| | Jayr [Jutsu Registry] | |
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Jayr Genin
Posts : 49 Ryo : 2550
| Subject: Jayr [Jutsu Registry] Thu Jan 28, 2016 8:24 pm | |
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Last edited by Jayr on Thu Jan 28, 2016 10:10 pm; edited 1 time in total | |
| | | Jayr Genin
Posts : 49 Ryo : 2550
| Subject: Re: Jayr [Jutsu Registry] Thu Jan 28, 2016 8:25 pm | |
| Bumping for jutsu. I've traded in 1 C rank jutsu for 2 D rank jutsu. Bringing me to a total of 8D ranks and 3C ranks. | |
| | | Alec Kane Kuraikage
Posts : 319 Ryo : 9253
| Subject: Re: Jayr [Jutsu Registry] Thu Jan 28, 2016 9:03 pm | |
| - Jayr wrote:
- [Genin Freebies: 6D, 4C]
Name: Transmission Wood Canon/Custom: Canon Rank: D Type: Supplementary Element: Mokuton Range: 0 - 20 Meters Specialty: Ninjutsu Duration: -10 Chakra Initially | -5 Chakra Each Post After Cooldown: Duration +2 Description: After turning a wood clone into a seed, the seed can be used to track a target by either planting it on them or having them ingest it. Only the user of this technique can detect the seed's transmissions.
Name: Earth Release: Double Suicide Decapitation Technique (Doton: Shinjū Zanshu no Jutsu - 土遁・心中斬首の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: Doton Range: Short (0-5m) Specialty: Ninjutsu Duration: 1-3 Posts Cooldown: Duration + 2 Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. The user is able to remain underground for a maximum of 3 posts before having to surface.
Name: Water Release: Archerfish Canon/Custom: Canon Rank: D Type: Supplementary Element: Water Range: Short (0-5m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
Name: Water Release: Poison Mist (Suiton: Doku Kasumi - 水遁:毒霞翳) Canon/Custom: Custom Rank: D Type: Suppleentary Element: Suiton Range: 5 meters Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 3 Description:This jutsu envelops the surrounding area in a dense mist. However, the vapor itself acts as a toxin to the target's eyes, blinding them. It can also constantly burn the target's throat, disabling their ability to speak as well. This technique is mostly useful for separating teams of shinobi, effectively cutting off communication between them. The effects last as long as the mist is in place. Those caught within the mist that are of B-rank or higher are unaffected.
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Wood Clone Technique Canon/Custom: Canon Rank: C Type: Supplmentary Element: Mokuton Range: 0 - 50 Meters Specialty: Ninjutsu Duration: Until Destroyed or Dispersed Cooldown: Duration +2 Description: A clone that is created by using chakra to alter the user's own cells into vegetation. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique or completely mobile and able to perform jutsu. They have the ability to travel far from the user and are able to communicate with the original. Moreover, since the wood clone has the ability to merge with plants and trees, it is also great for reconnaissance missions. By directly touching the wood clone with his hand, the user can change the shape of the clone.
Unlike other clone techniques, the wood clone doesn't disappear when hit and takes the damage to a certain degree: it can withstand 2 C rank hits, and 5 D rank hits before being destroyed. Up to 5 clones can be created using this technique.
Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -10 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
Name: Doton: Moguragakure no Jutsu [Earth Release: Hiding Like a Mole Technique] Canon/Custom: Canon Rank: C Type: supplementary Element: Doton Range: Short (0-5m) Speciality: Ninjutsu Duration: Until the user deactivates it Cooldown: Four turns Hand Seals: Boar Description: This technique changes earth into fine sand by channelling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where their opponent is, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. It costs 10 chakra on activation and 5 chakra per turn afterward All approved | |
| | | Jayr Genin
Posts : 49 Ryo : 2550
| Subject: Re: Jayr [Jutsu Registry] Fri Feb 05, 2016 7:30 pm | |
| I have 4,925 words from A Typical Day.... I'd like to train my Mokuton from D to C: 4,925 - 4,000 = 925 I'd like to raise my Speed from C-0 to C-2: 925 - 900 = 25 25 words toward another thread remaining. | |
| | | Alec Kane Kuraikage
Posts : 319 Ryo : 9253
| Subject: Re: Jayr [Jutsu Registry] Sun Feb 07, 2016 6:56 pm | |
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| | | Jayr Genin
Posts : 49 Ryo : 2550
| Subject: Re: Jayr [Jutsu Registry] Tue Feb 16, 2016 1:51 pm | |
| I've got 3,370 words from a variety of threads, the last of which can be found here. I'd like to use these words toward the following training(s) please. Taijutsu D to C: 3,370 - 2,000 = 1,370 Perception C to C2: 1,370 - 900 = 470 Chakra Base to D-2: 470 - 450 = 20 I'll need an additional 20 chakra added to my pool, too. 20 words toward my next thread/training. | |
| | | Alec Kane Kuraikage
Posts : 319 Ryo : 9253
| Subject: Re: Jayr [Jutsu Registry] Tue Feb 16, 2016 2:25 pm | |
| Approved. Stats adjusted. | |
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| Subject: Re: Jayr [Jutsu Registry] | |
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