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 Inuzuka, Hiroyuki [Jutsu List]

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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:18 pm

Inuzuka Clan Jutsu:

Name: Four Legs Technique
Canon/Custom: Cannon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Taijutsu
Duration: /
Cooldown: 2 posts
Description: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. Taught only to the members of the Inuzuka clan, this technique forms the basis of a Inuzuka clan member's taijutsu fighting style, and will add even more to their feral-like appearances; their canine teeth, their finger and toenails grow to claw-like length, their eyes also become more wild with their pupils becoming slits. When under the effects of this technique, an Inuzuka will display great feats of physical strength, speed, agility and endurance. The form is best suited for using and supporting the ferocious "hit-and-run" tactics that the clan is well known for, leaving the enemy barely any time to launch a counter attack.

Name: Piercing Fang
Canon/Custom: Cannon
Rank: D
Type: Offensive
Element: /
Range: Close (0-5m), Mid (5-10m), Far (10m+)
Specialty: Taijutsu
Duration: 2-4 posts
Cooldown: 4-8 posts
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but it can be done with a partner, making it more effective. While the jutsu is active, the user barrels across the terrain at or above normal running speed, as the spin works to pierce the air and reduce drag to some degree; which when combined with the Four Legs Technique enhances speed by 1.75 to 2x. That being said, steering can be an issue for an Inuzuka without significant practice. When the jutsu is first learned, the speed and sharpness of turns is fairly terrible; which is made up for to some degree by the explosive power of the jutsu. As the user trains and fine tunes thier control, they are able to reach an almost pin point control and accurracy.

Name: Man Beast Clone
Canon/Custom: Cannon
Rank: D
Type: Offensive
Element: /
Range: /
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation. This technique is often followed by the Fang Over Fang.

Name: Fang Over Fang
Canon/Custom: Cannon
Rank: C
Type: Offensive
Element: /
Range: Far (15m+)
Specialty: Taijutsu
Duration: /
Cooldown: 4 posts
Description: The user and ninken spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. While the jutsu is active, the users barrels across the terrain at twice normal running speed, as the spin works to pierce the air and reduce drag to some degree; which when combined with the Four Legs Technique enhances speed by and additional 150%. The Inuzuka and Ninken may attack together or from multiple angles; making this jutsu extremely difficult to escape entirely.

Kamizuki Clan Jutsu:

Name: Rising Moon
Canon/Custom: Custom
Rank: C
Type: Offensive, Supplementary
Element: /
Range: Within Eyesight
Specialty: Genjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: Triggered by the reflection of light off any bit of metal or other reflective surface the user is in contact with; this Genjutsu is scary in it's simplicity. Once entranced, during the first post the target perceives that the world has had it's gravity turned off; literally, there is nothing holding them to the ground. No amount of grasping or holding onto objects will stop the target from lifting into the air. On the second post; the target rises quickly through the sky; at some point flipping onto their back so that they are facing upward. The sky above them is pitch black, will only the full moon to see. Very quickly the target begins to feel as though they are gasping for air; the sensations of rising into the high atmosphere are perfectly simulated: the cold, lack of air, and increasing winds pelting their senses. On the third post; the user exits the atmosphere; appearing to lose the ability to breath entirely and feeling like their body wants to burst from lack of air pressure keeping their insides from bursting outside. The target would feel as though their eyes are bursting, and as though they are continuously vomiting blood; however they will not loose the ability to see. The moon approaches quickly now; taking on the form of a grotesquely smiling face. Once reaching the moon; the user will hear a disturbing laugh for the split second before the moon devours them whole and the jutsu breaks. This Genjutsu can be broken at any time by outside sources of pain; as well as not effecting anyone with Genjutsu 1 rank higher then the user, nor a ninja of 2 ranks higher.


