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 Hari, Suna [Jutsu Registry]

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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyWed Dec 23, 2015 9:02 pm

You shouldn't be so nosy, mind yours.


Last edited by Suna Hari on Tue Feb 23, 2016 8:39 am; edited 16 times in total
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyWed Dec 23, 2015 9:23 pm

Bumpity for freebies!

3 D taken (3 D Remaining)

3 C taken (1 C remaining)
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Temaki
Jounin (S)
Jounin (S)
Temaki


Posts : 65
Ryo : 150

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyWed Dec 23, 2015 9:39 pm

Suna Hari wrote:
Name: Balancing Maple Leaves (Tsuriau Fūyō - 釣り合う楓葉)
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 3 posts
Description: The Balancing Maple Leaves (釣り合う楓葉, Tsuriau Fūyō) is a unique parry-based technique within the various techniques of the Leaf-Style Sword Art form. In order to initiate the technique, the user must be in a neutral stance. There is no predefined form of utilizing this technique, as it relies almost entirely on the user's instinct and physical ability. Therefore, this is an easy technique to learn, but difficult to execute. Upon making contact with another weapon, such as a Sword or Kunai; the user parries very lightly. This light parry is extremely easy to break through, but leaves the opponent off-balance for a brief moment. In this moment, the user pulls their sword back towards themselves, before using a greater amount of strength to intercept the following attack made by the opponent, effectively sending them back thanks to a sudden increase in pressure. This gives way for the user to perform offensive or sealing maneuvers with much more ease.

Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 3 posts
Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Name: Imperial Wrath (Teikoku no Ikari - 逆鱗)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu
Duration: /
Cooldown: 2 posts
Description: A technique where, at the moment of the slash, the user quickly switches the positions of their left and right hands, and suddenly alter the trajectory of their sword. The change is nearly instantaneous, and if caught within its range, it's near impossible to block or evade.

Name: Flash (Issen - 一閃)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: 10 meters
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 4 posts
Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep.

Name: Leaf Whirlwind Slash (Konoha Senpū Sakugen - 木ノ葉旋風削減)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: 10 meters
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 4 posts
Description: With a single chakra-infused swing of their blade in a 360° arc, a user can create a powerful tornado that turn the single swing into a thousand invisible cuts. The chakra previously infused into the blade allows for this short-lived tornado to expand up to ten meters before it dissipates making it an effective technique for stopping incoming foes.

Name: Shotgun Impact (Andanjuu - 散弾銃)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Kenjutsu || Ninjutsu
Duration: /
Cooldown: 4 posts
Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.

Approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Dec 24, 2015 10:15 am

Bumpeth for D-Rank freebie (as it ranks with the user, will be able to use D and C rank variants)

4 D taken (2 D Remaining)

3 C taken (1 C remaining)
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Tem
Jounin (S)
Jounin (S)
Tem


Posts : 244
Ryo : 13406

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Dec 24, 2015 11:12 am

Suna Hari wrote:
Name: Vacuum Sand Storm (Shinkū Suna Arashi)
Canon/Custom: Custom
Rank: D-SS (Ranks with user)
Type: Offensive, Defensive
Element: Sand|Glass
Range: Close - Mid
Specialty: Ninjutsu
Duration: Until canceled
Cooldown: Double the posts used
Description: Suna can cause his sand to revolve around his body as a defense, at a range of about a 5 foot diameter surrounding him. The sand cyclone has a Vacuum property, dragging those (of the appropriate rank) who are close enough within it. Suna can control the amount of sand involved in the tornado; he can use all of his sand, or use a specific amount in order to cast other jutsu while it is active. Each rank has various effects and damage. Suna is immune to the damage this jutsu causes at any rank being that it is his own personal chakra infused sand and glass.

D-Rank: At this rank, the sand storm is little more than a deterrent. While it will cause slight damage to those unarmored of D-Rank in the form of scratches and slight bruises, those of higher rank will find it no more than an irritant. The Vacuum perks only works on those of the same rank. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) (Costs 10 chakra to activate, and 5 to maintain)

C-Rank: At this rank, the sand becomes more damaging, leaving small paper cut-like scratches in the skin and drawing blood to those unarmored of C-rank and below. Higher ranks will be left undamaged. The Vacuum perk will drag in C and D-ranks. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 tier (Example: A-3 to A-2) for every post they remain in range (reset only when the thread ends.) The sand will irritate the mouth and nose, and if breathed in, it will cause the victim to cough uncontrollably for 1 post. (Suna is left unaffected because of his gas mask. Costs 15 chakra to activate, and 10 to maintain)

