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 Avery Locker

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Avery
Jounin (S)
Jounin (S)
Avery


Posts : 24
Ryo : 1355

Avery Locker Empty
PostSubject: Avery Locker   Avery Locker EmptyMon Dec 21, 2015 11:45 am

Name: Myrtenaster
Type: Weapon | Multi-Action Katana
Rank: S
Upgrade Slots: 4
Affinities: /
Description: Myrtenaster is standard-sized for a katana and primarily silver-gray in color. The hilt forms four prongs that act as a guard around the revolver's chamber-like mechanism in place of the usual basket hilt. The user controls this mechanism with her hands, enabling her to change the modes freely.
There are six chambers in total which old Crystal batteries, all of which affects Myrtenaster's combat abilities. They are red, light blue, violet, white, yellow and finally, blue. Each mode also seems to have another setting where runes of that color appear on the blade.
Myrtenaster is highly durable, made out of Adamantium. Its most prominent ability lies in the revolver-like mechanism held within the hilt, which is color coded with various attributes that activate depending on the mode, activated by a trigger on the underside of one of the prongs.
Enhancements:
Crystal Batteries: A crystal battery is a small gem that is used as a power source. While normally just a simple crystal, they will hold a 'charge' when exposed to chakra. Though normally used to store non-elemental chakra as a power source, it has come into widespread use to when the Military of Hana found that the stones hold an equal, if not better, charge from certain elemental chakras (Elements that are considered as an expression of energy, such as fire and lightning). However, once the crystal is charged with an element, the crystal is tied to that element, and will accept no others. The only way to replenish the power is to fill the crystal with the element it is tied to.
Charged Batteries, PreLoaded:
Sentience: This weapon has shown some form of intelligence when it comes to recognizing the chakra signature of the user. Because of this only the user is capable of handling the blade to his full potential: no one but the creator, Avery, or those whose chakra she has made the blade aware of may activate and use the revolver chambers that activate the abilities of the rapier. Even regular use of the blade by anyone outside of Kaia is reduced in effectiveness by 3 whole ranks: meaning that anyone attempting to use this blade would find it as effective as a C ranked weapon.

Name: Ember Celica
Type: Full Body Armor
Rank: S
Upgrade Slots: 4/4 Used
Affinities: /
Description:
Gauntlets: They appear as bracelets at first, but when activated, they cover the users hands and forearms as gauntlets acting as arm guards that can block physical attacks of its equal rank and lower, including attacks by other weapons. The gauntlets are a golden color.

Boots: They appear as anklets at first, but when activated they cover the users feet and shins up to the users knees. This serves to protect that area against physical attacks of equal rank and lower to the armor, including attacks by weapons. The boots are a golden color.

Chest: When not activated the chest piece of Avery's armor resembles nothing more then dog tags. However, when this chest is activated it spreads completely across her chest; from the base of her neck down to her waist line, down her shoulders and to her elbows where it connects with her gauntlets. This chest piece can protect against physical attacks of its rank and lower, including those by weapons. The chest piece like her gauntlets and boots is gold in color. Due to the way it is designed it does not hinder Avery from being able to move and maneuver herself freely. The chest is a golden color.

Pants: When not activated  the pants portion of Avery's armor resembles nothing more than a belt worn around her waist. However, when activated it spreads down her legs where it then connects to her boots. Due to the way this armor is constructed it allows for complete freedom of movement and maneuverability without hindering Avery. This armor protects against all physical attacks, including those by weapons, of its rank and lower. The pants are a golden color.

Helmet: This helmet is part of the dog tags that Avery wears. When activated it covers her head completely in an air tight seal with the area over her eyes and back to where her temples are made up of a clear material that allows her to see clearly while maintaining her peripheral vision. It can protect against physical attacks of its rank and lower, including those made by weapons. It has its own breathing apparatus that filters the air as Avery breaths in, keeping it clean and eliminating all toxins, this also allows Avery to breath underwater. The helmet is a golden color.

Body Suit: Beneath this armor is a specially made body suit that's purpose is to regulate temperatures. This keeps Avery from becoming too hot or too cold. When a ice or katon based jutsu is used against her she can expel half the amount of chakra as the jutsu being used against her into this body suit and it will negate the temperature effects of the jutsu being used. This body suit only protects against the temperature affects. The body suit is black in color and can be either activated in response to each piece of armor for that specific portion of the users body, or activated without its specific piece of armor.

Enhancements:
Platform Seal: This causes a seal to come out of the boots of Avery's gauntlets that she can stand on: her feet are glued to this seal until she jumps, meaning that even if she forms this seal while upside down she can still stand on it. This seal can be used while in mid-air, falling, or jumping from the ground and into the air: essentially she can use it freely.
The seal does not move from the spot it was created in: this is nothing more than platform for Avery to stand on or jump from: however she can jump from one platform to another every post, allowing her to move through the air in that fashion.
Each seal lasts exactly one post, and can be created once every post.
This seal costs 25 chakra to create each time it is used.

Trap Seal: This allows Avery to touch the ground (or other area that someone touches) and leave behind a seal that is invisible to the naked eye. This seal will remain until it is triggered or until five posts after the initial placement of the seal has passed. When this seal is triggered it launches the one who triggered it airborne fifty meters.
This can be used either on an opponent to leave them open, or on Avery's self to launch herself out of harms way. It can also be used in collaboration with the Platform Seal upgrade: allowing her to launch herself higher and higher into the air.
If the target of this seal is launched into the air and unable to slow their fall or stop themselves from falling they will suffer A rank damage: broken bones, severe concussion, and internal injuries. If the target does not receive medical attention within three posts of falling they will die.
Only one of these seals can be active at one time: this means that another cannot be placed until the first has been triggered.
This upgrade costs 25 chakra to use.