Name: Laughing Man
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: Within Hearing Range
Specialty: Genjutsu
Duration: 3 posts
Cooldown: 5
Description: A simple auditory Genjutsu; the user merely has to laugh to trigger the effect. The target; in this case up to five ninja within range; upon hearing the initial laugh; begin to hear countless echos and variations of the same laugh. For the first post; it sounds as though you are locked in a room with dozens of people all laughing as loudly as possible directly into your ear; causing serious disorientation and confusion. In the second post the amount of laughter triples in magnitude and volume; overloading the target's mind and causing a full stun effect; forcing many to the ground clutching at their ears and trying to scream over the noise in their mind. On the third post; the user is rendered temporarily deaf from the sheer amount of over stimulation; causing the brain to shut off the sensory imput from the ears until it realizes that the noise has stopped. During this post the target is completely helpless; usually still screaming out of sheer terror and imagined agony. This jutsu leaves no lasting physical effects; but the psychological effects can be quiet devastating.
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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Re: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:24 pm

Academy Jutsu:

Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.


Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).


Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.



Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Re: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:47 pm

D-Rank

Name: Ninja Art: Quick Step
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 2 posts
Description: This jutsu is actually very simple, as it is little more then chakra to create a small 'cushion' of air beneath the user's feet. The cushion itself is very thin, as at this rank the user must still maintain some contact with whatever surface they stand upon; without the contact the user will stumble and fall before they are ever able to get moving. The jutsu itself does little more then reduce the friction between the user and the solid surface enough to allow a noticeable increase in speed; not to exceed 1.25% normal sprinting speed, and for no more then a few seconds at a time.


Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.


Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.


Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳)
Canon/Custom: Custom
Rank: D
Type: Suppleentary
Element: Suiton
Range: 5 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description:This jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.


Name: Lightning Release: Lightning Ball [Raiton: Raitama - 雷穿孔: 雷玉]
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Raiton
Range: 5 meters
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user focuses Raiton chakra to their palm, where they form it into a small ball roughly the size of a baseball. The user is able to throw this ball at their target, where it deals minor shocks and light burns upon impact. The burns are negligible, and the shock is mostly just moderately painful, leaving little damage behind. This jutsu is most useful because it can be quickly channeled and used, making it great for surprise attacks.


Name: Lightning Release: Lightbulb Technique [Raiton: Denkyuu no jutsu - 雷遁: 電球]
Canon/Custom: Custom
Rank: D
Type: Supplemental
Element: Raiton
Range: Self
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration + 1
Description: After performing the needed hand seals, a ball of white light, about the size of a baseball, will appear in the hand of the user. This techniques allows the user to see better when traveling around at night or when exploring a cave.


Name: Lightning Pulse [Kaminari purusu - 雷パルス]
Canon/Custom: Custom
Rank: D
Type: Offensive || Defensive
Element: Raiton
Range: Melee
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 2 posts
Description: The user quickly focuses Raiton chakra to their hands, which is instantly released when contact is made with a target or solid object. This release of chakra causes mild electrical burns and a sharp pain. This jutsu is best used as a distraction, or a deterrent.


Name: Mind Disruption [Shincha - 心茶]
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Genjutsu
Duration: /
Cooldown: 3 posts
Description: The user builds up chakra in their body and expels it outwards with equal leverage. This causes the genjutsu to dissipate and/or fall apart. It is considered to be far more advanced than the traditional method of genjutsu dissipation due to the fact that the user is able to cast it upon them without the need of a third party. This jutsu is only able to dispel genjutsu of D-rank, unless the user is willing to pay double the base cost of the higher ranking Genjutsu. However, when used against Genjutsu not of Raiton, an advanced Raiton nature, Doujutsu, or Legendary classified, this genjutsu break is always effective.