B-Rank: At this rank, Suna can add small, razor sharp shards of glass into the sand storm, further increasing the damage. Unarmored victims of any rank will suffer lacerations, and if a major vein (50% chance) is cut - for example, the jugular - a victim can bleed out and die in 3 posts if no medical treatment is applied. The Vacuum perk will drag in B-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 2 tiers (Example: A-3 to A-1) for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 3 posts. A skilled medic must repair the damage to the eyes. Furthermore, if breathed in, the shards of glass will tear at the throat and lungs and cause the victim to cough up blood. If left unchecked, they will die after 3 posts. (Suna is left unaffected because of his gas mask. Costs 20 chakra to activate, and 15 to maintain)

A-Rank: At this rank, the glass shards added to the sand storm are the size of dimes along with the small razor shards, and the damage is increased exponentially. Unarmored victims of any rank will be dealt grave damage. Deep lacerations are guaranteed. If a major vein is hit, (75% chance) the victim will bleed out in 2 posts if no medical treatment is applied. The glass will lodge itself in exposed skin and sting long after because of the tiny granules of sand; a crude form of torture. The Vacuum perk will drag in A-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 3 tiers (Example: A-3 to A-0) and their SPD stat lowered 2 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. A skilled medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. After 2 posts of no medical treatment the victim will die. (Suna is left unaffected because of his gas mask. Costs 25 chakra to activate, and 20 to maintain)

S-Rank: At this rank, the shards of glass are the size of half dollar coins. In combination with the small razor shards, the damage done will be catastrophic. The glass will penetrate an unarmored victim's body to damage internal organs and lodge themselves within bone. Sand and small glass shards will fill the wounds and cause unending, searing pain. There is a 100% chance that major veins will be slashed open, guaranteeing death after 2 posts if immediate medical attention from an S-ranked medic is not applied. The Vacuum perk will drag in S-rank and below. Those in proximity of the sand storm of all ranks will find their PER stat lowered 1 complete rank (Example: A-3 to B-3) and their SPD stat lowered 3 tiers for every post they remain in range, (reset only when the thread ends) with the added effect of being blinded if they remain within the sand storm for 2 posts. An S-ranked medic must repair the damage. If breathed in, the glass will rip the throat and lungs to shreds. Death occurs after 2 posts of no medical treatment. (Suna is left unaffected because of his gas mask. Costs 30 chakra to activate, and 25 to maintain)

SS-Rank: Suna is granted full control of the sand and glass at this rank. He can cause the sand storm to surround his opponents instead of himself, turning it into a death move. The shards of glass are mostly the size of a sheet of paper. It takes several strikes to penetrate armor of SS rank, but will slice through S-ranked armor after 1 strike, and armor below that of S-rank easily. The glass will pass through flesh, bone and internal organs with no resistance. The amount of damage and the method that it is used is left to Suna's imagination. For example, when he surrounds an opponent, he can prolong the attack to torture his opponents with the damage and perks of the previous ranked versions, he can cause the glass to remove limbs and cause decapitation, or he can speed the rotation of the sand storm to literally shred his opponents down to a bloody pulp mess, with the sacrifice of 1 complete post undisturbed to prep the sand storm. The Vacuum perk will drag in S-rank and below, should Suna be faced with more than one opponent, leaving himself immune. (Costs 35 chakra to activate, and 30 to maintain)

Approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptySat Jan 02, 2016 9:40 pm

Da Suna learned much! All in this thread!
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Tem
Jounin (S)
Jounin (S)
Tem


Posts : 244
Ryo : 13406

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptySat Jan 02, 2016 9:41 pm

Suna Hari wrote:
Name: Swift Release: Movement
Canon/Custom: Canon
Rank: Legendary
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu
Duration: 50 Chakra to start, 45 Chakra Duration
Cooldown: Duration +5
Description: This is essentially an advanced jutsu that can be used to move at virtually instantaneous speed, granting the user an advantage over opponents with more strength than speed, such as users of Chakra Enhanced Strength. This nature therefore renders the user invulnerable against most Taijutsu. This jutsu boosts the max movement speed of the user to SSS-1 rank. It cannot however be stacked with other speed based jutsu, and will cancel out any speed based jutsu already in effect.
Swift Release costs 50 Chakra to activate and 45 to maintain each turn afterwards. The user will feel no ill effects to using the jutsu, nor stuns. .
This jutsu cannot be learned except by a teacher, and only once the student has reached at least Chuunin.
This jutsu cannot be copied by Sharingan.

