Naruto Odyssey
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Naruto Odyssey

Welcome to Naruto Odyssey
 
HomeLatest imagesSearchRegisterLog in

 

 Myuto Hozuki [Jutsu Reg]

Go down 
4 posters
AuthorMessage
Myuto Hozuki
Jounin (A)
Jounin (A)
Myuto Hozuki


Posts : 41
Ryo : 1500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyWed Jan 20, 2016 8:32 pm

---


Last edited by Myuto Hozuki on Sun Feb 07, 2016 10:15 am; edited 12 times in total
Back to top Go down
Dezzy
Jounin (S)
Jounin (S)
Dezzy


Posts : 96
Ryo : 102802

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyWed Jan 20, 2016 9:12 pm

Myuto Hozuki wrote:
Jounin A: 10D, 6C, 4B, 4A, 1S

Taken: 2D, 4C, 4B, 4A, 1S
Remaining: 8D, 2C

Clan Freebies (Not Counted)
Name: Hydrification Technique (Suika no Jutsu - 水化の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton
Range: Self
Specialty: Ninjutsu || Hozuki Clan
Duration: /
Cooldown: /
Description: Hydrification Technique is a protean, whole-body technique whereby the user can liquefy their body at will. It is the signature technique of the Hōzuki clan. This technique makes it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Hōzuki are extremely vulnerable to Lightning Release techniques, taking double damage from all Lightning based jutsu and weaponry.

Name: Water Gun Technique (Mizudeppō no Jutsu - 水鉄砲の術)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 30 meters
Specialty: Ninjutsu || Hozuki Clan
Duration: /
Cooldown: 3 posts
Description: The user mimics a firegun with his hand and, through the Hydrification Technique, compresses an drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot. Can easily pierce through most clones, and roughly 1/2 inch of unprotected human flesh.


Regular Freebies
Water

Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: 20 meters
Specialty: Ninjutsu
Duration: -5 chakra per post
Cooldown: duration + 5 posts
Description: This displacement technique is a specialty of the ninja from areas with large sources of water nearby, where one causes a mist to spring forth by lifting up some water from either a per-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. Any Doujutsu with the ability to 'See' chakra can easily defeat the mists; as well as a sensor ninja of 2 ranks above the user.


Name: Water Release: Hiding in Water
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: /
Specialty: Ninjutsu
Duration: 5 post, -10 chakra per post after initial 5
Cooldown: 10 posts
Description: Using this jutsu, a ninja is able to be concealed within water itself. The user may submerge in a body of water as small and shallow as a puddle. While submerged, the ninja is perfectly hidden, detectable only by sensors of 1 rank higher or more from the user; or a normal ninja of 2 ranks higher.


Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.


Name: Water Release: Boiling Rage Searing Dragon (Suiton: Wakushō Doryū - 水遁・沸焦怒龍)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: 50 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description: The user creates five dragons made from boiling hot water and launches them at the target(s). The user is able to control the dragons remotely to ensure they hit the target(s). This technique causes heavy damage as well as cause severe burns. When one of the dragons hits something it makes a thick mist making this an effective smokescreen to hide from enemies. The user can also channel lightning through it to increase it's lethality.

Wind

Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.


Name: Wind Prison Jutsu
Canon/Custom: Custom
Rank: C
Type: Supplementary, defensive
Element: Fuuton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.


Name: Wind Release: Cyclone Technique (Fūton: Tatsumaki no Jutsu - 風遁・竜巻の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fuuton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A rather simple technique which allows the user to create a substantially sized cyclone for offensive purposes. Specifically, after performing the necessary hand seals, this technique can be set to ram into a target with an incredible force as well as slice an enemy with multiple wind based blades concealed with the cyclone. In addition to this standard usage, this technique can also be conjured around a particular target and then commanded to collapse in on the target delivering severe cuts and a crushing force simultaneously. This technique's ramming strength can usually be impeded by a sturdy defense, though the blade like portion of the attack will damage even solid stone.

Sound


Name: Sound Release: Vibrational Punch
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: -
Range: Close
Specialty: Taijutsu, Sound Release
Duration: 1 post
Cooldown: 3 posts
Description: In order to increase the destructive power of his punch, Myuto channels sound vibrations through his fist using Sound Release chakra. This increases the destructive power of the punch many fold, and generates sound waves which echo repeatedly within the victim's body, causing massive internal damage. This is indicated by the tendency of victims to bleed and foam from the mouth after being struck.