Name: Lightning Release: Magnetic Pulse [ Raiton: Magunechikku Parusu - 雷遁: マグネチックパルス]
Canon/Custom: Custom
Rank: D
Type: Offensive || Supplementary
Element: Raiton
Range: Touch
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: Duration + 2
Description: This is a basic Lightning Release technique, but its usage is very reliable for those who utilize Lighting Release techniques. After forming the needed hand signals, the user creates a small electromagnetic charge in their fingertips, usually the thumb and index fingers. By touching the ground with their fingers, the user can get a bearing as of what direction they are travelling in and the distance from rock formations and buildings nearby. It can also track other people using the electric signals in their brain, though it can merely tell how far that person is, and it reaches a distance of about 100 meters.

This can also be used as a basic weapon, for the user can attack the opponent in the head or back of the neck and the electric charge can disrupt their nervous system for a while, disorienting them and leaving them dizzy for a few moments. However, this technique deals no damage whatsoever and the effects will wear off after 1 post.
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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Re: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:47 pm

C-Rank

Name: Elemental Seal: Shatter
Canon/Custom: Custom
Rank: C
Type: Defensive, Supplementary
Element: /
Range: Short (0-5m), Mid (5-15m)
Specialty: Fuuinjutsu
Duration: /
Cooldown: 2 posts
Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:

Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.

Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.

Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.

Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.

Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.

Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.


Name: Lightning Release: Arc Lightning [Raiton: Korai - 雷遁・弧雷]
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 20 meters
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user channels raiton chakra in large arcs that are able to travel through any medium that is not a natural insulator. While several techniques allow the user to create similar currents of lightning that run through conductive materials this skill is unique in the ability to jump between different conductors, significantly increasing its range and effectiveness. As such, this technique could allow the current to arc from one section of metal to another by traveling through the air. Furthermore, this allows this technique to strike targets that are not in contact with a conductive material, adding an increased level of danger to this technique. These arcs may only travel a maximum of 20 meters unless a secondary medium is used, such as metal wires and the like. In this case, the arcs are able to move the length of the wires as normal, however they will only be able to jump and move a total of 20 meters between different conductors.


Name: Water Release: Water Trumpet
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Water
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user holds their hands to their face with a hand sign that forms a circle with their fingers, through which a jet of water is expelled at high pressure. The jet will travel for a maximum of 15 meters before losing all force and falling to the ground. The pressure of the water is enough to cause significant bruising, and the possibility of dislocated joints; if hit at a distance not to exceed 15 feet, and directly on an exposed joint such as the shoulder. May cause temporary blinding if the opponent it hit directly in the face at close range (<5 meters); at which the blinding would last no more then 3 posts.


Name: Water Release: Starch Syrup Capturing Field (Suiton: Mizuame Nabara - 水遁・水飴拿原)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Maximum of 30 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 4
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.


Name: Water Release: Turtle Shield Technique (Suiton: Kame no Tate no Jutsu - 水遁・亀の盾の術)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Suiton
Range: Melee
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: The user focuses water chakra into the ground in front of them, causing a large water body with the shape of a turtle shield to appear and encase the user. The turtle shield will protect the user from all non-Raiton D-rank jutsu, as well as a maximum of 3 non-raiton enhanced C-rank jutsu.


Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Re: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:47 pm

B-Rank

Name: Howling Madness
Canon/Custom: Custom
Rank: B
Type: Offensive, Defensive
Element: /
Range: Within hearing range (Maximum of 50 meters)
Specialty: Genjutsu, Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: By concentrating chakra in his throat; Hiroyuki is able to release a piercing howl so loud that it can be heard over nearly any noise. Said howl is the trigger for one of his more devastating Genjutsu; an illusion strong enough to strike fear into the hearts of most ninja. The illusion itself is simple enough; the world fades to black and all sound save for a high pitched ringing diminishes. After what feels like several minute of being trapped in pitch blackness; points of light appear in the distance. As the points move closer; they take the shape of pairs of eyes; canine and yellowed and shining with feral rage. Once the eyes are close enough to be distinguished as being canine; a growling noise begins to grow from the nothingness. The growl grows in intensity until the forms of the canine's themselves appear; several dozen pack mates of extremely wolven features.  At this point; the canines begin to lunge one at a time at the target; grabbing onto it's body with fangs and claws before ripping large chunks of flesh away. The target is forced to watch as it's body is reduced to little more then skeleton and sinew; before the Alpha of the pack finishes the job and crushes the skull. At this point the target awakes from the Genjutsu; physically unharmed; but often so mentally broken and scared that they suffer from a two post stun. This jutsu is easily avoidable by plugging the ears the moment the howl is heard; or via pain from an outside source.