Repulsive Punch/Kick: There is a seal located on both Avery's gauntlets and her boots that allow her, when she channels chakra to this specific seal, to create a repulsive effect.
When this seal is activated each punch and kick she launches at an opponent will not only cause a knock-back effect of five meters but will also cause base damage equal to the user's WT armor.
As long as Avery's punch or kick is within a foot of her opponent (it does not have to make actual physical contact) this repulsive effect will come into play.
This can also be used to launch Avery up into the air five meters if she aims a punch towards the ground. If she aims a stomp or kick towards the ground it creates a ripple effect in the ground in a five meter radius which can be used to knock opponents further out off their feet.
Each punch and kick with this upgrade in play costs 15 chakra to complete.

Full Body Repulsion: This is essentially Avery's ultimate defense, and a more enhanced version of the Repulsive Punch/Kick upgrade to her gauntlets and boots.
This upgrade allows Avery in dire circumstances to repel everything within a full three hundred and sixty degrees of herself: including above her and beneath the ground. This repulsion will cause anyone and anything (including effects from jutsu in play, or jutsu being launched at her), as well as weapons, within five meters of her to be knocked back ten meters. It works on all jutsu and items of S rank or lower. This is essentially an AOE effect, allowing Avery to target anything within the specified area. However, because Avery can control this she can essentially also use it to protect allied targets nearby her as she can choose not to allow it to effect them.
This upgrade costs 30 chakra to activate and the effects only last for one post. This upgrade can only be used every 5 posts.

Name: Giant Folding Fan
Type: Weapon, Supplemetnary
Rank: S
Description:
Image:
The giant iron fan has a metal body, with 3 swirls across the fan. The strength of the fan is indicated by how many swirls are present. The fan itself can also be used as a club or to block attacks: capable of inflicting broken bones, and even deadly injuries if the victim were to be hit in the head. It is also able to deflect and block kunai and shuriken when opened as well as senbon and other projectiles, and can also be lodged into the ground to act as a stand up shield. The fan stands at about 4 foot 5 inches tall.
Enhancements: Fuuton boost. As each swirl is revealed (up to 3 swirls), the fans power increases, granting more power to each Fuuton based attack the user launches. 1 swirl equals regular strength Fuuton attacks. 2 swirls equals a +1 to all Fuuton based attacks in both rank and power. 3 swirls equals a +2 to all Fuuton based attacks in both rank and power. Only one swirl can be revealed per post.

Item: Kunai
Rank: D
Quantity: 10
Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo.
Description: The kunai, or throwing knife, is one of the
most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations.
Appearance:
Avery Locker FFH9gnc

Item: Shuriken
Rank: D
Quantity: 10
Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo.
Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi.
Appearance:
Avery Locker IF9pVGr

Item: Fuma Shuriken
Rank: C
Quantity: 2
Price: 475 Ryo each
Description: The Fuma shuriken is a large, four bladed shuriken that is incredibly sharp. The blade can be collapsed down to the size of one of it's blades, making it easy to transport.
Appearance:
Avery Locker QPj2oDC

Item: Scroll
Rank: D
Quantity: 10
Price: 100 Ryo each
Description: The scroll remains one of the most important pieces of equipment in a shinobi's arsenal for it's utility when combined with fuuinjutsu. When purchased the shinobi can choose to have something specific placed on the scroll ahead of time or left blank.
Appearance:
Avery Locker 7xDHPeY

Item: Wire
Rank: D
Quantity: 100 Feet
Price: 150 Ryo per 100 feet.
Description: Wire is a common utility tool amongst shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination.

Item: Wireless Radio
Rank: D
Quantity: 1
Price: 150 Ryo each
Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then received by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometres. However, this form of communication can be intercepted by certain devices, and as such is insecure.

Summoning Contract:  Sickle Weasels

Animal/Plant Type: Weasel
Elemental Affinity: Fuuton
Specialization: Ninjutsu, Taijutsu
Summon Type: Offensive, Defensive, Supplementary

Rank: S

Description: They are small, active predators, long and slender with short legs. Weasels vary in length from 173 to 217 mm (6.8 to 8.5 in), females being smaller than the males, and usually have red or brown upper coats and white bellies; some populations of some species moult to a wholly white coat in winter. They have long, slender bodies, which enable them to follow their prey into burrows. Their tails may be from 34 to 52 mm (1.3 to 2.0 in) long. Weasels have a reputation for cleverness, quickness and guile.
Weasels feed on small mammals, and have from time to time been considered vermin, since some species took poultry from farms, or rabbits from commercial warrens.

Summoning Process:  The user must prick their finger and smear their blood on the contract (In Avery's case her fan).

Drawbacks:  Their bodies are unable to handle large amounts of damage due to their small sizes compared to much larger animals.

------

Name: Kama
Type: Offensive, Defensive, Supplementary
Rank: S
Element: Fuuton
Species:  Weasel
Description: They are small, active predators, long and slender with short legs. Weasels vary in length from 173 to 217 mm (6.8 to 8.5 in), females being smaller than the males (Kama is a female), and usually have red or brown upper coats and white bellies; some populations of some species moult to a wholly white coat in winter. They have long, slender bodies, which enable them to follow their prey into burrows. Their tails may be from 34 to 52 mm (1.3 to 2.0 in) long. Weasels have a reputation for cleverness, quickness and guile.
Special Characteristics:
Jutsu:
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