Name: Manipulation
Canon/Custom: Custom
Rank: A
Type: Offensive, Defensive, Supplementary
Element: -
Range: Close (0m – 5m) Mid (5m -10m)
Specialty: Sand
Duration: 2 posts
Cooldown: Double the posts used
Description: Suna can manipulate his Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preperation. It serves for a variety of functions. He can create “hands” and “arms” out of Sand, and use them to either attack, or defend attacks up to A-rank and lower. Suna can cause the Sand to travel underground and mix with the minerals to create more Sand, or to set up sneak attacks. The longer the preparation, the more powerful the attack. (Chakra Cost: 25, with an additional 25 per post when creating more Sand)

Name: Iron Sand Dome
Canon/Custom: Custom
Rank: D-S
Type: Defensive
Element: Magnet Release
Range: Close
Specialty: Sand
Duration: Until cancelled
Cooldown: 3 posts (Double the duration or longer)
Description: A simple jutsu, the user creates a dome of sand slightly taller than they are, in a 3 meter radius around them. The dome is capable of protecting the caster from all attacks of their rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on the caster's post if maintained.

Name: Sabaku Kyuu(Sand Binding Coffin)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: Close (0m – 5m) Mid (5m - 10m)
Specialty: Sand
Duration: 1 posts
Cooldown: 2 posts
Description: With his ability to control sand, Suna encases his opponents in a large amount of the special chakra-infused Sand kept inside his gourd, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique. (Chakra cost: 25)

Name: Sand Clone
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: -
Range: /
Specialty: Ninjutsu, Clone Techniques
Duration: Until dispersed or destroyed
Cooldown: Double the posts used
Description: This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.

(When making a Sand Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)

Name: Clone Great Explosion
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: -
Range: Close
Specialty: Ninjutsu, Shadow Clone Technique
Duration: Until the clones are destroyed or explode
Cooldown: 5 posts after the last clone explodes
Description: This technique is used to create a shadow clone that can be detonated. The clone looks like a normal shadow clone, which allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. An exploding clone can detonate with the force that will totally obliterate your average house. A victim (of the same rank and lower) caught in a close range explosion will suffer serious 2nd degree burns, lacerations, possible loss of limbs; 3 or more clones detonating within close proximity of the target results in death (If serious medical attention is not applied after 3 posts.) It costs 25 extra chakra in addition to the 20 Chakra to create an exploding clone. (55 Chakra) An exploding clone can behave in the same manner as a Shadow Clone, with the exception that at any time the clone can sacrifice it's own Chakra reserve to detonate.

Clan Name: Great Ape Clan

Location: Niwaurushigakure

History: Once, the Great Apes inhabited most of the entire planet, but with the appearance of Humans and technology, battles began for territory. Courageous and valiant in their efforts, and possessing great strength and intelligence, they were unrivaled in open combat but no match for Human intuition. Some of the more wise of the Ape Clans, wishing to end the mindless battles, chose to cease the fighting and co-exist with the Humans. The Apes lent their great strength to the Humans who proved themselves loyal and worthy, and the Humans taught the Apes things such as how to speak english, and also to use techniques such as Martial Arts and Ninjutsu.

Not all of the Ape clans were willing to side with the Humans who had killed and slaughtered so many of their brethren, choosing to remain wild and feral; most of these rouge Ape factions were systematically rooted out and exterminated by Human and Ape alike, for the good of both species.

Many decades have passed, but it is rumored that the wisest of all the Great Apes still reside in the wilds surrounding Niwaurushigakure. Should a brave soul seek to find them and succeed, and prove themselves loyal, the Ape Sages would still lend out their great strength...

Description of clan ability:

Simian Physiology:

Gorillas have larger muscles in their arms than in their legs. This is primarily due to the fact that they use their increased arm strength for bending and gathering foliage and for defense. An adult gorilla's upper body strength is six times more powerful than that of an adult human - enabling them to lift, break, and squeeze heavy objects. A Sage's upper body and arms become somewhat larger to detail the increase in physical power. Those using Sage Mode will find their strength increased exponentially – The heaviest of objects would become as light as a feather. A simple punch would become a colossal blow, able to shatter bone, rock, and bend material as hard as steel with little to no effort. (Raises Speed, Strength, Endurance and Perception to a maximum of SSS-1 rank.)

