contact. However, the user may only change poison/toxin once per post; and the poison/toxin cannot exceed the rank of the jutsu itself. Under no circumstances should this jutsu be maintained beyond ten posts; nor should anyone attempt this at all. If the jutsu is maintained for longer then ten posts; the anemone itself will 'consume' the user; integrating them into it's body and killing the user.

Code:
[b]Name:[/b] Anemone Shield
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] B-S
[b]Type:[/b] Defensive, Supplementary
[b]Element:[/b] /
[b]Range:[/b] /
[b]Specialty:[/b] Ninjutsu 
[b]Duration:[/b] Maximum of 10 posts
[b]Cooldown:[/b] Duration + 5
[b]Description:[/b] This jutsu is the penultimate expression of the fusion between the user and the anemone. The user is able to channel chakra directly through the anemone, causing them to explosively grow in size until they completely cover the user's entire body. This creates a shield of the anemone tentacles and body in which the user is able to hide safely. However, the creation of the anemone body forcibly roots the user to whatever they are currently standing on, at which point they loose all ability to move independently. In this state, the user is completely unharmed by all blunt force physical attacks of equal rank or lower; and while they feel the pain from a piercing attack, unless the weapon is able to pierce fully through the anemone body, the user takes no damage. Suiton jutsu of all ranks are negated entirely; while Raiton based attacks gain an addition +2 damage. Katon damage is reduce by one rank so long as the anemone is able to remain damp. Fuuton jutsu does normal damage. While in this state, the user is unable to use jutsu of any type, however the anemone body is able to fire a pressurize jet of water from the central mouth structure. The tentacles of the anemone body can be manipulated by the user, which is able to sense shadows and light via the primitive sensory system that all anemone possess. The tentacles react the same way they normally would, direct contact will cause an explosion of poisonous cells to be fired into whatever makes contact; however if the user possesses multiple types of poisons or toxins, they can choose which is injected at the time of contact. However, the user may only change poison/toxin once per post; and the poison/toxin cannot exceed the rank of the jutsu itself. Under no circumstances should this jutsu be maintained beyond ten posts; nor should anyone attempt this at all. If the jutsu is maintained for longer then ten posts; the anemone itself will 'consume' the user; integrating them into it's body and killing the user.

Members:

Anemone, Mizuko
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