Name: Sound Release: Vibrational Kick
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: -
Range: Close
Specialty: Taijutsu, Sound Release
Duration: 1 post
Cooldown: 3 posts
Description: In order to increase the destructive power of his kick, Myuto channels sound vibrations through his foot using Sound Release chakra. This increases the destructive power of the kick many fold, and generates sound waves which echo repeatedly within the victim's body, causing massive internal damage. This is indicated by the tendency of victims to bleed and foam from the mouth after being struck.


Name: Sound Release: Nerve Breaker Technique
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: -
Range: Short
Specialty: Sound Release
Duration: 1 post
Cooldown: 3 posts
Description: This technique allows the user to interfere in the brain's communication with the rest of the brain. The sound waves are interpreted by the eardrums and enter the nerves. It can make the enemy deaf, blind, mute, paraplegic, tetraplegic, etc. However, if the enemy uses ears buffers or protects their ears from the sound, it may not be affected.


Name: Sound Release: Encore
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: -
Range: Mid - Far
Specialty: Ninjutsu, Sound Release
Duration: 1 post
Cooldown: 4 posts
Description: Sound Release: Encore is a simple jutsu used by Yoshikage. She normally uses it after using another sound jutsu. It allows her to directly use the same jutsu used before without the cost of chakra.


Name: Sound Release: Weapon
Canon/Custom: Custom
Rank: D-S
Type: Offensive
Element: -
Range: Mid-Long
Specialty: Ninjutsu, Sound Release
Duration: 1 Post
Cooldown: 3 posts
Description: By concentrating his chakra through his hands and picks used to play his Koto, Myuto can create weapons composed of sound by simply playing his instrument, usually that of Swords, Axes, and whatever else he can imagine. Able to create up to 3 at any given time, Myuto can fling these weapons from the Koto towards his enemies. These weapons are able to slice through unprotected flesh easily, doing intended targets grave damage. All 3 weapons impacting armor of the rank used will destroy it completely. The effectiveness of these sound projectiles go down after a distance of about 20 feet.


Name: Sound Release: Blast Wave
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Mid - Long
Specialty: Sound Release
Duration: 1-5 posts
Cooldown: Double the Duration
Description: After the hand sign is made Myuto builds up Sound Release chakra in his Melody Arm and releases the sound chakra as a large blast wave of sound that can send enemies flying. The impact of the wave alone is able to breaks bones depending on how much chakra is used and can potentially kill if the enemy is flung into something like a wall.


Canon/Custom: Sound Release: Hypnotism Song
Rank: A
Type: Defensive - Supplementary
Element: -
Range: Short - Mid
Specialty: Sound Release, Genjutsu
Duration: 3 posts
Cooldown: 6 posts
Description: Myuto plays a special song that he wrote himself. Besides himself and any allies that happen to be with him at the time, any who hear this song played for a limited amount of time (3 posts) will be completely hypnotized, and at the mercy of Myuto. He can also play the song to specific sound frequencies so that only certain targets will be affected rather than entire crowds. The target(s) will comply with all of Myuto's commands. Being mute, Myuto can command his target(s) to do various things with his hands, even command the target(s) to kill others, or themselves.


Name: Sound Release: Sonoportation
Canon/Custom: Custom
Rank: S
Type: Offensive - Supplementary
Element: -
Range: All ranger
Specialty: Sound Release
Duration: 1 post
Cooldown: 3 posts
Description: Sound Release: Sonoportation is a high ranked teleportation technique that uses sound as its base. By flowing Sound Release chakra around his body, Myuto can teleport via sound, merging into sound and appearing anywhere else from the same element. The technique is activated by him making some sort of sound, usually he does this by snapping her fingers. The speed of the teleportation is on par with the Speed of Sound. Myuto can teleport to close or far locations and can also teleport to even the tiniest sound made by another object, person, or animal in less than an instant.