Name: Divine Protection of the Wind (Kaze no Kago - 風の加護)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Fuuton
Range: Self
Specialty: Ninjutsu
Duration: -25 chakra per post
Cooldown: Duration + 5
Description: Simply put, Divine Protection of the Wind (風の加護, Kaze no Kago) is a defensive technique that allows the user to shield either themselves or other with swirling constructs of compressed wind chakra. As this technique was designed without the usage of hand seals in mind it relies more heavily upon chakra control than most other skills. Practitioners of this technique generally manifest spiraling barriers of air, but a variation of this skill can be used to create a dome of swirling wind around a target. Both versions of this skill are capable of protecting the user and others from physical and chakra-based assaults. It should be noted that the use of this technique leaves the protected target extremely vulnerable to fire release techniques, which will cause a powerful explosion upon contact with the concentrated wind barrier. Therefore, this skill should be used mindfully in order to maximize its effectiveness.


Name: Water Release : Water Dragon Bullet
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.


Name: Water Release: Whirlpool (Suiton: Uzumaki - 水解放: 渦)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 10 meters
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 4
Description: Water Style: Whirlpool is a water-based Ninjutsu that creates a large amount of water that covers an entire area. The water is then turned into a large whirlpool that sucks anything caught underwater. Anything caught in the whirlpool and unable to escape will drown after 5 posts. Ninja of higher rank than the jutsu are able to utilize the Water Walking technique to avoid being pulled under, as well as being able to break the hold of the jutsu if they are swept into the actual whirlpool.
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Hiroyuki
Jounin (A)
Jounin (A)
Hiroyuki


Posts : 15
Ryo : 1100

Inuzuka, Hiroyuki [Jutsu List] Empty
PostSubject: Re: Inuzuka, Hiroyuki [Jutsu List]   Inuzuka, Hiroyuki [Jutsu List] EmptyFri Dec 18, 2015 5:47 pm

A-Rank

Name: Hundred Year Water Prison (Hyaku Nenkan Gokusou - 陌年獄窓)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Suiton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post set up, -30 chakra per post
Cooldown: Duration + 8
Description: The user must charge chakra for 1 post, hand held up with their palm facing the target. At the start of the second post, six huge pillars of water erupt from the ground near the opponent, and move towards him, catching and immobilizing him between them. By doubling the chakra cost, the user can trap chakra beasts up to S-rank for a maximum of 3 posts.


Name: Spiraling Sphere (Rasengan ~ 螺旋丸)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: /
Range: The user's palm
Specialty: Ninjutsu
Duration: -20 chakra per post
Cooldown: Duration + 2
Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.

Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術)
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -35 chakra per post || Maximum of 10 Posts
Cooldown: Duration + 10 || Twice per Thread
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.


Name: Ninja Art: Feather Stand Technique (Ninjutsu: Hane Tachi no Jutsu - 忍術・羽立ちの術)
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Ninjutsu
Duration: -30 chakra per post
Cooldown: Duration + 5
Description: The user must jump, or otherwise be in midair, at which point they focus chakra at their feet, which manifests as snow white feathers. The feathers condense into a thick cloud, which the user is able to stand upon as if it where a solid surface. The cloud of feathers will 'float' at roughly the same altitude that it was create at, however the moment the user moves their feet, the feathers explode outwards and the surface disappears. The explosion has no offensive power, it would feel like nothing more than a stiff breeze brushing across bare skin.
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