Drawbacks: Sage Mode can be used indefinitely, with the drawback of having to cooldown and recuperate for every post used. During the cooldown period, the user's skills and stats are decreased to B rank.

Jutsu:
Name: Sage Summoning: Silver Back
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Duration + 3
Description: The Sage can summon up to 3 powerful Silver Back Gorillas. All 3 are equal strength and skill to that of an A-Rank Jounin. The Silver Backs specialize in Taijutsu, are very intelligent and capable of speaking English. They are fiercely loyal to their summoner and willing to die to protect them.
Hari, Suna [Jutsu Registry] 2n86fle

Name: Sage Summoning: Kong
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: /
Specialty: Senjutsu, Great Ape Clan
Duration: Until dispersed or destroyed
Cooldown: Can only be used once per thread
Description: The Sage can summon Kong, the Chief Gorilla of the Great Ape Clan. He has the strength and skill of an S-rank Jounin. Kong stands over 50 feet tall, and answers only to the Sage who summoned it. However, on random occasions Kong will rebel and attack everyone, even the summoner. (These random outbursts of violence decrease the more he is summoned.) Kong is very intelligent and is capable of speaking English. He knows Taijutsu, and his elemental affinity is Wind. He is able to exhale a tremendous blast from his mouth that can destroy an area the diameter of 5 city blocks. (Kong needs one full post undisturbed before he can fire it, if interrupted he must start again.) If a summoner combines this with a Fire technique, this attack becomes much more dangerous. After use, the Wind blast requires a 5 post cooldown before it can be used again.
Hari, Suna [Jutsu Registry] 2k1m46

Approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptySun Jan 03, 2016 9:28 pm

Stat training bumpity bump bump
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Tem
Jounin (S)
Jounin (S)
Tem


Posts : 244
Ryo : 13406

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptySun Jan 03, 2016 10:03 pm

Suna Hari wrote:
Time for some trainings.

SPD: B-0 to B-3 = 3,250
STR: B-0 to B-3 = 3,250 
END: B-0 to B-3 = 3,250
CHA: B-0 to B-3 = 3,250

TOTAL: 13,000
1,351 leftover

Approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyMon Jan 18, 2016 8:18 am

Da Mystical Palm Technique bump, learned in this thread:
Spoiler:

Rank-Up freebie bump too
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Tem
Jounin (S)
Jounin (S)
Tem


Posts : 244
Ryo : 13406

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyMon Jan 18, 2016 8:35 am

Approved
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Feb 04, 2016 9:40 am

Training Bumpity bump bump
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Demitria
Jounin (S)
Jounin (S)
Demitria


Posts : 63
Ryo : 11450

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Feb 04, 2016 10:59 am

Training has been approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Feb 18, 2016 1:58 pm

Wanting to learn a custom 3rd element Psychic Release

I have a total of 3,146 words saved up over various threads

I know the rules say "The requirements for Third Elements are as follows:

Special Jounin (B) Rank or Higher

D-Rank: 2,500 Words + 2000 ryo WITH a teacher OR 4,000 + 3500 ryo words WITHOUT one"

But this is a custom element that no one can teach

I will come up with whatever extra required words if necessary
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Dezzy
Jounin (S)
Jounin (S)
Dezzy


Posts : 96
Ryo : 102802

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyThu Feb 18, 2016 2:17 pm

Because this is a custom release and you're the first to learn it you don't need a teacher, so only the 2,500 words to learn it to D rank and the ryo. Ryo is deducted, Psychic release approved.
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Suna Hari
Special Jounin
Special Jounin
Suna Hari


Posts : 114
Ryo : 12555

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyMon Feb 22, 2016 9:31 pm

Jutsu Bump
Training them from words gathered in this thread: https://narutoodyssey.rpg-board.net/t569-setting-the-record-straight-open#2993

I got 4,134 words

A C ranked jutsu is 1,000 words & 200 ryo
An A ranked jutsu is 2,000 words & 300 ryo

4,134 - 3,000 = 1,134

and 500 ryo
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Dezzy
Jounin (S)
Jounin (S)
Dezzy


Posts : 96
Ryo : 102802

Hari, Suna [Jutsu Registry] Empty
PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] EmptyMon Feb 22, 2016 10:40 pm

Approved!
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PostSubject: Re: Hari, Suna [Jutsu Registry]   Hari, Suna [Jutsu Registry] Empty

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