Approved.
Back to top Go down
Myuto Hozuki
Jounin (A)
Jounin (A)
Myuto Hozuki


Posts : 41
Ryo : 1500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyThu Jan 21, 2016 9:16 am

Bump to claim my last 2 C ranked Freebies.
Back to top Go down
Dezzy
Jounin (S)
Jounin (S)
Dezzy


Posts : 96
Ryo : 102802

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyThu Jan 21, 2016 10:47 am

Myuto Hozuki wrote:
Jounin A: 10D, 6C, 4B, 4A, 1S

Taken: 2D, 6C, 4B, 4A, 1S
Remaining: 8D


Name:  CQC: Counter
Canon/Custom:  Custom
Rank: C
Type: Defensive
Element: -
Range: Close
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user can intercept incoming physical attacks. They will grab the wrist and forearm should the attack come in the form of a punch. They will grab the ankle and heel should the attack come in the form of a kick. Other physical attacks, for example knees, elbows and headbutts, can also be countered at the user's discretion. Once countered the user can then push the target off balance, or chain other CQC attacks, such as CQC: Break. The user must have the necessary speed and strength for a successful counter, for it will not work against stronger, faster opponents.

Name: CQC: Break
Canon/Custom:  Custom
Rank: C
Type: Offensive
Element: -
Range: Close
Specialty: Taijutsu
Duration: 1 post
Cooldown: 3 posts
Description: This technique is typically used after CQC: Counter to disable an opponent and quickly end a confrontation. After an attack is successfully countered, the user will then dislocate or even break the limb used to attack.

If a punch is countered, the user will use the momentum to send the target off balance with a trip, keeping hold of the wrist and forearm and twisting in a clockwise motion, which ends with the target down on their chest, and the user above them in an armbar position. The user is free to then dislocate or break the restrained arm. Countering a kick ends in a similar fashion, as with other physical attacks. The user must have the necessary speed and strength for a successful break, for it will not work against faster and stronger opponents.

Approved.
Back to top Go down
Myuto Hozuki
Jounin (A)
Jounin (A)
Myuto Hozuki


Posts : 41
Ryo : 1500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptySun Jan 24, 2016 3:38 pm

Bump for more CQC techniques: Disarm and Throw.

Using the words from this thread.

2,293 Word Count
2 C rank techniques, 1,000 words each, 200 ryo each
293 words left over

Deduct training fees at your leisure.
Back to top Go down
Demitria
Jounin (S)
Jounin (S)
Demitria


Posts : 63
Ryo : 11450

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptySun Jan 24, 2016 5:13 pm

Approved ryo deducted.
Back to top Go down
Myuto Hozuki
Jounin (A)
Jounin (A)
Myuto Hozuki


Posts : 41
Ryo : 1500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyWed Jan 27, 2016 10:23 pm

Bump for CQC: Strike.

Using the words from this thread.

2,623 Word Count
1 B rank technique, 1,500 words, 250 ryo
1,123 words left over

Deduct training fees at your leisure.
Back to top Go down
Admin
Admin
Admin


Posts : 61
Ryo : 1000500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptyThu Jan 28, 2016 10:34 am

Approved, ryo deducted.
Back to top Go down
https://narutoodyssey.rpg-board.net
Myuto Hozuki
Jounin (A)
Jounin (A)
Myuto Hozuki


Posts : 41
Ryo : 1500

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptySun Feb 07, 2016 9:41 am

Bump for CQC: Restrain & Choke.

Using words totaled from several threads here.

3,126 word count
1 A Ranked technique, 2,000 words, 300 Ryo
1,126 words left over

Deduct training fees as you will.
Back to top Go down
Dezzy
Jounin (S)
Jounin (S)
Dezzy


Posts : 96
Ryo : 102802

Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] EmptySun Feb 07, 2016 10:03 am

Approved, ryo deducted.
Back to top Go down
Sponsored content





Myuto Hozuki [Jutsu Reg] Empty
PostSubject: Re: Myuto Hozuki [Jutsu Reg]   Myuto Hozuki [Jutsu Reg] Empty

Back to top Go down
 
Myuto Hozuki [Jutsu Reg]
Back to top 
Page 1 of 1
 Similar topics
-
» Myuto Hozuki [Jutsu List]
» Myuto Hozuki
» Jr Kane [Jutsu Reg]
» Oto [Jutsu Registration]
» Kurai [Jutsu Reg]

Permissions in this forum:You cannot reply to topics in this forum
Naruto Odyssey :: Jutsu-
Jump to: